The Digital Citizenship Project KnowledgeNet Presentation
1. The Digital
Citizenship Project
Developing a crowdsourced set of
Digital Citizenship teaching resources
By Claire Amos
claireamosnz@gmail.com
2. Why?
O I was initially thinking about
how we could improve how
we taught Digital Citizenship
at EGGS
O Then I thought…if I’m
thinking about this, there are
probably others doing the
same!
O Wouldn’t it be awesome if
we all could get involved!!
3. How?
O Initially posted a request o
the Managed Learning
Environment (MLE)
discussion forum
O Established a Google Doc
O Established a Google
Group
O With 24hrs over 30 people
across the country
Thanks to Andrew, Sean, Greg, signaled interest
Pete, Coralie, Esther and Mark who
helped take it to the next level! O Now over 75 (recorded)
educators contributing
O F2F team leading
4. What is crowdsourcing?
Crowdsourcing is a process that involves
outsourcing tasks to a distributed group of
people. This process can occur both online
and offline. The difference between
crowdsourcing and ordinary outsourcing is
that a task or problem is outsourced to an
undefined public rather than a specific body,
such as paid employees.
Source: http://en.wikipedia.org/wiki/Crowdsourcing
5. When?
O It kicked off in June via an
email to the MLE list serve,
then a Google doc and
Google group was
established
O Term 2 2012 – ideas,
resources and feedback was
gathered
O Term 3 2012 – developed
the website and
WikiEducator
O Ulearn 12 – planned
celebration at National
Library
6. The structure
Through discussions we settled on the
following structure:
O Three courses: Primary, Intermediate and
Secondary
O 10 modules each, based on the NetSafe
Digital Citizenship definition and themes
O Based in WikiEducator to ensure
sustainability, openness and Creative
commons licensing
7. Module Structure
O Learning Outcome
O NetSafe Theme
O Learn - One or two resources to watch, read or listen
to - aiming to provide a variety of resource types
O Recall - A quiz or something to test how much has
been recalled
O Think - A range of BIG questions to ponder...
O Act - Suggested activities for students to do - aiming
to provide a mixture of visual, aural and kinesthetic
tasks
O Expand - Extension resources and activities
O Contributors - Acknowledging who contributed to
this module
8. Module 1 - Defining digital
citizenship
Learning Outcome: an
understanding of the
concept of Digital
Citizenship and
contributes and begins to
promote the values of
Digital citizenship through
discussion.
NetSafe Digital
Citizenship Definition:
contributes and actively
promotes the values of
digital citizenship
9. Module 1 - Defining digital
citizenship
O Looking at a range of existing definitions
O Discussing their own understanding of
Digital citizenship
O Redefining Digital citizenship in their own
language
O Discussing why it is important to their
success as a student and citizen
10. Module 2 - Basic ICT skills
Learning Outcome:
ICT skills developed to
assist student in
becoming a confident
and capable user of
ICT.
NetSafe Digital
Citizenship Definition:
is a confident and
capable user of ICT
11. Module 2 - Basic ICT skills
O File Management and cloud storage
O Understanding browsers – tool bars, tabs,
homepages, bookmarking etc
O Google Apps – docs, presentations,
forms, calendars and sites
O Institutional specific skills related to
portals, LMSs and SMSs
12. Module 3 - Online safety,
privacy and sharing
Learning Outcome: Develops
an understanding of concept
of online privacy and
understands how to set
privacy settings
NetSafe Digital Citizenship
Definition:
is aware of ICT challenges and
can manage them effectively
respects the concepts of
privacy and freedom of speech
in a digital world
13. Module 3 - Online safety,
privacy and sharing
O Understanding your personal currency
O Establishing privacy and sharing settings
O What are you sharing about others?
14. Module 4 –
Online relationships
Learning Outcome:
Develops protocols for
using ICT to relate to
others in positive,
meaningful ways
NetSafe Digital
Citizenship Definition:
uses ICT to relate to
others in positive,
meaningful ways
15. Module 4 –
Online relationships
O Facebook, texting, twitter, gaming, online worlds,
participating in blogs, games etc. - establish
protocols for relating to others in positive way.
O Respect aligning with expectations existing currently
in schools - participants could align their school
existing values with their own “online values”
O Discuss why relationships as this is the most
important thing in their lives and how this can be
reinforced by connecting with friends and families.
16. Module 5 –
Online research
Learning Outcome:
Students develop literacy in
languages, symbols and
texts of digital technologies
in the context of online
research.
NetSafe Digital Citizenship
Definition:
is literate in the language,
symbols, and texts of digital
technologies
17. Module 5 –
Online research
O How to research effectively online - detecting
reliable sources
O Introduction to National Library resources,
tools, epic, Digital NZ, Digistore etc.
O How to conduct effective Google searches, use
Google scholar, Google Research etc.
O Other search engines.
