24. Draw vector art inside
Unity and import
Adobe Illustrator files
25.
26. "inXile's Brian Fargo who is making Wasteland
2, recently told us that in their first 120 days of
production, they've used 49 assets from the
store. 43 art, 5 script, and 1 sound effect. All of
those were paid for except for 8. He expects this
number to increase 10 fold by the time that they
are done with development. He also told us that
the progress they've made with Unity if four
months would have taken them over a year in
the traditional ways. If you're interested in
hearing more about this, he will be speaking
tomorrow about the Power of the Crowd and
how it can improve artistic integrity."
48. Dynamic Font Rendering
Mobile Shadows
DirectX 11 Bumpmapped Terrain
Shuriken
Improved Cubemap Import
Mecanim Project Browser
49. BakeSelected Lightmapping
AssetImporter.userData
Dynamic Font Rendering
Mobile Shadows SkinnedMeshRenderer.BakeMesh
AddComponent dropdown
DirectX 11 Bumpmapped Terrain
SkinnedMeshRenderer performance
DeveloperConsole in Player Faster enter playmode
Shuriken
Improved Cubemap Import 3D (volume) texture support
SceneView iso/perspective UI Per-platform custom #defines for scripting
NavMeshObstacle component
Mecanim MonoBehaviours in namespaces Project Browser
Wireframe rendering Recursive active state
Floating point rendertexture formats Lightmaps take normal maps into account
53. Why a game industry?
Combines engineering + design
54. Why a game industry?
Combines engineering + design
(and marketing + psychology + business)
55. Why a game industry?
Combines engineering + design
(and marketing + psychology + business)
Truly global
56. Why a game industry?
Combines engineering + design
(and marketing + psychology + business)
Truly global
Extremely fast paced
57. Why a game industry?
Combines engineering + design
(and marketing + psychology + business)
Truly global
Extremely fast paced
Small teams => big impact
58. Why a game industry?
Combines engineering + design
(and marketing + psychology + business)
Truly global
Extremely fast paced
Small teams => big impact
Awesome!
60. Why a game industry, cont.?
Produces highly valuable skills
61. Why a game industry, cont.?
Produces highly valuable skills
... applicable to many industries
62. Why a game industry, cont.?
Produces highly valuable skills
... applicable to many industries
– product & architectural marketing
63. Why a game industry, cont.?
Produces highly valuable skills
... applicable to many industries
– product & architectural marketing
– science
64. Why a game industry, cont.?
Produces highly valuable skills
... applicable to many industries
– product & architectural marketing
– science
– engineering
65. Why a game industry, cont.?
Produces highly valuable skills
... applicable to many industries
– product & architectural marketing
– science
– engineering
– medicine
66. Why a game industry, cont.?
Produces highly valuable skills
... applicable to many industries
– product & architectural marketing
– science
– engineering
– medicine
– military training
67. Why a game industry, cont.?
Produces highly valuable skills
... applicable to many industries
– product & architectural marketing
– science
– engineering
– medicine
– military training
– cloud infrastructure
68. Why a game industry, cont.?
Produces highly valuable skills
... applicable to many industries
– product & architectural marketing
– science
– engineering
– medicine
– military training
– cloud infrastructure
“Gamification”
69. Huge industry
$52B $86B
2015
2009
Latin America - 2%
Latin America - 2% CAGR:
EMEA - 27%
10.6%
Asia/Pacific - 48%
EMEA - 32%
Asia/Pacific - 38%
North America - 23%
North America - 28%
Source: PricewaterhouseCoopers