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What have we
learnt about
Responsive
Web Design?
Our two year journey of discovery into responsive web design suggests it’s not
as simple as making a website fit into a mobile device; in this presentation we’ll
take you a little further into the future...
We don’t want an app,
We want a responsive web site!
Clients have realised they don’t need an app to be visible in the
mobile space - but they are now being bombarded by new phrases, buzzwords
and terminology
Responsive / Adaptive / Mobile first /Mobile optimised
With so many new terms, it’s no wonder people are confused
After much research, we were convinced that a responsive site required
all aspects of the design to fit into a browser, whatever its size or shape
Therefore we would adjust the browser width to set new CSS rules every time
the design broke
We were starting
to understand this
So: make the website fit various sizes, make the images and videos scale
proportionally, adjust the behaviour of some plug-ins - and away we go!
Our initial aim was to make a responsive site for IE6 with the help of a few
additional plug-ins
Developer test tools,
client test tools
We even built a breakpoint analyser to help our developers set media query
values
We rolled it out to clients so they could use it in lieu of having
a range of test devices
It even works in IE6
This culminated in us building the most complex responsive
site we’ve ever built
It has a responsive mega menu, responsive layout, images, video,
accordions, EVERYTHING is responsive
Surely THIS was responsive?
It even works in IE6
As we discovered, there is more to this than meets the eye...
Massive overheads
for testing
We discovered that maintenance and development took a lot of testing time
It took too long,
and cost too much
A five minute amend was taking over an hour, which we estimated was a
30% impact to costs and timelines...
This wasn’t what we saw for the future of mobile web
We decided to rethink our position and fundamentally re-evaluate what
responsive web design was
Responsive analysed
We analysed what responsive meant and narrowed it down to two factors that
defined the core user experience:
- mobile hardware, software and its supporting infrastructure
- user needs for content delivery within a contextual environment
We realised that a true responsive user experience is almost
impossible to deliver with the current network infrastructure and
mobile device software, both in terms of OS and browsers
Standard v Retina
We chose images to illustrate why we think
true responsive is not currently possible
Images are usually the largest page asset
Developers detect device capability
and show images based on that
Can’t detect 2/3/4G Wifi of LAN
Can’t assess quality of bandwidth
Standard v Retina
Do we show retina and punish
data caps / ignore retina displays?
Apple cache limit is 100k, used to be 25k,
this makes a bad situation worse
Alternative solution: deliver basic then
enhanced site depending on data rate
Internet history tells us that poor
experience leads to loss of conversion
Does your website
know i’m late?
Contextual awareness illustrates the ability of the website
to interact with the device and its surroundings
Does the website interact with the calendar, GPS and time to show a
customised view of the webpage? Will you get to your interview on time?
To accomplish this requires several apps to be open at the same time.
A responsive page would auto configure to your time and situation and display a
call button for the person you are to meet overlaid on a map showing directions
and approximate time of arrival
“It is dangerous to be right
in matters on which the
established authorities
are wrong”
- Voltaire
Understanding what responsive should be, we realised that
we and the industry had been doing adaptive all along
However, most developers, competitors and online tutorials show
a website in the obligatory desktop, tablet and phone mock-up
and call this responsive...
“It is dangerous to be right
in matters on which the
established authorities
are wrong”
- Voltaire
...we believe this is an industry mistake
So what did we do about it?
Knowing that delivering responsive images was fraught with difficulty we
decided to stick with standard def images; it’s easier on people’s data caps.
A website that changes its appearance based on screen size isn’t
responding to anything other than size, which is a faulty way to deliver
a mobile experience as the screen resolution and pixel density of nearly
every modern mobile device is equal if not better than most desktop systems
Desktop = Tablet
Overwhelming industry research states that tablets are primarily
used at home and have comparable screen resolutions to desktops
We decided that a tablet specific design held no additional value
and decided that a tablet should show the exact same website as
the desktop, regardless of orientation
Desktop = Phone
Our own user research indicates that the primary mobile orientation
for website usage is portrait
Taking into account screen sizes and pixel sizes it became clear
that the only consideration we needed to make after the primary
design was that of mobile in portrait
What we stopped doing
Stretching a browser width backwards and forwards and gaping
in awe as the layout changes is not something a user does,
it's what developers do
This is not a mobile experience, mobile browsers are full screen,
you can't stretch them
What we stopped doing
If clients wanted to see things stretch and fit into a variable sized
window on our desktop we would have been using fluid layouts
for the last decade
The fact that we have almost exclusively used fixed layouts tells us that
if a window is too small for the website, the user will adjust the window
Test on real devices
Allowing the client to adjust the width of the desktop browser
to see the mobile site is a false belief in the mobile solution...
