SlideShare uma empresa Scribd logo
1 de 9
Baixar para ler offline
White Paper




Interactive Whiteboards in 1:1
Learning Environments
Defining public and private learning spaces in the
classroom
This white paper is for informational purposes only, is subject to change without notice and should not be construed
as offering any future product commitments on the part of SMART Technologies ULC. While significant effort has
been made to ensure the accuracy of the information, SMART Technologies ULC assumes no responsibility or
liability for any errors, omissions or inaccuracies contained herein.


© 2008 SMART Technologies ULC. All rights reserved. The SMART logo is a trademark or registered trademark of
SMART Technologies ULC in the U.S. and/or other countries. All other third-party product and company names may
be the trademarks of their respective owners.




                                                                                                                       1
Interactive                      Introduction
Whiteboards
in 1:1                           Talk to anyone in education about one-to-one computing, ubiquitous learning and
Learning                         students in control of their own learning, and personal computing devices, such
Environments                     as laptops or PDAs, come immediately to mind. But what does this mean for
                                 shared display technologies such as the interactive whiteboard ∗ ? Will the advent
                                 of 1:1 classrooms mean teachers have less need for them?


                                 With over a million interactive whiteboards in use in classrooms worldwide, and
                                 with numerous studies demonstrating their value to teachers and students, there
                                 is an important place for them in education today. But what exactly is that place
                                 in 1:1 settings? At the very least, the implementation of 1:1 learning
                                 environments should lead us to a thoughtful review of interactive whiteboards
                                 within this new context.


                                 This paper offers such a review. It examines the critical role played by interactive
                                 whiteboards in 1:1 classrooms, particularly in the way they support differentiated
                                 or personalized learning.




                                 Public and Private Learning Spaces
                                 Teaching to the whole class, as well as to individuals and groups, is an important
                                 component of personalized learning, an approach to learning and teaching that
                                 “requires effective whole-class interaction, with good use of questions and
                                 fielding of pupil responses, as well as guided group learning and closer support
                                 and intervention for those pupils who need it” (Department of Children, Schools
                                 and Families, 2007).


                                 With a need for teachers to shift between individual, small group and whole-class
                                 activities, learning can be usefully thought of as taking place in two kinds of
                                 space: public and private. Learning’s public realm is largely that of the classroom
                                 − lectures, demonstrations, whole-class discussions, debates and question-and-
                                 answer sessions. Its private realm is that of individual and small-group work in
                                 class, and individual study outside of school and curriculum boundaries, which
                                 could include homework and general exploration of a subject of interest.


∗
    For the purposes of this paper, the term interactive whiteboard includes interactive whiteboards and interactive displays.



                                                                                                                                 2
Interactive    Different educational technologies help to define and support these learning
Whiteboards
               spaces. If students’ personal computing devices define private and semi-private
in 1:1
Learning       spaces for individual and small-group learning, then interactive whiteboards
Environments   define the public learning space of the whole class. Interactive whiteboards not
               only function as public display surfaces, but can also bridge personal and public
               computing space by enabling the sharing of information with students’ personal
               devices. Used together, interactive whiteboards and personal devices can define
               the public and private learning spaces of the classroom, facilitate transitions
               between whole-class, individual and small-group learning, and encourage
               student participation and interaction.



               Benefits of Personal Computing Devices
               Personal computing devices, including laptops, PDAs and tablet PCs, offer
               numerous benefits that continue beyond the walls of the classroom for students
               and teachers. They help teachers personalize learning and embed one-to-one
               computing, and they can extend students’ learning experiences outside of school.
               The increasing affordability of these products helps bridge the digital divide, and
               their portability, processing power and storage capacity make them useful and
               convenient tools for teachers and students alike.


               Futurelab’s “Handhelds: Learning with Handheld Technologies” (2006)
               summarizes the wide-ranging benefits of handhelds for students, noting “they
               can act as tools that are available to the individual learner to be managed and
               personalized by them and they are portable, supporting access to information
               and resources in all lessons and all educational and domestic environments
               regardless of the availability of desktop computers. . . . Student concentration
               and confidence blossom, and it seems the use of handheld devices can result in
               improved ICT skills, increased home/school links and better social interactions”
               (Faux, McFarlane, Roche & Facer, 2006, pp. 1−3).


