SlideShare uma empresa Scribd logo
1 de 32
Baixar para ler offline
The Digital
Citizenship Project
  Developing a crowdsourced set of
 Digital Citizenship teaching resources
               By Claire Amos
         claireamosnz@gmail.com
Why?
O I was initially thinking about
  how we could improve how
  we taught Digital Citizenship
  at EGGS
O Then I thought…if I’m
  thinking about this, there are
  probably others doing the
  same!
O Wouldn’t it be awesome if
  we all could get involved!!
How?
                                      O Initially posted a request o
                                          the Managed Learning
                                          Environment (MLE)
                                          discussion forum
                                      O   Established a Google Doc
                                      O   Established a Google
                                          Group
                                      O   With 24hrs over 30 people
                                          across the country
 Thanks to Andrew, Sean, Greg,            signaled interest
Pete, Coralie, Esther and Mark who
  helped take it to the next level!   O   Now over 75 (recorded)
                                          educators contributing
                                      O   F2F team leading
What is crowdsourcing?
Crowdsourcing is a process that involves
outsourcing tasks to a distributed group of
people. This process can occur both online
and offline. The difference between
crowdsourcing and ordinary outsourcing is
that a task or problem is outsourced to an
undefined public rather than a specific body,
such as paid employees.
Source: http://en.wikipedia.org/wiki/Crowdsourcing
When?
O It kicked off in June via an
  email to the MLE list serve,
  then a Google doc and
  Google group was
  established
O Term 2 2012 – ideas,
  resources and feedback was
  gathered
O Term 3 2012 – developed
  the website and
  WikiEducator
O Ulearn 12 – planned
  celebration at National
  Library
The structure
Through discussions we settled on the
following structure:
O Three courses: Primary, Intermediate and
  Secondary
O 10 modules each, based on the NetSafe
  Digital Citizenship definition and themes
O Based in WikiEducator to ensure
  sustainability, openness and Creative
  commons licensing
Module Structure
O Learning Outcome
O NetSafe Theme
O Learn - One or two resources to watch, read or listen
    to - aiming to provide a variety of resource types
O   Recall - A quiz or something to test how much has
    been recalled
O   Think - A range of BIG questions to ponder...
O   Act - Suggested activities for students to do - aiming
    to provide a mixture of visual, aural and kinesthetic
    tasks
O   Expand - Extension resources and activities
O   Contributors - Acknowledging who contributed to
    this module
Module 1 - Defining digital
      citizenship
            Learning Outcome: an
            understanding of the
            concept of Digital
            Citizenship and
            contributes and begins to
            promote the values of
            Digital citizenship through
            discussion.
            NetSafe Digital
            Citizenship Definition:
            contributes and actively
            promotes the values of
            digital citizenship
Module 1 - Defining digital
      citizenship
O Looking at a range of existing definitions
O Discussing their own understanding of
  Digital citizenship
O Redefining Digital citizenship in their own
  language
O Discussing why it is important to their
  success as a student and citizen
Module 2 - Basic ICT skills
Learning Outcome:
ICT skills developed to
assist student in
becoming a confident
and capable user of
ICT.
NetSafe Digital
Citizenship Definition:
is a confident and
capable user of ICT
Module 2 - Basic ICT skills
O File Management and cloud storage
O Understanding browsers – tool bars, tabs,
  homepages, bookmarking etc
O Google Apps – docs, presentations,
  forms, calendars and sites
O Institutional specific skills related to
  portals, LMSs and SMSs
Module 3 - Online safety,
 privacy and sharing
         Learning Outcome: Develops
         an understanding of concept
         of online privacy and
         understands how to set
         privacy settings
         NetSafe Digital Citizenship
         Definition:
         is aware of ICT challenges and
         can manage them effectively
         respects the concepts of
         privacy and freedom of speech
         in a digital world
Module 3 - Online safety,
 privacy and sharing
O Understanding your personal currency
O Establishing privacy and sharing settings
O What are you sharing about others?
Module 4 –
    Online relationships
Learning Outcome:
Develops protocols for
using ICT to relate to
others in positive,
meaningful ways
NetSafe Digital
Citizenship Definition:
uses ICT to relate to
others in positive,
meaningful ways
Module 4 –
    Online relationships
O Facebook, texting, twitter, gaming, online worlds,
  participating in blogs, games etc. - establish
  protocols for relating to others in positive way.
O Respect aligning with expectations existing currently
  in schools - participants could align their school
  existing values with their own “online values”
O Discuss why relationships as this is the most
  important thing in their lives and how this can be
  reinforced by connecting with friends and families.
Module 5 –
Online research
     Learning Outcome:
     Students develop literacy in
     languages, symbols and
     texts of digital technologies
     in the context of online
     research.
     NetSafe Digital Citizenship
     Definition:
     is literate in the language,
     symbols, and texts of digital
     technologies
Module 5 –
         Online research
O How to research effectively online - detecting
  reliable sources
O Introduction to National Library resources,
  tools, epic, Digital NZ, Digistore etc.
O How to conduct effective Google searches, use
  Google scholar, Google Research etc.
O Other search engines.
Module 6 – Copyright,
  copyleft & plagiarism
Learning Outcome: Students develop and
demonstrate honesty and integrity and
ethical behaviour in their use of ICTs.
NetSafe Digital Citizenship Definition:
demonstrates honesty and integrity and
ethical behaviour in their use of ICT
Module 6 – Copyright,
    copyleft & plagiarism
O Understanding copyright and creative
    commons
O   Creating and sharing your own work using
    creative commons licensing
O   How to “mash up and remix” online
    content
O   Learning to reference properly
O   Understanding piracy laws and discussing
    the implications of piracy and illegal
    downloading and sharing
Module 7 - Critical thinking
 Learning Outcome:
 Students develop
 critical thinking skills
 in cyberspace
 NetSafe Digital
 Citizenship
 Definition:
 uses and develops
 critical thinking skills
 in cyberspace
Module 7 - Critical thinking
 O Working with online tools to support
   thinking (e.g. answergarden, wallwisher,
   wordle, webspiration, graphic organisers)
 O How to synthesize information to
   demonstrate new understanding
 O How to reference other people’s thinking
 O Discovering resources to challenge your
   thinking e.g. TED...
Module 8 - Honesty,
integrity and ethical
     behaviour
       Learning Outcome:
       Students develop an
       understanding of ethical
       behaviour on the internet
       NetSafe Digital Citizenship
       Definition:
       demonstrates honesty and
       integrity and ethical
       behaviour in their use of ICT
Module 8 - Honesty,
     integrity and ethical
          behaviour
O Discussing the concept of “Ethical behaviour”
  means offline and online.
O Getting students to systematize, defend, and
  recommend concepts of right and wrong
  behaviour online.
O Get students to create the own “Code of
  online ethics”.
Module 9 - Developing
       portfolios
Learning Outcome:
Students use
technologies to
participate in
educational activities.
NetSafe Digital
Citizenship
Definition:
uses technologies to
participate in
educational, cultural,
and economic
activities
Module 9 - Developing
       portfolios
O Looking at examples of -portfolios
O How to create a portfolio/and or CV with
  Google Sites (or other platforms)
O How to create a portfolio/and or CV with
  MyPortfolio
O Using online careers websites (e.g. Careers
  New Zealand, DreamCatcher) to help
  create a learning pathway
Module 10 - Promoting
 digital citizenship
         Learning Outcome:
         Students contribute and
         actively promote the
         values of Digital
         Citizenship
         NetSafe Digital
         Citizenship Definition:
         contributes and actively
         promotes the values of
         digital citizenship
Module 10 - Promoting
    digital citizenship
O Participants will produce a text of their
  choice (song, poem, poster, film etc.) that
  promotes and respects the values of Digital
  Citizenship.
O Participants will publish these through a
  YouTube channel or Picasa
O Participants complete an online reflection
  to inform future DC courses.
Why WikiEducator?
O anyone can edit
O easy to use and learn
O Wikis are instantaneous so there is no need to wait for a publisher
    to create a new edition or update information
O   people located in different parts of the world can work on the same
    document
O   the wiki software keeps track of every edit made and it's a simple
    process to revert back to a previous version of an article
O   widens access to the power of web publishing to non-technical
    users
O   the wiki has no predetermined structure - consequently it is a
    flexible tool which can be used for a wide range of applications
O   there are a wide range of open source software wiki's to choose
    from so licensing costs shouldn't be a barrier to installing an
    institutional wiki

