Codemotion Rome 2015 - The web is no longer in it's infancy. We're growing up. The age old model of creating time consuming deliverables just to appease a client is over. Disciplines must now collaborate, reduce waste and learn to be truly agile in order to create high quality products. In this presentation attendees will discover: • a quick review of user experience • methodology tools in the toolbox (Agile, Scrum, Kanban, Lean) • the difference between a deliverable and an artifact • integrating user experience into agile processes • ways to reduce waste and get to market quickly.
24. Working through tradeoffs to deliver
optimal solutions.
Build the thing right.
Execution
Strategy and plan.
Build the right thing.
Definition
DISCOVER PLAN SHIP
ID
EATIO
N
/G
EN
ERATIO
N
D
EFIN
ITIO
N
/REQ
U
IREM
EN
TS
ITERATIVE
D
ESIG
N
IM
PLEM
EN
TATIO
N
Fit &
Market
Product
Strategy
Customer
Empathy
Prototype
Ideation
Experience
Strategy
Sketch /
Whiteboard
Test
Prototypes
Prototype
Solutions
Usability Tests
Development Refine
ITERATE
ITERATE
25. Working through tradeoffs to deliver
optimal solutions.
Build the thing right.
Execution
Strategy and plan.
Build the right thing.
Definition
DISCOVER PLAN SHIP
ID
EATIO
N
/G
EN
ERATIO
N
D
EFIN
ITIO
N
/REQ
U
IREM
EN
TS
ITERATIVE
D
ESIG
N
IM
PLEM
EN
TATIO
N
Fit &
Market
Product
Strategy
Customer
Empathy
Prototype
Ideation
Experience
Strategy
Sketch /
Whiteboard
Test
Prototypes
Prototype
Solutions
Usability Tests
Development Refine
ITERATE
ITERATE
27. Working through tradeoffs to deliver
optimal solutions.
Build the thing right.
Execution
Strategy and plan.
Build the right thing.
Definition
DISCOVER PLAN SHIP
ID
EATIO
N
/G
EN
ERATIO
N
D
EFIN
ITIO
N
/REQ
U
IREM
EN
TS
ITERATIVE
D
ESIG
N
IM
PLEM
EN
TATIO
N
Fit &
Market
Product
Strategy
Customer
Empathy
Prototype
Ideation
Experience
Strategy
Sketch /
Whiteboard
Test
Prototypes
Prototype
Solutions
User Test
Development Refine
ITERATE
ITERATE