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BRYANT BUSTAMANTE 
Cell 310-266-6108 
TheBryantBustamante@Gmail.com 
DIRECTOR OF PRODUCTION / CREATIVE DIRECTOR 
As a passionate designer, director, and producer, I have led the teams that produced some of the highest 
grossing products in the iTunes and Google Play stores. These products include two Editors’ Choice 
awards and numerous Best New Game features such as: The Simpsons Tapped Out, The Sims 3, 
Terraria, Need for Speed, NBA Jam, Monopoly, Chimpact 2 Family Tree and Tiger Woods PGA Tour. 
I have extensive experience in creating economies in all business models including premium, paymium, 
and free-to-play. I have also been heavily involved in creating product road maps and slate planning for 
both EA Mobile and 505 Games. 
Prior to working in the mobile space, I produced a number of successful console titles at Activision 
including True Crime Streets of LA, Shrek 2, Activision Classics, and Vigilante 8. 
PROFESSIONAL EXPERIENCE 
505 Games / 505 Mobile Games - April 2012 – Dec 2014 
Director of Development 
Credits: Led the Terraria*, Knight Storm**, Drawn to Life**, Chimpact 2 Family Tree**, Cat Tap Fever (creator and 
designer), Build-A-Bear Workshop: Bear Valley. 
· Established the 505 Mobile Games Division in 2012 
· Expertise in Premium, Paymium, Free-To-Play, Freemium economies. 
· Skilled in PC, Console, iOS, Android, Amazon, Windows 8, and Windows Phone production. 
· Responsible for creating, discovering, negotiating and developing game content for mobile, Steam, and console 
projects. 
· Member of the Worldwide Executive Studio Leadership Team and Greenlight Committee 
· Managed Apple, Google, Amazon, and Microsoft relationships 
· Accountable for all phases of multiple product development cycles including concept, design, marketing, 
publishing, and submissions. 
· Collaborated with executive and development teams to map out production schedules to strategically position 
major creative, production, and launch milestones. 
· Participated on a daily basis with developers, designers, analysts to build and simulate game economies for 
launch and post launch projects. 
· Directed day-to-day production on a number of pre-production and live titles. 
· Established and maintain relations with a number of external licensors and vendors. 
· Promoted collaborative production environments and foster an atmosphere of cooperation and communication. 
· Provided leadership and guidance to an internal staff of producers, associate producers, analysts, marketing and 
brand managers 
· Championed ongoing performance and review feedback for the production staff. 
· Reviewed and evaluated product concepts, designs, and developers for acquisition. 
· Presented concept and project status to executive staff on a weekly basis. 
· Led design / creative teams 
* Apple Editors’ Choice Award Winner 
** Best New Game Feature
BRYANT BUSTAMANTE 
Cell 310-266-6108 
TheBryantBustamante@Gmail.com 
JAMDAT / Electronic Arts / EA Mobile (Aug 2005 – March 2012) 
Senior Producer 
iOS Credits: The Simpsons Tapped Out, The Sims 3 (The Sims 3, Adventures, Medieval, Ambitions), NBA Jam, 
Need For Speed (Undercover, Most Wanted, Hot Pursuit) Tiger Woods PGA Tour Golf, The Simpsons Arcade, 
Monopoly (Monopoly, Monopoly Here and Now, Worldwide Addition) SkateIT. 
Feature Phone Credits: EA ports Fight Night Round 3, The Sims 2 Pets, Need for Speed ProStreet, The Simpsons 
Minutes to Meltdown, The Simpsons Itchy and Scratchy Land, Kung Fu Panda, Need for Speed Undercover, The 
Sims 2 Castaway, MySims, EA Sports NASCAR ‘07 & 09, EA Sports MLB 2008, GI Joe, Monopoly Here and Now, 
Monopoly Tycoon, Monopoly Classic, Monopoly Worldwide. 
· Managed day-to-day production of over twenty titles. 