Source: http://wikieducator.org/Wikieducator_tutorial/What_is_a_wiki/Advantages_and_disadvantages
Why crowdsourced?
O Crowdsourcing connects the developers with
    the audience and/or consumers of the
    resource
O   The solution arrived at, or product developed
    may be better due to the collaboration
O   It is in effect, market tested as it is developed
O   Provides opportunities for unknown or
    emerging innovators or thinkers to become
    leaders
O   It’s free, open and reflects the spirit of the
    NZC Principles of inclusion and community
    engagement
How can you use it?
O Use it simply as a reference or source of
    ideas
O   Take a module and integrate it into broader
    curriculum study
O   Use the course in its entirety as a kind of
    “Digital Citizenship boot camp”
O   Mix and match levels to suit your learners
O   Take it and tweak it
O   Smash it and mash it
O   Use it as is!
How can you get involved?
O Use and contribute to the WikiEducator
    resources
O   Join the VLN Enabling eLearning Digital
    Citizenship group
O   Contribute resources to NetSafe’s myLGP
    website
O   Sign up to the Digital Citizenship Google
    Group list serve
O   Share it with your community!
Digital Citizenship Project
          Celebration –
  Wednesday 10th October 6pm
Come and celebrate the work that has been done by
a huge number of educators around New Zealand in
bringing together some of the best resources
available to promote Digital Citizenship in New
Zealand schools.

Let us show you how this project is coming together
and how you can start using it now.

Led by Claire Amos, the curation of these resources
has been taking place by experienced primary and
secondary educators and supported by the NEAL
network, NetSafe, the National Library of New
Zealand, Creative Commons Aotearoa and the
Greater Christchurch Schools Network.

Mais conteúdo relacionado

Mais procurados

Technology Enhanced Learning Design Briefing
Technology Enhanced Learning Design BriefingTechnology Enhanced Learning Design Briefing
Technology Enhanced Learning Design BriefingOpen University
 
ePortfolios as Catalyst - Connections 2015
ePortfolios as Catalyst  - Connections 2015ePortfolios as Catalyst  - Connections 2015
ePortfolios as Catalyst - Connections 2015Marc Zaldivar
 
Faculty Peer To Peer Mentoring Presentation
Faculty Peer To Peer Mentoring PresentationFaculty Peer To Peer Mentoring Presentation
Faculty Peer To Peer Mentoring Presentationalwin.alliant
 
Creating elearning courses
Creating elearning coursesCreating elearning courses
Creating elearning coursesMatleena Laakso
 
Challenge Based Learning
Challenge Based LearningChallenge Based Learning
Challenge Based LearningMatt Cauthron
 
Leveraging Smartsheet to Fast-Track the Instructional Design Process
Leveraging Smartsheet to Fast-Track the Instructional Design ProcessLeveraging Smartsheet to Fast-Track the Instructional Design Process
Leveraging Smartsheet to Fast-Track the Instructional Design ProcessDorea Hardy
 
Wks 4–5 Introduction
Wks 4–5 IntroductionWks 4–5 Introduction
Wks 4–5 Introductiondigimuve
 
Emerging Roles of the 21st-century Learning Professional
Emerging Roles of the 21st-century Learning ProfessionalEmerging Roles of the 21st-century Learning Professional
Emerging Roles of the 21st-century Learning ProfessionalConnie Malamed
 
SUNY CIT 2015 - Immersive Virtual Environments & Open Source
SUNY CIT 2015 - Immersive Virtual Environments & Open SourceSUNY CIT 2015 - Immersive Virtual Environments & Open Source
SUNY CIT 2015 - Immersive Virtual Environments & Open SourceEileen O'Connor
 
STEM immersive-virtual CIT2016
STEM  immersive-virtual CIT2016STEM  immersive-virtual CIT2016
STEM immersive-virtual CIT2016Eileen O'Connor
 