               The Becta report “Handheld Computers (PDAs) in Schools” (2003) concurs,
               noting that students using the devices benefit from universal access to learning
               technology, ubiquitous learning opportunities and improved ICT skills and interest
               regardless of social class or income level. Both students and teachers gain from
               improved organization, easily accessible data storage and retrieval and an
               interface that works at home and at school (Perry, 2003).




                                                                                                     3
Interactive    Benefits of Interactive Whiteboards
Whiteboards
in 1:1         Interactive whiteboards have many advantages for students and teachers. Highly
Learning       visual and engaging for today’s tech-savvy students, interactive whiteboards
Environments   create a focal point for whole-class learning. They also simplify the integration of
               multimedia in lessons and can improve student achievement.


               The UK’s 2004 Evaluation of the DfES ICT Test Bed Project (2004) notes that
               “interactive whiteboards provide a shared pedagogical space where teachers and
               pupils can interact with curriculum content and one another. Not only does it
               focus the individual pupils on the learning resource but it also provides a
               communal image and space and encourages socially supported learning”
               (Somekh, et al., 2004, p. 26).


               Having interactive whiteboards in their classrooms helps teachers streamline the
               creation and delivery of media-rich lessons, and enables them to easily draw
               from a wide range of multimedia resources. In its research review, What the
               Research Says About Interactive Whiteboards (2003), the British Educational
               Communications and Technology Agency (Becta), concludes that an interactive
               whiteboard “encourages more varied, creative and seamless use of teaching
               materials” (Becta, 2003). By supporting their lessons with different types of media,
               be they visual, auditory, interactive or all three, educators can also appeal to a
               broader range of student learning styles.


               The Becta review also finds greater engagement and participation levels among
               students with interactive whiteboards in their classrooms. According to Becta, the
               interactive whiteboard “facilitates student participation through the ability to
               interact with materials on the board,” and “engages students to a greater extent
               than conventional whole-class teaching, increasing enjoyment and motivation”
               (Becta, 2003). These findings are echoed in America’s Digital Schools (2008),
               which notes that using an interactive whiteboard enables teachers to get the
               most from whole-class instruction.




                                                                                                      4
Interactive    Interactive Whiteboards and 1:1 Learning in
Whiteboards
in 1:1         Action
Learning
               The Taiwanese study “Do Handheld Devices Facilitate Collaboration? Handheld
Environments
               Devices with Large Shared Display Groupware to Facilitate Group Interactions”
               (2007) underscores the value of large displays in enabling and encouraging
               collaboration in classrooms where handheld computers are used (Liu & Kao,
               2007). While acknowledging the potential of handheld devices in one-to-one
               computing environments to improve classroom dynamics, the authors argue that
               individual classrooms based on one-to-one computing alone can limit student
               interaction.


               Liu and Kao compared three groups of students learning statistics and data-
               mining techniques in a think-pair-share learning activity. Think-pair-share is a
               four-step collaborative activity:
                   1. The teacher poses a question to the whole class
                   2. Students are given time to think about the question
                   3. Students discuss their thoughts with a partner
                   4. Each pair shares its thoughts with another pair or with the whole class


               In this experiment, one group used tablet PCs only, the second group used tablet
               PCs with network file sharing and the third group used tablet PCs with a large
               shared display. The researchers found that the tablet-only group showed less
               interaction because “the screens of handheld devices, being designed for
               individual-user mobile application, limited promotion of interaction among group
               learners” (Liu & Kao, 2007, p. 285) and “led to fragmented and ineffective
               communication” (Liu & Kao, 2007, p. 296). These difficulties were due to the
               small, individual-user format of the tablet PCs, which made it difficult for students
               to share information, particularly with non-adjacent partners.


               On the other hand, students “exhibited higher participation ratios in the
               environment with shared displays. Moreover, students easily viewed and
               compared the answers of all their partners on a shared display . . . . Therefore, in
               the environment involving shared displays, students demonstrated more equal
               participation rates than those in environments with only Tablet PCs and
               networks” (Liu & Kao, 2007, p. 294). Liu and Kao conclude that, because the
               large-format shared display allowed students to share information by simply




                                                                                                   5
pointing to on-screen text, figures and diagrams, “shared displays enable
Interactive
               students to interact with one another and refer to related information naturally”
Whiteboards
in 1:1         (Liu & Kao, 2007, p. 295).
Learning
Environments   In Liu and Kao’s ideal classroom, both handheld computers and shared displays
               have a role to play: “Handheld devices facilitate coordination and provide mobility
               for a new scenario of collaborative learning. Large shared displays create a
               workspace for student groups to cooperate and work on complex tasks” (Liu &
               Kao, 2007, p. 297).