...they are still sat down, using a low density very large monitor with a
mouse and keyboard, everything you don't do or use with a mobile
Test on real devices
We stopped showing mobile solutions on a desktop and persuaded
our clients to test the mobile solution on a mobile device
This allowed them to answer questions such as:
• is the menu button too small?
• does it take too long to scroll the page with a thumb/finger?
• is the text the right size?
• is the mobile menu correct?
None of these can be answered correctly on a desktop
So what have
we learnt about
Responsive
Web Design?
• True responsive is currently impossible under current
infrastructure and software constraints
• A picture of a website in 3 device formats is not a mobile solution
• Fluid layouts activated at certain screen widths does not
accurately give a true representation of the mobile solution
So what have
we learnt about
Responsive
Web Design?
• Retina images can be costly to user experience and the
financial limits on users data allowance
• Adaptive solutions ARE more complex, requiring additional
development & testing, however the impact can be minimised
with an approach based on user research and experienced
processes
So what have
we learnt about
Responsive
Web Design?
• Performing mobile testing on mobile devices will accurately judge
if the solution is fit for purpose
• Tablet design is the same as desktop design
• Mobile is primarily held in portrait orientation and mobile solutions
should accommodate this
And finally...
Mobile solutions are still evolving, and as a result of our thorough due diligence
and project processes, we have discounted many of them. We continue to
analyse research the latest innovations to ensure the best solutions for our
clients.

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Responsive Web Design, our 2 year journey of discovery

  • 1. 1 What have we learnt about Responsive Web Design? Our two year journey of discovery into responsive web design suggests it’s not as simple as making a website fit into a mobile device; in this presentation we’ll take you a little further into the future...
  • 2. We don’t want an app, We want a responsive web site! Clients have realised they don’t need an app to be visible in the mobile space - but they are now being bombarded by new phrases, buzzwords and terminology
  • 3. Responsive / Adaptive / Mobile first /Mobile optimised With so many new terms, it’s no wonder people are confused After much research, we were convinced that a responsive site required all aspects of the design to fit into a browser, whatever its size or shape Therefore we would adjust the browser width to set new CSS rules every time the design broke
  • 4. We were starting to understand this So: make the website fit various sizes, make the images and videos scale proportionally, adjust the behaviour of some plug-ins - and away we go! Our initial aim was to make a responsive site for IE6 with the help of a few additional plug-ins
  • 5. Developer test tools, client test tools We even built a breakpoint analyser to help our developers set media query values We rolled it out to clients so they could use it in lieu of having a range of test devices
  • 6. It even works in IE6 This culminated in us building the most complex responsive site we’ve ever built It has a responsive mega menu, responsive layout, images, video, accordions, EVERYTHING is responsive Surely THIS was responsive?
  • 7. It even works in IE6 As we discovered, there is more to this than meets the eye...