Nercomp-march2013
Nercomp-march2013Nercomp-march2013
Nercomp-march2013ATPaceU
 
SUNY Delhi - Virtual Reality Since Open Source
SUNY Delhi - Virtual Reality Since Open SourceSUNY Delhi - Virtual Reality Since Open Source
SUNY Delhi - Virtual Reality Since Open SourceEileen O'Connor
 
Building an Online Learning Community
Building an Online Learning CommunityBuilding an Online Learning Community
Building an Online Learning CommunityJane Hart
 
Blended learning Technologies in ESL Classroom
Blended learning Technologies in ESL ClassroomBlended learning Technologies in ESL Classroom
Blended learning Technologies in ESL ClassroomSandra Costa
 
Now and next: Adult education and training in a post-pandemic world. How we c...
Now and next: Adult education and training in a post-pandemic world. How we c...Now and next: Adult education and training in a post-pandemic world. How we c...
Now and next: Adult education and training in a post-pandemic world. How we c...Nordiskt Nätverk för Vuxnas Lärande
 
Spin the Wheel , Flip the Class and so much more
Spin the Wheel , Flip the Class and so much moreSpin the Wheel , Flip the Class and so much more
Spin the Wheel , Flip the Class and so much moreAllan Carrington
 

Mais procurados (20)

Blended Learning
Blended LearningBlended Learning
Blended Learning
 
Technology Enhanced Learning Design Briefing
Technology Enhanced Learning Design BriefingTechnology Enhanced Learning Design Briefing
Technology Enhanced Learning Design Briefing
 
ePortfolios as Catalyst - Connections 2015
ePortfolios as Catalyst  - Connections 2015ePortfolios as Catalyst  - Connections 2015
ePortfolios as Catalyst - Connections 2015
 
Faculty Peer To Peer Mentoring Presentation
Faculty Peer To Peer Mentoring PresentationFaculty Peer To Peer Mentoring Presentation
Faculty Peer To Peer Mentoring Presentation
 
Creating elearning courses
Creating elearning coursesCreating elearning courses
Creating elearning courses
 
Challenge Based Learning
Challenge Based LearningChallenge Based Learning
Challenge Based Learning
 
Leveraging Smartsheet to Fast-Track the Instructional Design Process
Leveraging Smartsheet to Fast-Track the Instructional Design ProcessLeveraging Smartsheet to Fast-Track the Instructional Design Process
Leveraging Smartsheet to Fast-Track the Instructional Design Process
 
Wks 4–5 Introduction
Wks 4–5 IntroductionWks 4–5 Introduction
Wks 4–5 Introduction
 
Emerging Roles of the 21st-century Learning Professional
Emerging Roles of the 21st-century Learning ProfessionalEmerging Roles of the 21st-century Learning Professional
Emerging Roles of the 21st-century Learning Professional
 
SUNY CIT 2015 - Immersive Virtual Environments & Open Source
SUNY CIT 2015 - Immersive Virtual Environments & Open SourceSUNY CIT 2015 - Immersive Virtual Environments & Open Source
SUNY CIT 2015 - Immersive Virtual Environments & Open Source
 
STEM immersive-virtual CIT2016
STEM  immersive-virtual CIT2016STEM  immersive-virtual CIT2016
STEM immersive-virtual CIT2016
 
Nercomp-march2013
Nercomp-march2013Nercomp-march2013
Nercomp-march2013
 
SUNY Delhi - Virtual Reality Since Open Source
SUNY Delhi - Virtual Reality Since Open SourceSUNY Delhi - Virtual Reality Since Open Source
SUNY Delhi - Virtual Reality Since Open Source
 
Building an Online Learning Community
Building an Online Learning CommunityBuilding an Online Learning Community
Building an Online Learning Community
 
Flexible learning
Flexible learningFlexible learning
Flexible learning
 
Educational Podcasting
Educational PodcastingEducational Podcasting
Educational Podcasting
 
Blended learning Technologies in ESL Classroom
Blended learning Technologies in ESL ClassroomBlended learning Technologies in ESL Classroom
Blended learning Technologies in ESL Classroom
 
Now and next: Adult education and training in a post-pandemic world. How we c...
Now and next: Adult education and training in a post-pandemic world. How we c...Now and next: Adult education and training in a post-pandemic world. How we c...
Now and next: Adult education and training in a post-pandemic world. How we c...
 
Spin the Wheel , Flip the Class and so much more
Spin the Wheel , Flip the Class and so much moreSpin the Wheel , Flip the Class and so much more
Spin the Wheel , Flip the Class and so much more
 
The Digital Rucksack
The Digital RucksackThe Digital Rucksack
The Digital Rucksack
 

Destaque

Pembuatan website dengan google site
Pembuatan website dengan google sitePembuatan website dengan google site
Pembuatan website dengan google siteYohanes Gultom
 
Realising the Future of Education
Realising the Future of Education Realising the Future of Education
Realising the Future of Education Claire Amos
 
Google sites as student portfolios
Google sites as  student portfoliosGoogle sites as  student portfolios
Google sites as student portfoliosJennifer Fenton
 
Discover the power of crowdsourcing
Discover the power of crowdsourcingDiscover the power of crowdsourcing
Discover the power of crowdsourcingPavan Kumar
 
The power of crowd sourcing
The power of crowd sourcingThe power of crowd sourcing
The power of crowd sourcingPavan kumar
 
What is Crowdsourcing
What is CrowdsourcingWhat is Crowdsourcing
What is CrowdsourcingAliza Sherman
 

Destaque (6)

Pembuatan website dengan google site
Pembuatan website dengan google sitePembuatan website dengan google site
Pembuatan website dengan google site
 
Realising the Future of Education
Realising the Future of Education Realising the Future of Education
Realising the Future of Education
 
Google sites as student portfolios
Google sites as  student portfoliosGoogle sites as  student portfolios
Google sites as student portfolios
 
Discover the power of crowdsourcing
Discover the power of crowdsourcingDiscover the power of crowdsourcing
Discover the power of crowdsourcing
 
The power of crowd sourcing
The power of crowd sourcingThe power of crowd sourcing
The power of crowd sourcing
 
What is Crowdsourcing
What is CrowdsourcingWhat is Crowdsourcing
What is Crowdsourcing
 