               Wolverhampton Learning2Go
               The Wolverhampton Local Authority (LA) uses handhelds with interactive
               whiteboards and classroom-management software developed for PDAs.
               Wolverhampton LA’s Learning2Go project, which was awarded the Becta
               National ICT Best Practices award in January 2006, is the largest collaborative
               mobile learning project for students in the UK, and has distributed some 1,000
               devices to year 6 students in 18 institutions. From the outset, the program was
               designed to integrate handheld computers with the existing IT infrastructure:
               “Handhelds were designed to be compatible, for example, with the schools’
               interactive whiteboards, enabling shared viewing of teacher and student
               machines” (Faux et al., 2006, p. 14). The teacher can select any student’s screen
               and display it on the interactive whiteboard, and also redirect students’ attention
               by locking their computers. Students can use classroom management software
               to project their screens on the interactive whiteboard and lead the lesson. The
               result is an effective balance of teacher- and student-led learning.



               Finding the balance
               Where individual computing devices succeed as private learning spaces,
               interactive whiteboards excel as public learning spaces. When paired with the
               necessary software and wireless connections, they can make transitions
               between individual or small-group learning and whole-class learning smooth.


               Used together, interactive whiteboards and personal computing devices can
               enhance the classroom by defining public, semi-public and personal work space.
               In whole-class, small-group and individual learning, students can use PDAs or
               laptops to work individually or in pairs. They can then turn to the interactive
               whiteboard as a metaphorical public gathering place. The result is a flexible


                                                                                                     6
Interactive    learning scenario such as that described by Andrew J. Milne in his discussion of
Whiteboards
               learning space design for higher education – a scenario in which the net effect of
in 1:1
Learning       using a combination of large- and small-format interactive work surfaces “is to
Environments   define both personal and public interactive work surfaces and allow students to
               fluidly transition between them” (Milne, 2007, p. 22).


               Information can be input directly on the interactive whiteboard using an on-
               screen keyboard, finger or pen tool. The class gains a large public display and
               the full functionality of the interactive whiteboard computer. In “The Psychology of
               Learning Environments” (2006), author Ken Graetz recommends a large public
               screen, along with classroom management software, to manage off-task
               computing. “It is preferable,” he writes, “to design classrooms and classroom
               computing policies that allow instructors to exercise greater social control”
               (Graetz, 2006, section 6.7). With classroom management software, teachers can
               view thumbnails of student screens and instantly broadcast any student’s screen
               to the interactive whiteboard – methods, Graetz argues, that motivate students to
               use their laptops for academic purposes.


               The greatest benefit of using personal computing devices and interactive
               whiteboards together is that of improved collaboration. Liu and Kao’s research
               shows that using personal devices in combination with a shared display, such as
               an interactive whiteboard, greatly improves collaboration between students,
               compared to handheld use alone. Their study proposes “a design of classrooms
               that incorporates personal workspace and public workspace. Students use
               handheld devices as private workspace and work with peers on public workspace
               with shared displays through their handheld devices” (Liu & Kao, 2007, p. 296).



               Conclusion
               For one-to-one computing and self-directed and small-group learning, it is hard to
               think of a better option than personal computing devices. But classrooms still
               need a central site for sharing, evaluating and discussing ideas and information.
               And teachers still need to hold the attention of the class in order to facilitate
               learning. With handheld and laptop computers defining personal learning space
               and interactive whiteboards defining public learning space within the classroom,
               students and teachers have the best of both worlds.




