20. User testing
“Real user testing”
• 5users
• Real users
• Real tasks
• 85 % of the usability hits
• Recording & logging of all user
reactions and feedback
21. Wizard of Oz
Test without a working prototype
Fake interaction
Early feedback
Low cost
24. Usability checklists Norman’s
Seven Principles for
Transforming Difficult
Tasks into Simple Ones
Shneiderman’s
eight golden rules of
interface design
Nielsen’s
ten usability heuristics
http://www.flickr.com/photos/themm/130146412
53. Exercise
• Design a paper prototype
• Based on a persona characteristic
• To do:
§ Design paper prototype
§ User test
§ Adapt prototype, based on user test
54. Paper prototyping
• What?
– Interactive, visual representation of the user
interaction
– Material = paper
– Interactive prototype
• Contains: information, interactions, visuals, content,...
• The system‘works’
– Simulate interactivity
– Facilitator is ‘the computer’
– Scenario: functionalities of system
• Facilitator does not explain the interface (↔ storyboard)
55. Paper prototyping
• Why?
– Fast
– Low cost
– Interactive
– Lots of feedback
– Adapt easily
– No program skills needed
Illustration by Kevin Cornell
61. Timing
Groups
§ 3 persons
• usertests: rolls
§ Facilitator (“de computer”)
§ Observator
§ End user
• Time
§ 40 à 50 min: Paper prototype
§ 5 à 10 min Prepare test
§ 5 à 10 min Usertest
62. Background information
• Redesign the application to the different
functionalities
• Focus on the target group
– Make a list of properties, needs and wishes
66. 1. Design paper prototype
1. Add info to the persona
2. Make a list of the User Interface
elements
3. Make every User Interface element
§ Different screens
§ UI elements
4. Think of 5 tasks a user can do with your
application. Try to make a workflow.
67. 2.User tests
1. 3 rolls
1. Facilitator (“ be the computer “)
2. Observator (Intro, give tasks, note)
3. End user
2. Test
§ User: try to ‘think aloud’ & try to empathize in
the persona
§ Facilitator: make the interaction as smooth as
possible
§ Observator: Always try to ask why a user does
certain actions. Your user is always right.
68. Contact
Hanne Sidarow
User Experience Expert
U-sentric
hanne@u-sentric.com
+32 474 68 99 63
www.u-sentric.com
Mathijs Verstraete
Researcher
CUO/IBBT/KU Leuven Future Health Department
mathijs.verstraete@soc.kuleuven.com
http://soc.kuleuven.be/com/mediac/cuo/