Semelhante a The Digital Citizenship Project KnowledgeNet Presentation

Integrating digital literacy and inquiry learning
Integrating digital literacy and inquiry learningIntegrating digital literacy and inquiry learning
Integrating digital literacy and inquiry learningJune Wall
 
Future Digital Learning - FTHarrogate Conference
Future Digital Learning - FTHarrogate ConferenceFuture Digital Learning - FTHarrogate Conference
Future Digital Learning - FTHarrogate ConferenceLasa UK
 
Expand your walls_getting_started_with_colla
Expand your walls_getting_started_with_collaExpand your walls_getting_started_with_colla
Expand your walls_getting_started_with_collaDyane Smokorowski
 
Common Core Technology for ELA
Common Core Technology for ELACommon Core Technology for ELA
Common Core Technology for ELAcpsedtech
 
The Digital Footprint MOOC: A Free online course and resources encouraging cr...
The Digital Footprint MOOC: A Free online course and resources encouraging cr...The Digital Footprint MOOC: A Free online course and resources encouraging cr...
The Digital Footprint MOOC: A Free online course and resources encouraging cr...Nicola Osborne
 
Promoting and Modeling Digital Citizenship and Responsibility
 Promoting and Modeling Digital Citizenship and Responsibility Promoting and Modeling Digital Citizenship and Responsibility
Promoting and Modeling Digital Citizenship and ResponsibilityE Robertson
 
Simulation And Virtual Applications For Learning
Simulation And Virtual Applications For LearningSimulation And Virtual Applications For Learning
Simulation And Virtual Applications For LearningLisa Stephens
 
E learning landscape2011
E learning landscape2011E learning landscape2011
E learning landscape2011Rachel Whalley
 
DELILA: information literacy and open educational resources (OERs)
DELILA: information literacy and open educational resources (OERs)DELILA: information literacy and open educational resources (OERs)
DELILA: information literacy and open educational resources (OERs)Jane Secker
 
Promoting and modeling digital citizenship and responsibility no wf
 Promoting and modeling digital citizenship and responsibility no wf Promoting and modeling digital citizenship and responsibility no wf
Promoting and modeling digital citizenship and responsibility no wfE Robertson
 
DigComp - Konferens om skolans digitalisering, 8 sep, Stockholm
DigComp - Konferens om skolans digitalisering, 8 sep, StockholmDigComp - Konferens om skolans digitalisering, 8 sep, Stockholm
DigComp - Konferens om skolans digitalisering, 8 sep, StockholmRiina Vuorikari
 
Teaching In The Virtual World
Teaching In The Virtual WorldTeaching In The Virtual World
Teaching In The Virtual Worldguestae109a
 
Web 2 issues and policy workshop
Web 2 issues and policy workshopWeb 2 issues and policy workshop
Web 2 issues and policy workshopLynleyJ
 
NJEdge Summer Luncheon July 21, ,2016
NJEdge Summer Luncheon July 21, ,2016NJEdge Summer Luncheon July 21, ,2016
NJEdge Summer Luncheon July 21, ,2016Mark Frydenberg
 
Digital citizenship workshop day 1
Digital citizenship workshop day 1Digital citizenship workshop day 1
Digital citizenship workshop day 1Jennifer Fenton
 
DMP Technology Program
DMP Technology ProgramDMP Technology Program
DMP Technology Programvscottdmp
 
Toy presentation march 18, 2015 1
Toy presentation march 18, 2015 1Toy presentation march 18, 2015 1
Toy presentation march 18, 2015 1Julie Gahimer
 

Semelhante a The Digital Citizenship Project KnowledgeNet Presentation (20)

Integrating digital literacy and inquiry learning
Integrating digital literacy and inquiry learningIntegrating digital literacy and inquiry learning
Integrating digital literacy and inquiry learning
 
Future Digital Learning - FTHarrogate Conference
Future Digital Learning - FTHarrogate ConferenceFuture Digital Learning - FTHarrogate Conference
Future Digital Learning - FTHarrogate Conference
 
Expand your walls_getting_started_with_colla
Expand your walls_getting_started_with_collaExpand your walls_getting_started_with_colla
Expand your walls_getting_started_with_colla
 
Common Core Technology for ELA
Common Core Technology for ELACommon Core Technology for ELA
Common Core Technology for ELA
 
Media literacy workshop
Media literacy workshopMedia literacy workshop
Media literacy workshop
 
The Digital Footprint MOOC: A Free online course and resources encouraging cr...
The Digital Footprint MOOC: A Free online course and resources encouraging cr...The Digital Footprint MOOC: A Free online course and resources encouraging cr...
The Digital Footprint MOOC: A Free online course and resources encouraging cr...
 
Promoting and Modeling Digital Citizenship and Responsibility
 Promoting and Modeling Digital Citizenship and Responsibility Promoting and Modeling Digital Citizenship and Responsibility
Promoting and Modeling Digital Citizenship and Responsibility
 
Simulation And Virtual Applications For Learning
Simulation And Virtual Applications For LearningSimulation And Virtual Applications For Learning
Simulation And Virtual Applications For Learning
 
E learning landscape2011
E learning landscape2011E learning landscape2011
E learning landscape2011
 
DELILA: information literacy and open educational resources (OERs)
DELILA: information literacy and open educational resources (OERs)DELILA: information literacy and open educational resources (OERs)
DELILA: information literacy and open educational resources (OERs)
 
Promoting and modeling digital citizenship and responsibility no wf
 Promoting and modeling digital citizenship and responsibility no wf Promoting and modeling digital citizenship and responsibility no wf
Promoting and modeling digital citizenship and responsibility no wf
 
DigComp - Konferens om skolans digitalisering, 8 sep, Stockholm
DigComp - Konferens om skolans digitalisering, 8 sep, StockholmDigComp - Konferens om skolans digitalisering, 8 sep, Stockholm
DigComp - Konferens om skolans digitalisering, 8 sep, Stockholm
 
Universities Without Borders
Universities Without BordersUniversities Without Borders
Universities Without Borders
 
Teaching In The Virtual World
Teaching In The Virtual WorldTeaching In The Virtual World
Teaching In The Virtual World
 
Web 2 issues and policy workshop
Web 2 issues and policy workshopWeb 2 issues and policy workshop
Web 2 issues and policy workshop
 