                                                                                                   7
References
British Educational Communications and Technology Agency (Becta) (2003). What the
         research says about interactive whiteboards. Retrieved October 17, 2008, from
         http://partners.becta.org.uk/page_documents/research/wtrs_whiteboards.pdf
Department for Children, Schools, and Families (DCSF) (2007). Personalised learning.
         The Standards Site FAQ section. Retrieved September 4, 2007, from
         http://www.standards.dfes.gov.uk/personalisedlearning/faq/
Faux, F., McFarlane, A., Roche, N., & Facer, K. (2006). Handhelds: learning with
         handheld technologies. Bristol: Futurelab. Retrieved September 4, 2007 from
         http://www.futurelab.org.uk/resources/documents/handbooks/handhelds_handbo
         ok.pdf
Graetz, K. (2006). The psychology of learning environments. In Diane G. Oblinger, Ed.,
         Learning Spaces. Boulder, CO: 2006. 6.1–6.14.
Greaves, T. W., & Hayes, J. (2008) “America’s Digital Schools 2008: The Six Trends to
         Watch.” Retrieved October 17, 2008 from http://www.ads2008.org/ads/index.php
Liu, C.-C., & Kao, L.-C (2007). Do handheld devices facilitate face-to-face collaboration?
         Handheld devices with large shared display groupware to facilitate group
         interactions. Journal of Computer Assisted Learning (2007), 23, 285-299.
Milne, A. J. (2007). Entering the Interaction Age: Implementing a future vision for campus
         learning spaces... today. Educause Review, January/February 2007, page 22.
Perry, D. (2003). Handheld computers (PDAs) in Schools. Becta, 2003. Retrieved
         September 4, 2007 from
         http://www.becta.org.uk/page_documents/research/handhelds.pdf
Somekh, B., Underwood, J., Convery, A., Dillon, G., Lewin, C., Mavers, D., Saxon, D., &
         Woodrow, D. (2004) Evaluation of the DfES ICT Test Bed Project: annual report
         2004. Education & Social Research Institute, Manchester Metropolitan University;
         Division of Psychology, Nottingham Trent University. Retrieved October 17,
         2004 from
         http://www.evaluation.icttestbed.org.uk/files/ict_test_bed_evaluation_2004.pdf
Van ‘T Hooft, M., Diaz, S., & Swan, K. (2004). Examining the potential of handheld
         computers: Findings from the Ohio PEP project. J. Educational Computing
         Research. 30(4) 295-31, 2004.




                                                                                             8

Mais conteúdo relacionado

Último

The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteDianaGray10
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxhariprasad279825
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxLoriGlavin3
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr BaganFwdays
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Mark Simos
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersRaghuram Pandurangan
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsNathaniel Shimoni
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demoHarshalMandlekar2
 
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESSALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESmohitsingh558521
 
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024Stephanie Beckett
 
unit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxunit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxBkGupta21
 
What is Artificial Intelligence?????????
What is Artificial Intelligence?????????What is Artificial Intelligence?????????
What is Artificial Intelligence?????????blackmambaettijean
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek SchlawackFwdays
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfAlex Barbosa Coqueiro
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embeddingZilliz
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionDilum Bandara
 

Último (20)

The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptx
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information Developers
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directions
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demo
 
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESSALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
 
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024
 
unit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxunit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptx
 
What is Artificial Intelligence?????????
What is Artificial Intelligence?????????What is Artificial Intelligence?????????
What is Artificial Intelligence?????????
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdf
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embedding
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An Introduction
 

Destaque

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by HubspotMarius Sescu
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTExpeed Software
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024Neil Kimberley
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)contently
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024Albert Qian
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsKurio // The Social Media Age(ncy)
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summarySpeakerHub
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next Tessa Mero
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentLily Ray
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best PracticesVit Horky
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project managementMindGenius
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...RachelPearson36
 

Destaque (20)

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPT
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage Engineerings
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
 
Skeleton Culture Code
Skeleton Culture CodeSkeleton Culture Code
Skeleton Culture Code
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search Intent
 
How to have difficult conversations
How to have difficult conversations How to have difficult conversations
How to have difficult conversations
 
Introduction to Data Science
Introduction to Data ScienceIntroduction to Data Science
Introduction to Data Science
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best Practices
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project management
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
 

