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The Need for Speed
     David Gardner
IN	
  10	
  MINUTES	
  I	
  WILL	
  TELL	
  YOU	
  
•    Who	
  I	
  am	
  	
  
•    Where	
  things	
  are	
  going	
  
•    Who	
  are	
  LVP	
  
•    How	
  I	
  choose	
  my	
  investments	
  
•    Why	
  I	
  do	
  this	
  
•    What	
  you	
  should	
  do	
  
WHO	
  AM	
  I?	
  
WHERE	
  ARE	
  WE	
  HEADED?	
  
THE	
  COMMERCIAL	
  INTERNET	
  IS	
  NOW	
  
           ~20	
  YEARS	
  OLD	
  
                    	
  
PenetraKon	
  of	
  WW	
  PopulaKon,	
  5	
  
        Years	
  APer	
  Launch	
  
  8X              3X                                         2X
                                                                                                        8%


                                                              4%
                   3%
  1%

PCs (1988)   Facebook (2009)                          Internet (2000)                      iOS & Android (2012)

               Sources:	
  United	
  States	
  Census	
  Bureau,	
  InternaKonal	
  TelecommunicaKon	
  Union,	
  Facebook,	
  Flurry	
  
Something	
  profound	
  
happened	
  last	
  year…	
  
So,	
  what	
  do	
  people	
  do	
  
        on	
  mobile?	
  
Apps vs. Games: App Store Top 25 Grossing
  UNITED KINGDOM                    FRANCE                                    GERMANY



                  28%	
                                                  40%	
  
                                               36%	
  
                              64%	
                                                            60%	
  
   72%	
  


   UNITED STATES                    CHINA                                         TOTAL

              12%	
                      12%	
  
                                                                                                  30%	
  

                                                                        70%	
  
    88%	
                      88%	
  


                            GAMES            APPLICATIONS
                                                         Source:	
  iTunes	
  App	
  Store,	
  May	
  2012,	
  Flurry	
  analysis	
  
Indies Dominate on iOS & Android

 INDIE VS. ESTABLISHED GAME SESSIONS ON iOS & ANDROID, WW




              40%                            44%                            32%

60%                          56%                          68%


   Q1 2010                         Q1 2011                      Q1 2012

 Independent iOS & Android Game Developers     Game Companies from other Platforms
                                                                     Source:	
  Flurry	
  AnalyKcs	
  
iOS & Android Games Eat
       Traditional Gaming Revenue
            U.S. PORTABLE GAME SOFTWARE BY REVENUE


      19%
                               34%                                                          36%
11%
                                               57%                 58%
                70%
                                9%                                                         6%

        2009                         2010                                      2011

               iOS & Android         Sony PSP                      Nintendo DS
                                     Source: Flurry Analytics, The NPD Group; Flurry analysis & estimates
WHO	
  ARE	
  LVP?	
  
25+ years                                                  15+ years
                  EA COO                                                     ING/Barings
                  Atari CEO                                                  Commerzbank
                                                                             Avista




David Gardner                                              Paul Heydon
General Partner                                            General Partner


                              LVP
                              Team
                  20+ years                                                  25+ years
                  Renderware                                                 Mindscape
                  Criterion                                                  Sony President
                  founder                                                    Atari President
                                                                             Microsoft




David Lau-Kee                                              Phil Harrison
General Partner                                             Advisor
                       © 2011 London Venture Partners LLP
                       Confidential and Proprietary, all rights
                                     reserved
Global	
  Fundraising	
  in	
  Game	
  Sector	
                                                                                                                           VC	
  Funding	
  in	
  Europe	
  was	
  only	
  19.6%	
  of	
  the	
  
                                                                                                                                                                          vc	
  	
  funding	
  in	
  North	
  America	
  in	
  2011;	
  	
  
    (USD$	
  millions)
                     	
                                                                                                                                                   Europe	
  is	
  underserved	
  by	
  VC’s	
  
     2,500.0	
  

                                                                        $8.4bn	
  raised	
  since	
  1997	
  

     2,000.0	
  




     1,500.0	
  




     1,000.0	
  




         500.0	
  




              0.0	
  
                               1997	
              1998	
              1999	
     2000	
     2001	
        2002	
       2003	
        2004	
     2005	
        2006	
         2007	
        2008	
        2009	
        2010	
        2011	
  