NJEdge Summer Luncheon July 21, ,2016
NJEdge Summer Luncheon July 21, ,2016NJEdge Summer Luncheon July 21, ,2016
NJEdge Summer Luncheon July 21, ,2016
 
Digital citizenship workshop day 1
Digital citizenship workshop day 1Digital citizenship workshop day 1
Digital citizenship workshop day 1
 
DMP Technology Program
DMP Technology ProgramDMP Technology Program
DMP Technology Program
 
Toy presentation march 18, 2015 1
Toy presentation march 18, 2015 1Toy presentation march 18, 2015 1
Toy presentation march 18, 2015 1
 
#svjun26 South Vermillion Community Schools
#svjun26 South Vermillion Community Schools#svjun26 South Vermillion Community Schools
#svjun26 South Vermillion Community Schools
 

Mais de Claire Amos

Evolving Education NDFNZ - Claire Amos
Evolving Education NDFNZ - Claire AmosEvolving Education NDFNZ - Claire Amos
Evolving Education NDFNZ - Claire AmosClaire Amos
 
Differentiation Introduction
Differentiation IntroductionDifferentiation Introduction
Differentiation IntroductionClaire Amos
 
EduTECH ignite - What we saw and what we took away
EduTECH ignite - What we saw and what we took awayEduTECH ignite - What we saw and what we took away
EduTECH ignite - What we saw and what we took awayClaire Amos
 
Core Breakfast - Leading meaningful and manageable change
Core Breakfast - Leading meaningful and manageable changeCore Breakfast - Leading meaningful and manageable change
Core Breakfast - Leading meaningful and manageable changeClaire Amos
 
Introduction to Epic
Introduction to EpicIntroduction to Epic
Introduction to EpicClaire Amos
 
E learning at eggs 2011-2012 presentation
E learning at eggs 2011-2012 presentationE learning at eggs 2011-2012 presentation
E learning at eggs 2011-2012 presentationClaire Amos
 
The Giver unit plan and assessment
The Giver unit plan and assessmentThe Giver unit plan and assessment
The Giver unit plan and assessmentClaire Amos
 
Digital citizenship training
Digital citizenship trainingDigital citizenship training
Digital citizenship trainingClaire Amos
 
Ideas for using ICTs in english
Ideas for using ICTs in englishIdeas for using ICTs in english
Ideas for using ICTs in englishClaire Amos
 
Ideas for using ICTs in english
Ideas for using ICTs in englishIdeas for using ICTs in english
Ideas for using ICTs in englishClaire Amos
 
Teach a teacher to fish teaching as inquiry
Teach a teacher to fish   teaching as inquiryTeach a teacher to fish   teaching as inquiry
Teach a teacher to fish teaching as inquiryClaire Amos
 
Digital citizenship contract
Digital citizenship contractDigital citizenship contract
Digital citizenship contractClaire Amos
 
E learning at eggs
E learning at eggsE learning at eggs
E learning at eggsClaire Amos
 
Staff presentation wed
Staff presentation wedStaff presentation wed
Staff presentation wedClaire Amos
 
E learning at eggs 2011 week two presentation
E learning at eggs 2011 week two presentationE learning at eggs 2011 week two presentation
E learning at eggs 2011 week two presentationClaire Amos
 
Level One Visual Text
Level One Visual TextLevel One Visual Text
Level One Visual TextClaire Amos
 
E learning in Social Studies
E learning in Social StudiesE learning in Social Studies
E learning in Social StudiesClaire Amos
 
Director of e learning
Director of e learningDirector of e learning
Director of e learningClaire Amos
 
Introduction to Google Forms
Introduction to Google FormsIntroduction to Google Forms
Introduction to Google FormsClaire Amos
 
Welcoming laptops into the classroom
Welcoming laptops into the classroomWelcoming laptops into the classroom
Welcoming laptops into the classroomClaire Amos
 

Mais de Claire Amos (20)

Evolving Education NDFNZ - Claire Amos
Evolving Education NDFNZ - Claire AmosEvolving Education NDFNZ - Claire Amos
Evolving Education NDFNZ - Claire Amos
 
Differentiation Introduction
Differentiation IntroductionDifferentiation Introduction
Differentiation Introduction
 
EduTECH ignite - What we saw and what we took away
EduTECH ignite - What we saw and what we took awayEduTECH ignite - What we saw and what we took away
EduTECH ignite - What we saw and what we took away
 
Core Breakfast - Leading meaningful and manageable change
Core Breakfast - Leading meaningful and manageable changeCore Breakfast - Leading meaningful and manageable change
Core Breakfast - Leading meaningful and manageable change
 
Introduction to Epic
Introduction to EpicIntroduction to Epic
Introduction to Epic
 
E learning at eggs 2011-2012 presentation
E learning at eggs 2011-2012 presentationE learning at eggs 2011-2012 presentation
E learning at eggs 2011-2012 presentation
 
The Giver unit plan and assessment
The Giver unit plan and assessmentThe Giver unit plan and assessment
The Giver unit plan and assessment
 
Digital citizenship training
Digital citizenship trainingDigital citizenship training
Digital citizenship training
 
Ideas for using ICTs in english
Ideas for using ICTs in englishIdeas for using ICTs in english
Ideas for using ICTs in english
 
Ideas for using ICTs in english
Ideas for using ICTs in englishIdeas for using ICTs in english
Ideas for using ICTs in english
 
Teach a teacher to fish teaching as inquiry
Teach a teacher to fish   teaching as inquiryTeach a teacher to fish   teaching as inquiry
Teach a teacher to fish teaching as inquiry
 
Digital citizenship contract
Digital citizenship contractDigital citizenship contract
Digital citizenship contract
 
E learning at eggs
E learning at eggsE learning at eggs
E learning at eggs
 
Staff presentation wed
Staff presentation wedStaff presentation wed
Staff presentation wed
 
E learning at eggs 2011 week two presentation
E learning at eggs 2011 week two presentationE learning at eggs 2011 week two presentation
E learning at eggs 2011 week two presentation
 
Level One Visual Text
Level One Visual TextLevel One Visual Text
Level One Visual Text
 
E learning in Social Studies
E learning in Social StudiesE learning in Social Studies
E learning in Social Studies
 
Director of e learning
Director of e learningDirector of e learning
Director of e learning
 