Interactive whiteboards in one on one learning environments

  • 1. White Paper Interactive Whiteboards in 1:1 Learning Environments Defining public and private learning spaces in the classroom
  • 2. This white paper is for informational purposes only, is subject to change without notice and should not be construed as offering any future product commitments on the part of SMART Technologies ULC. While significant effort has been made to ensure the accuracy of the information, SMART Technologies ULC assumes no responsibility or liability for any errors, omissions or inaccuracies contained herein. © 2008 SMART Technologies ULC. All rights reserved. The SMART logo is a trademark or registered trademark of SMART Technologies ULC in the U.S. and/or other countries. All other third-party product and company names may be the trademarks of their respective owners. 1
  • 3. Interactive Introduction Whiteboards in 1:1 Talk to anyone in education about one-to-one computing, ubiquitous learning and Learning students in control of their own learning, and personal computing devices, such Environments as laptops or PDAs, come immediately to mind. But what does this mean for shared display technologies such as the interactive whiteboard ∗ ? Will the advent of 1:1 classrooms mean teachers have less need for them? With over a million interactive whiteboards in use in classrooms worldwide, and with numerous studies demonstrating their value to teachers and students, there is an important place for them in education today. But what exactly is that place in 1:1 settings? At the very least, the implementation of 1:1 learning environments should lead us to a thoughtful review of interactive whiteboards within this new context. This paper offers such a review. It examines the critical role played by interactive whiteboards in 1:1 classrooms, particularly in the way they support differentiated or personalized learning. Public and Private Learning Spaces Teaching to the whole class, as well as to individuals and groups, is an important component of personalized learning, an approach to learning and teaching that “requires effective whole-class interaction, with good use of questions and fielding of pupil responses, as well as guided group learning and closer support and intervention for those pupils who need it” (Department of Children, Schools and Families, 2007). With a need for teachers to shift between individual, small group and whole-class activities, learning can be usefully thought of as taking place in two kinds of space: public and private. Learning’s public realm is largely that of the classroom − lectures, demonstrations, whole-class discussions, debates and question-and- answer sessions. Its private realm is that of individual and small-group work in class, and individual study outside of school and curriculum boundaries, which could include homework and general exploration of a subject of interest. ∗ For the purposes of this paper, the term interactive whiteboard includes interactive whiteboards and interactive displays. 2
  • 4. Interactive Different educational technologies help to define and support these learning Whiteboards spaces. If students’ personal computing devices define private and semi-private in 1:1 Learning spaces for individual and small-group learning, then interactive whiteboards Environments define the public learning space of the whole class. Interactive whiteboards not only function as public display surfaces, but can also bridge personal and public computing space by enabling the sharing of information with students’ personal devices. Used together, interactive whiteboards and personal devices can define the public and private learning spaces of the classroom, facilitate transitions between whole-class, individual and small-group learning, and encourage student participation and interaction. Benefits of Personal Computing Devices Personal computing devices, including laptops, PDAs and tablet PCs, offer numerous benefits that continue beyond the walls of the classroom for students and teachers. They help teachers personalize learning and embed one-to-one computing, and they can extend students’ learning experiences outside of school. The increasing affordability of these products helps bridge the digital divide, and their portability, processing power and storage capacity make them useful and convenient tools for teachers and students alike. Futurelab’s “Handhelds: Learning with Handheld Technologies” (2006) summarizes the wide-ranging benefits of handhelds for students, noting “they can act as tools that are available to the individual learner to be managed and personalized by them and they are portable, supporting access to information and resources in all lessons and all educational and domestic environments regardless of the availability of desktop computers. . . . Student concentration and confidence blossom, and it seems the use of handheld devices can result in improved ICT skills, increased home/school links and better social interactions” (Faux, McFarlane, Roche & Facer, 2006, pp. 1−3). The Becta report “Handheld Computers (PDAs) in Schools” (2003) concurs, noting that students using the devices benefit from universal access to learning technology, ubiquitous learning opportunities and improved ICT skills and interest regardless of social class or income level. Both students and teachers gain from improved organization, easily accessible data storage and retrieval and an interface that works at home and at school (Perry, 2003). 3