Source:	
  Capital	
  IQ,	
  Company	
  Filings,	
  Brokers	
  &	
  Press	
  
                                                                                                        North	
  America	
         Europe	
      Asia/	
  Pacific	
  
Dealflow	
  Analysis,	
  To	
  Date	
  

                                           Dealflow	
  by	
  Category	
                                                              Dealflow	
  by	
  Territory	
  
                   Other	
  

Payment/DistribuKon	
  
                                                                                                                                         30%	
  
 PromoKon/analyKcs	
                                                                                                                                                             Europe	
  
        Cloud	
  plaiorm	
                                                                                                                                                       ROW	
  

     Tools/technology	
                                                                                                                 4%	
                        66%	
        USA	
  

         Social	
  network	
  

    Trad	
  online	
  games	
  

   Casual/social	
  games	
  
                                                                                                                                                 Dealflow	
  EU	
  
                               0.00%	
   5.00%	
                                                                                                                                   UK	
  
                                                   10.00%	
   15.00%	
  
                                                                         20.00%	
   25.00%	
                                                                                       FR	
  
                                                                                               30.00%	
   35.00%	
                                  8%	
   1%	
  
                                                                                                                       40.00%	
           7%	
                                     SE	
  

                                                                                                                                     7%	
                                          NL	
  

                                                                                                                                                                                   DE	
  
                                                                                                                                                                       53%	
  
                                                                                                                                    10%	
  
                                                                                                                                                                                   DK	
  

                                                                                                                                          7%	
                                     FI	
  
                                                                                                                                                   7%	
  
                                                                                                                                                                                   CZ	
  


                                                                         © 2011 London Venture Partners LLP
                                                                         Confidential and Proprietary, all rights
                                                                                       reserved
WHAT	
  I	
  LIKE	
  TO	
  SEE	
  IN	
  AN	
  INVESTMENT	
  
+	
                   +	
  


INTELLIGENCE	
             INSIGHT	
             PASSION	
  
vs
LOW	
  LATENCY	
  IDEAS	
  
FAST	
  ITERATION	
  
CURIOSITY	
  
MORE	
  THAN	
  A	
  GAME	
  
I	
  LIKE	
  TO	
  UNDERSTAND	
  WHY	
  PEOPLE	
  LIKE	
  IT	
  
GOOD	
  CHEMISTRY	
  
WHY	
  I	
  DO	
  THIS?	
  
WHY	
  I	
  DO	
  THIS	
  
•    Frustrated	
  with	
  bad	
  inerKa	
  at	
  big	
  companies	
  
•    Couldn’t	
  turn	
  around	
  Atari	
  
•    Early	
  investor	
  at	
  Playfish	
  
•    Funding	
  for	
  “games”	
  was	
  hard	
  
•    Love	
  Europe	
  
•    Love	
  Entrepreneurs	
  (that	
  listen)	
  
•    Love	
  the	
  industry	
  
WHAT	
  YOU	
  SHOULD	
  DO	
  
“If	
  Pac-­‐Man	
  had	
  affected	
  us	
  as	
  kids,	
  we'd	
  all	
  be	
  
running	
  around	
  in	
  dark	
  rooms,	
  munching	
  pills	
  
and	
  listening	
  to	
  repeKKve	
  electronic	
  music.”	
  	