  • 8. Massive overheads for testing We discovered that maintenance and development took a lot of testing time
  • 9. It took too long, and cost too much A five minute amend was taking over an hour, which we estimated was a 30% impact to costs and timelines... This wasn’t what we saw for the future of mobile web We decided to rethink our position and fundamentally re-evaluate what responsive web design was
  • 10. Responsive analysed We analysed what responsive meant and narrowed it down to two factors that defined the core user experience: - mobile hardware, software and its supporting infrastructure - user needs for content delivery within a contextual environment We realised that a true responsive user experience is almost impossible to deliver with the current network infrastructure and mobile device software, both in terms of OS and browsers
  • 11. Standard v Retina We chose images to illustrate why we think true responsive is not currently possible Images are usually the largest page asset Developers detect device capability and show images based on that Can’t detect 2/3/4G Wifi of LAN Can’t assess quality of bandwidth
  • 12. Standard v Retina Do we show retina and punish data caps / ignore retina displays? Apple cache limit is 100k, used to be 25k, this makes a bad situation worse Alternative solution: deliver basic then enhanced site depending on data rate Internet history tells us that poor experience leads to loss of conversion
  • 13. Does your website know i’m late? Contextual awareness illustrates the ability of the website to interact with the device and its surroundings Does the website interact with the calendar, GPS and time to show a customised view of the webpage? Will you get to your interview on time? To accomplish this requires several apps to be open at the same time. A responsive page would auto configure to your time and situation and display a call button for the person you are to meet overlaid on a map showing directions and approximate time of arrival
  • 14. “It is dangerous to be right in matters on which the established authorities are wrong” - Voltaire Understanding what responsive should be, we realised that we and the industry had been doing adaptive all along However, most developers, competitors and online tutorials show a website in the obligatory desktop, tablet and phone mock-up and call this responsive...
  • 15. “It is dangerous to be right in matters on which the established authorities are wrong” - Voltaire ...we believe this is an industry mistake
  • 16. So what did we do about it? Knowing that delivering responsive images was fraught with difficulty we decided to stick with standard def images; it’s easier on people’s data caps. A website that changes its appearance based on screen size isn’t responding to anything other than size, which is a faulty way to deliver a mobile experience as the screen resolution and pixel density of nearly every modern mobile device is equal if not better than most desktop systems
  • 17. Desktop = Tablet Overwhelming industry research states that tablets are primarily used at home and have comparable screen resolutions to desktops We decided that a tablet specific design held no additional value and decided that a tablet should show the exact same website as the desktop, regardless of orientation
  • 18. Desktop = Phone Our own user research indicates that the primary mobile orientation for website usage is portrait Taking into account screen sizes and pixel sizes it became clear that the only consideration we needed to make after the primary design was that of mobile in portrait
  • 19. What we stopped doing Stretching a browser width backwards and forwards and gaping in awe as the layout changes is not something a user does, it's what developers do This is not a mobile experience, mobile browsers are full screen, you can't stretch them
  • 20. What we stopped doing If clients wanted to see things stretch and fit into a variable sized window on our desktop we would have been using fluid layouts for the last decade The fact that we have almost exclusively used fixed layouts tells us that if a window is too small for the website, the user will adjust the window
  • 21. Test on real devices Allowing the client to adjust the width of the desktop browser to see the mobile site is a false belief in the mobile solution... ...they are still sat down, using a low density very large monitor with a mouse and keyboard, everything you don't do or use with a mobile
  • 22. Test on real devices We stopped showing mobile solutions on a desktop and persuaded our clients to test the mobile solution on a mobile device This allowed them to answer questions such as: • is the menu button too small? • does it take too long to scroll the page with a thumb/finger? • is the text the right size? • is the mobile menu correct? None of these can be answered correctly on a desktop
  • 23. So what have we learnt about Responsive Web Design? • True responsive is currently impossible under current infrastructure and software constraints • A picture of a website in 3 device formats is not a mobile solution • Fluid layouts activated at certain screen widths does not accurately give a true representation of the mobile solution
  • 24. So what have we learnt about Responsive Web Design? • Retina images can be costly to user experience and the financial limits on users data allowance • Adaptive solutions ARE more complex, requiring additional development & testing, however the impact can be minimised with an approach based on user research and experienced processes
  • 25. So what have we learnt about Responsive Web Design? • Performing mobile testing on mobile devices will accurately judge if the solution is fit for purpose • Tablet design is the same as desktop design • Mobile is primarily held in portrait orientation and mobile solutions should accommodate this
  • 26. And finally... Mobile solutions are still evolving, and as a result of our thorough due diligence and project processes, we have discounted many of them. We continue to analyse research the latest innovations to ensure the best solutions for our clients.