  • 5. Interactive Benefits of Interactive Whiteboards Whiteboards in 1:1 Interactive whiteboards have many advantages for students and teachers. Highly Learning visual and engaging for today’s tech-savvy students, interactive whiteboards Environments create a focal point for whole-class learning. They also simplify the integration of multimedia in lessons and can improve student achievement. The UK’s 2004 Evaluation of the DfES ICT Test Bed Project (2004) notes that “interactive whiteboards provide a shared pedagogical space where teachers and pupils can interact with curriculum content and one another. Not only does it focus the individual pupils on the learning resource but it also provides a communal image and space and encourages socially supported learning” (Somekh, et al., 2004, p. 26). Having interactive whiteboards in their classrooms helps teachers streamline the creation and delivery of media-rich lessons, and enables them to easily draw from a wide range of multimedia resources. In its research review, What the Research Says About Interactive Whiteboards (2003), the British Educational Communications and Technology Agency (Becta), concludes that an interactive whiteboard “encourages more varied, creative and seamless use of teaching materials” (Becta, 2003). By supporting their lessons with different types of media, be they visual, auditory, interactive or all three, educators can also appeal to a broader range of student learning styles. The Becta review also finds greater engagement and participation levels among students with interactive whiteboards in their classrooms. According to Becta, the interactive whiteboard “facilitates student participation through the ability to interact with materials on the board,” and “engages students to a greater extent than conventional whole-class teaching, increasing enjoyment and motivation” (Becta, 2003). These findings are echoed in America’s Digital Schools (2008), which notes that using an interactive whiteboard enables teachers to get the most from whole-class instruction. 4
  • 6. Interactive Interactive Whiteboards and 1:1 Learning in Whiteboards in 1:1 Action Learning The Taiwanese study “Do Handheld Devices Facilitate Collaboration? Handheld Environments Devices with Large Shared Display Groupware to Facilitate Group Interactions” (2007) underscores the value of large displays in enabling and encouraging collaboration in classrooms where handheld computers are used (Liu & Kao, 2007). While acknowledging the potential of handheld devices in one-to-one computing environments to improve classroom dynamics, the authors argue that individual classrooms based on one-to-one computing alone can limit student interaction. Liu and Kao compared three groups of students learning statistics and data- mining techniques in a think-pair-share learning activity. Think-pair-share is a four-step collaborative activity: 1. The teacher poses a question to the whole class 2. Students are given time to think about the question 3. Students discuss their thoughts with a partner 4. Each pair shares its thoughts with another pair or with the whole class In this experiment, one group used tablet PCs only, the second group used tablet PCs with network file sharing and the third group used tablet PCs with a large shared display. The researchers found that the tablet-only group showed less interaction because “the screens of handheld devices, being designed for individual-user mobile application, limited promotion of interaction among group learners” (Liu & Kao, 2007, p. 285) and “led to fragmented and ineffective communication” (Liu & Kao, 2007, p. 296). These difficulties were due to the small, individual-user format of the tablet PCs, which made it difficult for students to share information, particularly with non-adjacent partners. On the other hand, students “exhibited higher participation ratios in the environment with shared displays. Moreover, students easily viewed and compared the answers of all their partners on a shared display . . . . Therefore, in the environment involving shared displays, students demonstrated more equal participation rates than those in environments with only Tablet PCs and networks” (Liu & Kao, 2007, p. 294). Liu and Kao conclude that, because the large-format shared display allowed students to share information by simply 5
  • 7. pointing to on-screen text, figures and diagrams, “shared displays enable Interactive students to interact with one another and refer to related information naturally” Whiteboards in 1:1 (Liu & Kao, 2007, p. 295). Learning Environments In Liu and Kao’s ideal classroom, both handheld computers and shared displays have a role to play: “Handheld devices facilitate coordination and provide mobility for a new scenario of collaborative learning. Large shared displays create a workspace for student groups to cooperate and work on complex tasks” (Liu & Kao, 2007, p. 297). Wolverhampton Learning2Go The Wolverhampton Local Authority (LA) uses handhelds with interactive whiteboards and classroom-management software developed for PDAs. Wolverhampton LA’s Learning2Go project, which was awarded the Becta National ICT Best Practices award in January 2006, is the largest collaborative mobile learning project for students in the UK, and has distributed some 1,000 devices to year 6 students in 18 institutions. From the outset, the program was designed to integrate handheld computers with the existing IT infrastructure: “Handhelds were designed to be compatible, for example, with the schools’ interactive whiteboards, enabling shared viewing of teacher and student machines” (Faux et al., 2006, p. 14). The teacher can select