Introduction to Google Forms
Introduction to Google FormsIntroduction to Google Forms
Introduction to Google Forms
 
Welcoming laptops into the classroom
Welcoming laptops into the classroomWelcoming laptops into the classroom
Welcoming laptops into the classroom
 

Último

Embroidery design from embroidery magazine
Embroidery design from embroidery magazineEmbroidery design from embroidery magazine
Embroidery design from embroidery magazineRivanEleraki
 
Create Funeral Invites Online @ feedvu.com
Create Funeral Invites Online @ feedvu.comCreate Funeral Invites Online @ feedvu.com
Create Funeral Invites Online @ feedvu.comjakyjhon00
 
Best-NO1 Pakistani Amil Baba Real Amil baba In Pakistan Najoomi Baba in Pakis...
Best-NO1 Pakistani Amil Baba Real Amil baba In Pakistan Najoomi Baba in Pakis...Best-NO1 Pakistani Amil Baba Real Amil baba In Pakistan Najoomi Baba in Pakis...
Best-NO1 Pakistani Amil Baba Real Amil baba In Pakistan Najoomi Baba in Pakis...Amil baba
 
High-Quality Faux Embroidery Services | Cre8iveSkill
High-Quality Faux Embroidery Services | Cre8iveSkillHigh-Quality Faux Embroidery Services | Cre8iveSkill
High-Quality Faux Embroidery Services | Cre8iveSkillCre8iveskill
 
Khushi sharma undergraduate portfolio...
Khushi sharma undergraduate portfolio...Khushi sharma undergraduate portfolio...
Khushi sharma undergraduate portfolio...khushisharma298853
 
Building+your+Data+Project+on+AWS+-+Luke+Anderson.pdf
Building+your+Data+Project+on+AWS+-+Luke+Anderson.pdfBuilding+your+Data+Project+on+AWS+-+Luke+Anderson.pdf
Building+your+Data+Project+on+AWS+-+Luke+Anderson.pdfsaidbilgen
 
Construction Documents Checklist before Construction
Construction Documents Checklist before ConstructionConstruction Documents Checklist before Construction
Construction Documents Checklist before ConstructionResDraft
 
Introduce Trauma-Informed Design to Your Organization - CSUN ATC 2024
Introduce Trauma-Informed Design to Your Organization - CSUN ATC 2024Introduce Trauma-Informed Design to Your Organization - CSUN ATC 2024
Introduce Trauma-Informed Design to Your Organization - CSUN ATC 2024Ted Drake
 
Designing for privacy: 3 essential UX habits for product teams
Designing for privacy: 3 essential UX habits for product teamsDesigning for privacy: 3 essential UX habits for product teams
Designing for privacy: 3 essential UX habits for product teamsBlock Party
 
LRFD Bridge Design Specifications-AASHTO (2014).pdf
LRFD Bridge Design Specifications-AASHTO (2014).pdfLRFD Bridge Design Specifications-AASHTO (2014).pdf
LRFD Bridge Design Specifications-AASHTO (2014).pdfHctorFranciscoSnchez1
 
UX Conference on UX Research Trends in 2024
UX Conference on UX Research Trends in 2024UX Conference on UX Research Trends in 2024
UX Conference on UX Research Trends in 2024mikailaoh
 
Cold War Tensions Increase - 1945-1952.pptx
Cold War Tensions Increase - 1945-1952.pptxCold War Tensions Increase - 1945-1952.pptx
Cold War Tensions Increase - 1945-1952.pptxSamKuruvilla5
 
Design mental models for managing large-scale dbt projects. March 21, 2024 in...
Design mental models for managing large-scale dbt projects. March 21, 2024 in...Design mental models for managing large-scale dbt projects. March 21, 2024 in...
Design mental models for managing large-scale dbt projects. March 21, 2024 in...Ed Orozco
 
How to use Ai for UX UI Design | ChatGPT
How to use Ai for UX UI Design | ChatGPTHow to use Ai for UX UI Design | ChatGPT
How to use Ai for UX UI Design | ChatGPTThink 360 Studio
 
Production of Erythromycin microbiology.pptx
Production of Erythromycin microbiology.pptxProduction of Erythromycin microbiology.pptx
Production of Erythromycin microbiology.pptxb2kshani34
 
Mike Tyson Sign The Contract Big Boy Shirt
Mike Tyson Sign The Contract Big Boy ShirtMike Tyson Sign The Contract Big Boy Shirt
Mike Tyson Sign The Contract Big Boy ShirtTeeFusion
 
The future of UX design support tools - talk Paris March 2024
The future of UX design support tools - talk Paris March 2024The future of UX design support tools - talk Paris March 2024
The future of UX design support tools - talk Paris March 2024Alan Dix
 
WCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptx
WCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptxWCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptx
WCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptxHasan S
 
Math Group 3 Presentation OLOLOLOLILOOLLOLOL
Math Group 3 Presentation OLOLOLOLILOOLLOLOLMath Group 3 Presentation OLOLOLOLILOOLLOLOL
Math Group 3 Presentation OLOLOLOLILOOLLOLOLkenzukiri
 

Último (19)

Embroidery design from embroidery magazine
Embroidery design from embroidery magazineEmbroidery design from embroidery magazine
Embroidery design from embroidery magazine
 
Create Funeral Invites Online @ feedvu.com
Create Funeral Invites Online @ feedvu.comCreate Funeral Invites Online @ feedvu.com
Create Funeral Invites Online @ feedvu.com
 
Best-NO1 Pakistani Amil Baba Real Amil baba In Pakistan Najoomi Baba in Pakis...
Best-NO1 Pakistani Amil Baba Real Amil baba In Pakistan Najoomi Baba in Pakis...Best-NO1 Pakistani Amil Baba Real Amil baba In Pakistan Najoomi Baba in Pakis...
Best-NO1 Pakistani Amil Baba Real Amil baba In Pakistan Najoomi Baba in Pakis...
 
High-Quality Faux Embroidery Services | Cre8iveSkill
High-Quality Faux Embroidery Services | Cre8iveSkillHigh-Quality Faux Embroidery Services | Cre8iveSkill
High-Quality Faux Embroidery Services | Cre8iveSkill
 
Khushi sharma undergraduate portfolio...
Khushi sharma undergraduate portfolio...Khushi sharma undergraduate portfolio...
Khushi sharma undergraduate portfolio...
 