  
―	
  Marcus	
  Brigstocke	
  

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Slush 2012 david gardner

  • 1. The Need for Speed David Gardner
  • 2.
  • 3. IN  10  MINUTES  I  WILL  TELL  YOU   •  Who  I  am     •  Where  things  are  going   •  Who  are  LVP   •  How  I  choose  my  investments   •  Why  I  do  this   •  What  you  should  do  
  • 5.
  • 6.
  • 7. WHERE  ARE  WE  HEADED?  
  • 8. THE  COMMERCIAL  INTERNET  IS  NOW   ~20  YEARS  OLD    
  • 9.
  • 10.
  • 11.
  • 12.
  • 13. PenetraKon  of  WW  PopulaKon,  5   Years  APer  Launch   8X 3X 2X 8% 4% 3% 1% PCs (1988) Facebook (2009) Internet (2000) iOS & Android (2012) Sources:  United  States  Census  Bureau,  InternaKonal  TelecommunicaKon  Union,  Facebook,  Flurry  
  • 14. Something  profound   happened  last  year…  
  • 15.
  • 16.
  • 17.
  • 18. So,  what  do  people  do   on  mobile?  
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25. Apps vs. Games: App Store Top 25 Grossing UNITED KINGDOM FRANCE GERMANY 28%   40%   36%   64%   60%   72%   UNITED STATES CHINA TOTAL 12%   12%   30%   70%   88%   88%   GAMES APPLICATIONS Source:  iTunes  App  Store,  May  2012,  Flurry  analysis  
  • 26. Indies Dominate on iOS & Android INDIE VS. ESTABLISHED GAME SESSIONS ON iOS & ANDROID, WW 40% 44% 32% 60% 56% 68% Q1 2010 Q1 2011 Q1 2012 Independent iOS & Android Game Developers Game Companies from other Platforms Source:  Flurry  AnalyKcs  
  • 27. iOS & Android Games Eat Traditional Gaming Revenue U.S. PORTABLE GAME SOFTWARE BY REVENUE 19% 34% 36% 11% 57% 58% 70% 9% 6% 2009 2010 2011 iOS & Android Sony PSP Nintendo DS Source: Flurry Analytics, The NPD Group; Flurry analysis & estimates
  • 28.
  • 30. 25+ years 15+ years EA COO ING/Barings Atari CEO Commerzbank Avista David Gardner Paul Heydon General Partner General Partner LVP Team 20+ years 25+ years Renderware Mindscape Criterion Sony President founder Atari President Microsoft David Lau-Kee Phil Harrison General Partner Advisor © 2011 London Venture Partners LLP Confidential and Proprietary, all rights reserved
  • 31. Global  Fundraising  in  Game  Sector   VC  Funding  in  Europe  was  only  19.6%  of  the   vc    funding  in  North  America  in  2011;     (USD$  millions)   Europe  is  underserved  by  VC’s   2,500.0   $8.4bn  raised  since  1997   2,000.0   1,500.0   1,000.0   500.0   0.0   1997   1998   1999   2000   2001   2002   2003   2004   2005   2006   2007   2008   2009   2010   2011   Source:  Capital  IQ,  Company  Filings,  Brokers  &  Press   North  America   Europe   Asia/  Pacific  
  • 32. Dealflow  Analysis,  To  Date   Dealflow  by  Category   Dealflow  by  Territory   Other   Payment/DistribuKon   30%   PromoKon/analyKcs   Europe   Cloud  plaiorm   ROW   Tools/technology   4%   66%   USA   Social  network   Trad  online  games   Casual/social  games   Dealflow  EU   0.00%   5.00%   UK   10.00%   15.00%   20.00%   25.00%   FR   30.00%   35.00%   8%   1%   40.00%   7%   SE   7%   NL   DE   53%   10%   DK   7%   FI   7%   CZ   © 2011 London Venture Partners LLP Confidential and Proprietary, all rights reserved
  • 33. WHAT  I  LIKE  TO  SEE  IN  AN  INVESTMENT  
  • 34.
  • 35. +   +   INTELLIGENCE   INSIGHT   PASSION  
  • 36. vs
  • 40. MORE  THAN  A  GAME  
  • 41. I  LIKE  TO  UNDERSTAND  WHY  PEOPLE  LIKE  IT  
  • 43. WHY  I  DO  THIS?  
  • 44.
  • 45. WHY  I  DO  THIS   •  Frustrated  with  bad  inerKa  at  big  companies   •  Couldn’t  turn  around  Atari   •  Early  investor  at  Playfish   •  Funding  for  “games”  was  hard   •  Love  Europe   •  Love  Entrepreneurs  (that  listen)   •  Love  the  industry  
  • 47.
  • 48. “If  Pac-­‐Man  had  affected  us  as  kids,  we'd  all  be   running  around  in  dark  rooms,  munching  pills   and  listening  to  repeKKve  electronic  music.”     ―  Marcus  Brigstocke