any student’s screen and display it on the interactive whiteboard, and also redirect students’ attention by locking their computers. Students can use classroom management software to project their screens on the interactive whiteboard and lead the lesson. The result is an effective balance of teacher- and student-led learning. Finding the balance Where individual computing devices succeed as private learning spaces, interactive whiteboards excel as public learning spaces. When paired with the necessary software and wireless connections, they can make transitions between individual or small-group learning and whole-class learning smooth. Used together, interactive whiteboards and personal computing devices can enhance the classroom by defining public, semi-public and personal work space. In whole-class, small-group and individual learning, students can use PDAs or laptops to work individually or in pairs. They can then turn to the interactive whiteboard as a metaphorical public gathering place. The result is a flexible 6
  • 8. Interactive learning scenario such as that described by Andrew J. Milne in his discussion of Whiteboards learning space design for higher education – a scenario in which the net effect of in 1:1 Learning using a combination of large- and small-format interactive work surfaces “is to Environments define both personal and public interactive work surfaces and allow students to fluidly transition between them” (Milne, 2007, p. 22). Information can be input directly on the interactive whiteboard using an on- screen keyboard, finger or pen tool. The class gains a large public display and the full functionality of the interactive whiteboard computer. In “The Psychology of Learning Environments” (2006), author Ken Graetz recommends a large public screen, along with classroom management software, to manage off-task computing. “It is preferable,” he writes, “to design classrooms and classroom computing policies that allow instructors to exercise greater social control” (Graetz, 2006, section 6.7). With classroom management software, teachers can view thumbnails of student screens and instantly broadcast any student’s screen to the interactive whiteboard – methods, Graetz argues, that motivate students to use their laptops for academic purposes. The greatest benefit of using personal computing devices and interactive whiteboards together is that of improved collaboration. Liu and Kao’s research shows that using personal devices in combination with a shared display, such as an interactive whiteboard, greatly improves collaboration between students, compared to handheld use alone. Their study proposes “a design of classrooms that incorporates personal workspace and public workspace. Students use handheld devices as private workspace and work with peers on public workspace with shared displays through their handheld devices” (Liu & Kao, 2007, p. 296). Conclusion For one-to-one computing and self-directed and small-group learning, it is hard to think of a better option than personal computing devices. But classrooms still need a central site for sharing, evaluating and discussing ideas and information. And teachers still need to hold the attention of the class in order to facilitate learning. With handheld and laptop computers defining personal learning space and interactive whiteboards defining public learning space within the classroom, students and teachers have the best of both worlds. 7
  • 9. References British Educational Communications and Technology Agency (Becta) (2003). What the research says about interactive whiteboards. Retrieved October 17, 2008, from http://partners.becta.org.uk/page_documents/research/wtrs_whiteboards.pdf Department for Children, Schools, and Families (DCSF) (2007). Personalised learning. The Standards Site FAQ section. Retrieved September 4, 2007, from http://www.standards.dfes.gov.uk/personalisedlearning/faq/ Faux, F., McFarlane, A., Roche, N., & Facer, K. (2006). Handhelds: learning with handheld technologies. Bristol: Futurelab. Retrieved September 4, 2007 from http://www.futurelab.org.uk/resources/documents/handbooks/handhelds_handbo ok.pdf Graetz, K. (2006). The psychology of learning environments. In Diane G. Oblinger, Ed., Learning Spaces. Boulder, CO: 2006. 6.1–6.14. Greaves, T. W., & Hayes, J. (2008) “America’s Digital Schools 2008: The Six Trends to Watch.” Retrieved October 17, 2008 from http://www.ads2008.org/ads/index.php Liu, C.-C., & Kao, L.-C (2007). Do handheld devices facilitate face-to-face collaboration? Handheld devices with large shared display groupware to facilitate group interactions. Journal of Computer Assisted Learning (2007), 23, 285-299. Milne, A. J. (2007). Entering the Interaction Age: Implementing a future vision for campus learning spaces... today. Educause Review, January/February 2007, page 22. Perry, D. (2003). Handheld computers (PDAs) in Schools. Becta, 2003. Retrieved September 4, 2007 from http://www.becta.org.uk/page_documents/research/handhelds.pdf Somekh, B., Underwood, J., Convery, A., Dillon, G., Lewin, C., Mavers, D., Saxon, D., & Woodrow, D. (2004) Evaluation of the DfES ICT Test Bed Project: annual report 2004. Education & Social Research Institute, Manchester Metropolitan University; Division of Psychology, Nottingham Trent University. Retrieved October 17, 2004 from http://www.evaluation.icttestbed.org.uk/files/ict_test_bed_evaluation_2004.pdf Van ‘T Hooft, M., Diaz, S., & Swan, K. (2004). Examining the potential of handheld computers: Findings from the Ohio PEP project. J. Educational Computing Research. 30(4) 295-31, 2004. 8