Building+your+Data+Project+on+AWS+-+Luke+Anderson.pdf
Building+your+Data+Project+on+AWS+-+Luke+Anderson.pdfBuilding+your+Data+Project+on+AWS+-+Luke+Anderson.pdf
Building+your+Data+Project+on+AWS+-+Luke+Anderson.pdf
 
Construction Documents Checklist before Construction
Construction Documents Checklist before ConstructionConstruction Documents Checklist before Construction
Construction Documents Checklist before Construction
 
Introduce Trauma-Informed Design to Your Organization - CSUN ATC 2024
Introduce Trauma-Informed Design to Your Organization - CSUN ATC 2024Introduce Trauma-Informed Design to Your Organization - CSUN ATC 2024
Introduce Trauma-Informed Design to Your Organization - CSUN ATC 2024
 
Designing for privacy: 3 essential UX habits for product teams
Designing for privacy: 3 essential UX habits for product teamsDesigning for privacy: 3 essential UX habits for product teams
Designing for privacy: 3 essential UX habits for product teams
 
LRFD Bridge Design Specifications-AASHTO (2014).pdf
LRFD Bridge Design Specifications-AASHTO (2014).pdfLRFD Bridge Design Specifications-AASHTO (2014).pdf
LRFD Bridge Design Specifications-AASHTO (2014).pdf
 
UX Conference on UX Research Trends in 2024
UX Conference on UX Research Trends in 2024UX Conference on UX Research Trends in 2024
UX Conference on UX Research Trends in 2024
 
Cold War Tensions Increase - 1945-1952.pptx
Cold War Tensions Increase - 1945-1952.pptxCold War Tensions Increase - 1945-1952.pptx
Cold War Tensions Increase - 1945-1952.pptx
 
Design mental models for managing large-scale dbt projects. March 21, 2024 in...
Design mental models for managing large-scale dbt projects. March 21, 2024 in...Design mental models for managing large-scale dbt projects. March 21, 2024 in...
Design mental models for managing large-scale dbt projects. March 21, 2024 in...
 
How to use Ai for UX UI Design | ChatGPT
How to use Ai for UX UI Design | ChatGPTHow to use Ai for UX UI Design | ChatGPT
How to use Ai for UX UI Design | ChatGPT
 
Production of Erythromycin microbiology.pptx
Production of Erythromycin microbiology.pptxProduction of Erythromycin microbiology.pptx
Production of Erythromycin microbiology.pptx
 
Mike Tyson Sign The Contract Big Boy Shirt
Mike Tyson Sign The Contract Big Boy ShirtMike Tyson Sign The Contract Big Boy Shirt
Mike Tyson Sign The Contract Big Boy Shirt
 
The future of UX design support tools - talk Paris March 2024
The future of UX design support tools - talk Paris March 2024The future of UX design support tools - talk Paris March 2024
The future of UX design support tools - talk Paris March 2024
 
WCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptx
WCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptxWCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptx
WCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptx
 
Math Group 3 Presentation OLOLOLOLILOOLLOLOL
Math Group 3 Presentation OLOLOLOLILOOLLOLOLMath Group 3 Presentation OLOLOLOLILOOLLOLOL
Math Group 3 Presentation OLOLOLOLILOOLLOLOL
 

