CETS 2011, Jenny Massoni & Sue Weller, handout for 20 Really Easy, Really Cheap Ways to Add Interactivity to Your eLearning
1. 20 Really Easy, Really Cheap Ways to Add Interactivity to Your Elearning
Action Plan
Directions:
1. Match the interactivity names from Table A to the pre-printed definition (from the slides) in Table B.
2. Then, after learning more about each interactivity, complete the last column, thinking about where you might be able to use the
interactivity described.
Table A:
Types of Interactivities
Exploring a Complex Process Multiple-Choice Question The Teach Back Find the Mismatched/Stand-
Out Items
Story-Based Questions Acronyms or Alphabet Fill-Ins Simple Game-Based Interactive Timelines
Interaction
Hot Spot The Mini Mystery Pop-Up Challenge and Response
Myth or Fact Scenario-Based Learning The Virtual Coach Ordering
A Customer’s Perspective Scavenger Hunt Read, Watch and Reflect Start With a Question
Categorization
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2. Table B:
Action Plan
# Interactivity Name Definition (from slides) Where Might This Work For Me?
Learners click on a link to see a
1. Pop-Up definition or to obtain more
information on the topic.
Learners click on an image to
2. Hot Spot take them to a different page
or additional content.
A form of assessment in which
3. Multiple-Choice Question learners are asked to select the
best possible answer (or
answers) out of the choices
from a list.
The learner is asked to answer
4. Start With a Question a question before content is
presented.
The learner puts steps of a
5. Ordering process or procedure into the
correct order.
The learner is presented with a
6. Myth or Fact series of statements and must
determine whether they are
accurate or not.
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3. 7. Categorization The learner is presented with a
series of statements and must
group them together by like
characteristics.
A visual representation of a
8. Interactive Timelines sequence of events, whereby
the learner clicks on a specific
date or year, events and/or
content relevant to that date
appears.
9. Acronyms or Alphabet Fill-Ins The learner determines
descriptive words to describe
content that stats with the first
letter(s) of a key phrase or
using letter(s) of the alphabet.
The learner is presented with
10. Find the Mismatched/Stand- several images of items related
Out Items to the learning content and
must choose an item or items
that don’t belong.
The learner is presented with a
11. Scavenger Hunt problem that requires them to
use various assigned resources
to answer the questions.
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4. The learner is shown a diagram
12. Exploring a Complex Process of a process or procedure and
can explore by moving their
mouse over the different parts.
The learner is presented with a
13. Story-Based Questions story and must answer
questions based on real-world
scenarios.
The learner solves carefully
14. Scenario-Based Learning constructed, authentic job
tasks or problems.
The learner is tested on factual
15. Simple Game-Based Interaction knowledge through the use of
something like Jeopardy, a
crossword puzzle or flip cards.
The learner is given a set of
16. The Mini Mystery clues, a content-related
“crime”, and they must deduce
the likely outcome.
The learner works through a
17. A Customer’s Perspective situation from the viewpoint of
the customer.
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5. The learner is put in a scenario
18. The Teach Back where they must prepare
training for a new member of
their team.
The learner partners with an
19. The Virtual Coach avatar-like creation that helps
guide the learner throughout
the course.
The learner reads a passage,
20. Read, Watch and Reflect watches a video or sees a
series of pictures and is then
presented with an open field to
reflect.
The learner is presented with a
21. Challenge and Response simulated interview or scenario
where the learner is being
questioned or challenged by
another individual.
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