18. Module 6 – Copyright,
copyleft & plagiarism
Learning Outcome: Students develop and
demonstrate honesty and integrity and
ethical behaviour in their use of ICTs.
NetSafe Digital Citizenship Definition:
demonstrates honesty and integrity and
ethical behaviour in their use of ICT
19. Module 6 – Copyright,
copyleft & plagiarism
O Understanding copyright and creative
commons
O Creating and sharing your own work using
creative commons licensing
O How to “mash up and remix” online
content
O Learning to reference properly
O Understanding piracy laws and discussing
the implications of piracy and illegal
downloading and sharing
20. Module 7 - Critical thinking
Learning Outcome:
Students develop
critical thinking skills
in cyberspace
NetSafe Digital
Citizenship
Definition:
uses and develops
critical thinking skills
in cyberspace
21. Module 7 - Critical thinking
O Working with online tools to support
thinking (e.g. answergarden, wallwisher,
wordle, webspiration, graphic organisers)
O How to synthesize information to
demonstrate new understanding
O How to reference other people’s thinking
O Discovering resources to challenge your
thinking e.g. TED...
22. Module 8 - Honesty,
integrity and ethical
behaviour
Learning Outcome:
Students develop an
understanding of ethical
behaviour on the internet
NetSafe Digital Citizenship
Definition:
demonstrates honesty and
integrity and ethical
behaviour in their use of ICT
23. Module 8 - Honesty,
integrity and ethical
behaviour
O Discussing the concept of “Ethical behaviour”
means offline and online.
O Getting students to systematize, defend, and
recommend concepts of right and wrong
behaviour online.
O Get students to create the own “Code of
online ethics”.
24. Module 9 - Developing
portfolios
Learning Outcome:
Students use
technologies to
participate in
educational activities.
NetSafe Digital
Citizenship
Definition:
uses technologies to
participate in
educational, cultural,
and economic
activities
25. Module 9 - Developing
portfolios
O Looking at examples of -portfolios
O How to create a portfolio/and or CV with
Google Sites (or other platforms)
O How to create a portfolio/and or CV with
MyPortfolio
O Using online careers websites (e.g. Careers
New Zealand, DreamCatcher) to help
create a learning pathway
26. Module 10 - Promoting
digital citizenship
Learning Outcome:
Students contribute and
actively promote the
values of Digital
Citizenship
NetSafe Digital
Citizenship Definition:
contributes and actively
promotes the values of
digital citizenship
27. Module 10 - Promoting
digital citizenship
O Participants will produce a text of their
choice (song, poem, poster, film etc.) that
promotes and respects the values of Digital
Citizenship.
O Participants will publish these through a
YouTube channel or Picasa
O Participants complete an online reflection
to inform future DC courses.
28. Why WikiEducator?
O anyone can edit
O easy to use and learn
O Wikis are instantaneous so there is no need to wait for a publisher
to create a new edition or update information
O people located in different parts of the world can work on the same
document
O the wiki software keeps track of every edit made and it's a simple
process to revert back to a previous version of an article
O widens access to the power of web publishing to non-technical
users
O the wiki has no predetermined structure - consequently it is a
flexible tool which can be used for a wide range of applications
O there are a wide range of open source software wiki's to choose
from so licensing costs shouldn't be a barrier to installing an
institutional wiki
Source: http://wikieducator.org/Wikieducator_tutorial/What_is_a_wiki/Advantages_and_disadvantages
29. Why crowdsourced?
O Crowdsourcing connects the developers with
the audience and/or consumers of the
resource
O The solution arrived at, or product developed
may be better due to the collaboration
O It is in effect, market tested as it is developed
O Provides opportunities for unknown or
emerging innovators or thinkers to become
leaders
O It’s free, open and reflects the spirit of the
NZC Principles of inclusion and community
engagement
30. How can you use it?
O Use it simply as a reference or source of
ideas
O Take a module and integrate it into broader
curriculum study
O Use the course in its entirety as a kind of
“Digital Citizenship boot camp”
O Mix and match levels to suit your learners
O Take it and tweak it
O Smash it and mash it
O Use it as is!
31. How can you get involved?
O Use and contribute to the WikiEducator
resources
O Join the VLN Enabling eLearning Digital
Citizenship group
O Contribute resources to NetSafe’s myLGP
website
O Sign up to the Digital Citizenship Google
Group list serve
O Share it with your community!
32. Digital Citizenship Project
Celebration –
Wednesday 10th October 6pm
Come and celebrate the work that has been done by
a huge number of educators around New Zealand in
bringing together some of the best resources
available to promote Digital Citizenship in New
Zealand schools.
Let us show you how this project is coming together
and how you can start using it now.
Led by Claire Amos, the curation of these resources
has been taking place by experienced primary and
secondary educators and supported by the NEAL
network, NetSafe, the National Library of New
Zealand, Creative Commons Aotearoa and the
Greater Christchurch Schools Network.