The Digital Citizenship Project KnowledgeNet Presentation

  • 1. The Digital Citizenship Project Developing a crowdsourced set of Digital Citizenship teaching resources By Claire Amos claireamosnz@gmail.com
  • 2. Why? O I was initially thinking about how we could improve how we taught Digital Citizenship at EGGS O Then I thought…if I’m thinking about this, there are probably others doing the same! O Wouldn’t it be awesome if we all could get involved!!
  • 3. How? O Initially posted a request o the Managed Learning Environment (MLE) discussion forum O Established a Google Doc O Established a Google Group O With 24hrs over 30 people across the country Thanks to Andrew, Sean, Greg, signaled interest Pete, Coralie, Esther and Mark who helped take it to the next level! O Now over 75 (recorded) educators contributing O F2F team leading
  • 4. What is crowdsourcing? Crowdsourcing is a process that involves outsourcing tasks to a distributed group of people. This process can occur both online and offline. The difference between crowdsourcing and ordinary outsourcing is that a task or problem is outsourced to an undefined public rather than a specific body, such as paid employees. Source: http://en.wikipedia.org/wiki/Crowdsourcing
  • 5. When? O It kicked off in June via an email to the MLE list serve, then a Google doc and Google group was established O Term 2 2012 – ideas, resources and feedback was gathered O Term 3 2012 – developed the website and WikiEducator O Ulearn 12 – planned celebration at National Library
  • 6. The structure Through discussions we settled on the following structure: O Three courses: Primary, Intermediate and Secondary O 10 modules each, based on the NetSafe Digital Citizenship definition and themes O Based in WikiEducator to ensure sustainability, openness and Creative commons licensing
  • 7. Module Structure O Learning Outcome O NetSafe Theme O Learn - One or two resources to watch, read or listen to - aiming to provide a variety of resource types O Recall - A quiz or something to test how much has been recalled O Think - A range of BIG questions to ponder... O Act - Suggested activities for students to do - aiming to provide a mixture of visual, aural and kinesthetic tasks O Expand - Extension resources and activities O Contributors - Acknowledging who contributed to this module
  • 8. Module 1 - Defining digital citizenship Learning Outcome: an understanding of the concept of Digital Citizenship and contributes and begins to promote the values of Digital citizenship through discussion. NetSafe Digital Citizenship Definition: contributes and actively promotes the values of digital citizenship
  • 9. Module 1 - Defining digital citizenship O Looking at a range of existing definitions O Discussing their own understanding of Digital citizenship O Redefining Digital citizenship in their own language O Discussing why it is important to their success as a student and citizen
  • 10. Module 2 - Basic ICT skills Learning Outcome: ICT skills developed to assist student in becoming a confident and capable user of ICT. NetSafe Digital Citizenship Definition: is a confident and capable user of ICT
  • 11. Module 2 - Basic ICT skills O File Management and cloud storage O Understanding browsers – tool bars, tabs, homepages, bookmarking etc O Google Apps – docs, presentations, forms, calendars and sites O Institutional specific skills related to portals, LMSs and SMSs
  • 12. Module 3 - Online safety, privacy and sharing Learning Outcome: Develops an understanding of concept of online privacy and understands how to set privacy settings NetSafe Digital Citizenship Definition: is aware of ICT challenges and can manage them effectively respects the concepts of privacy and freedom of speech in a digital world
  • 13. Module 3 - Online safety, privacy and sharing O Understanding your personal currency O Establishing privacy and sharing settings O What are you sharing about others?
  • 14. Module 4 – Online relationships Learning Outcome: Develops protocols for using ICT to relate to others in positive, meaningful ways NetSafe Digital Citizenship Definition: uses ICT to relate to others in positive, meaningful ways
  • 15. Module 4 – Online relationships O Facebook, texting, twitter, gaming, online worlds, participating in blogs, games etc. - establish protocols for relating to others in positive way. O Respect aligning with expectations existing currently in schools - participants could align their school existing values with their own “online values” O Discuss why relationships as this is the most important thing in their lives and how this can be reinforced by connecting with friends and families.
  • 16. Module 5 – Online research Learning Outcome: Students develop literacy in languages, symbols and texts of digital technologies in the context of online research. NetSafe Digital Citizenship Definition: is literate in the language, symbols, and texts of digital technologies
  • 17. Module 5 – Online research O How to research effectively online - detecting reliable sources O Introduction to National Library resources, tools, epic, Digital NZ, Digistore etc. O How to conduct effective Google searches, use Google scholar, Google Research etc. O Other search engines.
  • 18. Module 6 – Copyright, copyleft & plagiarism Learning Outcome: Students develop and demonstrate honesty and integrity and ethical behaviour in their use of ICTs. NetSafe Digital Citizenship Definition: demonstrates honesty and integrity and ethical behaviour in their use of ICT
  • 19. Module 6 – Copyright, copyleft & plagiarism O Understanding copyright and creative commons O Creating and sharing your own work using creative commons licensing O How to “mash up and remix” online content O Learning to reference properly O Understanding piracy laws and discussing the implications of piracy and illegal downloading and sharing
  • 20. Module 7 - Critical thinking Learning Outcome: Students develop critical thinking skills in cyberspace NetSafe Digital Citizenship Definition: uses and develops critical thinking skills in cyberspace
  • 21. Module 7 - Critical thinking O Working with online tools to support thinking (e.g. answergarden, wallwisher, wordle, webspiration, graphic organisers) O How to synthesize information to demonstrate new understanding O How to reference other people’s thinking O Discovering resources to challenge your thinking e.g. TED...
  • 22. Module 8 - Honesty, integrity and ethical behaviour Learning Outcome: Students develop an understanding of ethical behaviour on the internet NetSafe Digital Citizenship Definition: demonstrates honesty and integrity and ethical behaviour in their use of ICT
  • 23. Module 8 - Honesty, integrity and ethical behaviour O Discussing the concept of “Ethical behaviour” means offline and online. O Getting students to systematize, defend, and recommend concepts of right and wrong behaviour online. O Get students to create the own “Code of online ethics”.
  • 24. Module 9 - Developing portfolios Learning Outcome: Students use technologies to participate in educational activities. NetSafe Digital Citizenship Definition: uses technologies to participate in educational, cultural, and economic activities
  • 25. Module 9 - Developing portfolios O Looking at examples of -portfolios O How to create a portfolio/and or CV with Google Sites (or other platforms) O How to create a portfolio/and or CV with MyPortfolio O Using online careers websites (e.g. Careers New Zealand, DreamCatcher) to help create a learning pathway
  • 26. Module 10 - Promoting digital citizenship Learning Outcome: Students contribute and actively promote the values of Digital Citizenship NetSafe Digital Citizenship Definition: contributes and actively promotes the values of digital citizenship
  • 27. Module 10 - Promoting digital citizenship O Participants will produce a text of their choice (song, poem, poster, film etc.) that promotes and respects the values of Digital Citizenship. O Participants will publish these through a YouTube channel or Picasa O Participants complete an online reflection to inform future DC courses.
  • 28. Why WikiEducator? O anyone can edit O easy to use and learn O Wikis are instantaneous so there is no need to wait for a publisher to create a new edition or update information O people located in different parts of the world can work on the same document O the wiki software keeps track of every edit made and it's a simple process to revert back to a previous version of an article O widens access to the power of web publishing to non-technical users O the wiki has no predetermined structure - consequently it is a flexible tool which can be used for a wide range of applications O there are a wide range of open source software wiki's to choose from so licensing costs shouldn't be a barrier to installing an institutional wiki Source: http://wikieducator.org/Wikieducator_tutorial/What_is_a_wiki/Advantages_and_disadvantages
  • 29. Why crowdsourced? O Crowdsourcing connects the developers with the audience and/or consumers of the resource O The solution arrived at, or product developed may be better due to the collaboration O It is in effect, market tested as it is developed O Provides opportunities for unknown or emerging innovators or thinkers to become leaders O It’s free, open and reflects the spirit of the NZC Principles of inclusion and community engagement
  • 30. How can you use it? O Use it simply as a reference or source of ideas O Take a module and integrate it into broader curriculum study O Use the course in its entirety as a kind of “Digital Citizenship boot camp” O Mix and match levels to suit your learners O Take it and tweak it O Smash it and mash it O Use it as is!
  • 31. How can you get involved? O Use and contribute to the WikiEducator resources O Join the VLN Enabling eLearning Digital Citizenship group O Contribute resources to NetSafe’s myLGP website O Sign up to the Digital Citizenship Google Group list serve O Share it with your community!
  • 32. Digital Citizenship Project Celebration – Wednesday 10th October 6pm Come and celebrate the work that has been done by a huge number of educators around New Zealand in bringing together some of the best resources available to promote Digital Citizenship in New Zealand schools. Let us show you how this project is coming together and how you can start using it now. Led by Claire Amos, the curation of these resources has been taking place by experienced primary and secondary educators and supported by the NEAL network, NetSafe, the National Library of New Zealand, Creative Commons Aotearoa and the Greater Christchurch Schools Network.