1. BRYANT BUSTAMANTE
Cell 310-266-6108
TheBryantBustamante@Gmail.com
DIRECTOR OF PRODUCTION / CREATIVE DIRECTOR
As a passionate designer, director, and producer, I have led the teams that produced some of the highest
grossing products in the iTunes and Google Play stores. These products include two Editors’ Choice
awards and numerous Best New Game features such as: The Simpsons Tapped Out, The Sims 3,
Terraria, Need for Speed, NBA Jam, Monopoly, Chimpact 2 Family Tree and Tiger Woods PGA Tour.
I have extensive experience in creating economies in all business models including premium, paymium,
and free-to-play. I have also been heavily involved in creating product road maps and slate planning for
both EA Mobile and 505 Games.
Prior to working in the mobile space, I produced a number of successful console titles at Activision
including True Crime Streets of LA, Shrek 2, Activision Classics, and Vigilante 8.
PROFESSIONAL EXPERIENCE
505 Games / 505 Mobile Games - April 2012 – Dec 2014
Director of Development
Credits: Led the Terraria*, Knight Storm**, Drawn to Life**, Chimpact 2 Family Tree**, Cat Tap Fever (creator and
designer), Build-A-Bear Workshop: Bear Valley.
· Established the 505 Mobile Games Division in 2012
· Expertise in Premium, Paymium, Free-To-Play, Freemium economies.
· Skilled in PC, Console, iOS, Android, Amazon, Windows 8, and Windows Phone production.
· Responsible for creating, discovering, negotiating and developing game content for mobile, Steam, and console
projects.
· Member of the Worldwide Executive Studio Leadership Team and Greenlight Committee
· Managed Apple, Google, Amazon, and Microsoft relationships
· Accountable for all phases of multiple product development cycles including concept, design, marketing,
publishing, and submissions.
· Collaborated with executive and development teams to map out production schedules to strategically position
major creative, production, and launch milestones.
· Participated on a daily basis with developers, designers, analysts to build and simulate game economies for
launch and post launch projects.
· Directed day-to-day production on a number of pre-production and live titles.
· Established and maintain relations with a number of external licensors and vendors.
· Promoted collaborative production environments and foster an atmosphere of cooperation and communication.
· Provided leadership and guidance to an internal staff of producers, associate producers, analysts, marketing and
brand managers
· Championed ongoing performance and review feedback for the production staff.
· Reviewed and evaluated product concepts, designs, and developers for acquisition.
· Presented concept and project status to executive staff on a weekly basis.
· Led design / creative teams
* Apple Editors’ Choice Award Winner
** Best New Game Feature
2. BRYANT BUSTAMANTE
Cell 310-266-6108
TheBryantBustamante@Gmail.com
JAMDAT / Electronic Arts / EA Mobile (Aug 2005 – March 2012)
Senior Producer
iOS Credits: The Simpsons Tapped Out, The Sims 3 (The Sims 3, Adventures, Medieval, Ambitions), NBA Jam,
Need For Speed (Undercover, Most Wanted, Hot Pursuit) Tiger Woods PGA Tour Golf, The Simpsons Arcade,
Monopoly (Monopoly, Monopoly Here and Now, Worldwide Addition) SkateIT.
Feature Phone Credits: EA ports Fight Night Round 3, The Sims 2 Pets, Need for Speed ProStreet, The Simpsons
Minutes to Meltdown, The Simpsons Itchy and Scratchy Land, Kung Fu Panda, Need for Speed Undercover, The
Sims 2 Castaway, MySims, EA Sports NASCAR ‘07 & 09, EA Sports MLB 2008, GI Joe, Monopoly Here and Now,
Monopoly Tycoon, Monopoly Classic, Monopoly Worldwide.
· Managed day-to-day production of over twenty titles.
· Worked closely with the art, programming, QA, and game design discipline leads.
· Established, maintained and enhanced creative relationships with outside developers, internal PR, Licensing, and
Sales teams.
· Served as a liaison between designers, artists and programmers by facilitating communication and creative
exchanges.
· Participated in planning marketing strategies for products and gave input into the development of marketing
materials.
· Assisted with the creation, development and implementation of game ideas and game design documents.
· Oversaw documentation, testing and QA processes
Activision / Luxoflux, Inc. (Jan 1996 – Aug 2005)
Console Producing Credits: True Crime Streets of LA, Shrek 2, True Crime Streets of New York, Star Wars
Demolition, Vigilante 8, Vigilante 8 Second Offense, Activision Classics, Intellivision Classics, World Scariest
Police Chases
EDUCATION
University of California Los Angeles, Bachelor of Arts, English (1994)
Cambridge University, Study Abroad Program (1991)
Mentor
University of Southern California Game Pipe Lab 2011/2012
Member
Producers Guild of America, New Media Council
IGDA