· Worked closely with the art, programming, QA, and game design discipline leads. 
· Established, maintained and enhanced creative relationships with outside developers, internal PR, Licensing, and 
Sales teams. 
· Served as a liaison between designers, artists and programmers by facilitating communication and creative 
exchanges. 
· Participated in planning marketing strategies for products and gave input into the development of marketing 
materials. 
· Assisted with the creation, development and implementation of game ideas and game design documents. 
· Oversaw documentation, testing and QA processes 
Activision / Luxoflux, Inc. (Jan 1996 – Aug 2005) 
Console Producing Credits: True Crime Streets of LA, Shrek 2, True Crime Streets of New York, Star Wars 
Demolition, Vigilante 8, Vigilante 8 Second Offense, Activision Classics, Intellivision Classics, World Scariest 
Police Chases 
EDUCATION 
University of California Los Angeles, Bachelor of Arts, English (1994) 
Cambridge University, Study Abroad Program (1991) 
Mentor 
University of Southern California Game Pipe Lab 2011/2012 
Member 
Producers Guild of America, New Media Council 
IGDA

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Bryant Bustamante Resume 2014

  • 1. BRYANT BUSTAMANTE Cell 310-266-6108 TheBryantBustamante@Gmail.com DIRECTOR OF PRODUCTION / CREATIVE DIRECTOR As a passionate designer, director, and producer, I have led the teams that produced some of the highest grossing products in the iTunes and Google Play stores. These products include two Editors’ Choice awards and numerous Best New Game features such as: The Simpsons Tapped Out, The Sims 3, Terraria, Need for Speed, NBA Jam, Monopoly, Chimpact 2 Family Tree and Tiger Woods PGA Tour. I have extensive experience in creating economies in all business models including premium, paymium, and free-to-play. I have also been heavily involved in creating product road maps and slate planning for both EA Mobile and 505 Games. Prior to working in the mobile space, I produced a number of successful console titles at Activision including True Crime Streets of LA, Shrek 2, Activision Classics, and Vigilante 8. PROFESSIONAL EXPERIENCE 505 Games / 505 Mobile Games - April 2012 – Dec 2014 Director of Development Credits: Led the Terraria*, Knight Storm**, Drawn to Life**, Chimpact 2 Family Tree**, Cat Tap Fever (creator and designer), Build-A-Bear Workshop: Bear Valley. · Established the 505 Mobile Games Division in 2012 · Expertise in Premium, Paymium, Free-To-Play, Freemium economies. · Skilled in PC, Console, iOS, Android, Amazon, Windows 8, and Windows Phone production. · Responsible for creating, discovering, negotiating and developing game content for mobile, Steam, and console projects. · Member of the Worldwide Executive Studio Leadership Team and Greenlight Committee · Managed Apple, Google, Amazon, and Microsoft relationships · Accountable for all phases of multiple product development cycles including concept, design, marketing, publishing, and submissions. · Collaborated with executive and development teams to map out production schedules to strategically position major creative, production, and launch milestones. · Participated on a daily basis with developers, designers, analysts to build and simulate game economies for launch and post launch projects. · Directed day-to-day production on a number of pre-production and live titles. · Established and maintain relations with a number of external licensors and vendors. · Promoted collaborative production environments and foster an atmosphere of cooperation and communication. · Provided leadership and guidance to an internal staff of producers, associate producers, analysts, marketing and brand managers · Championed ongoing performance and review feedback for the production staff. · Reviewed and evaluated product concepts, designs, and developers for acquisition. · Presented concept and project status to executive staff on a weekly basis. · Led design / creative teams * Apple Editors’ Choice Award Winner ** Best New Game Feature
  • 2. BRYANT BUSTAMANTE Cell 310-266-6108 TheBryantBustamante@Gmail.com JAMDAT / Electronic Arts / EA Mobile (Aug 2005 – March 2012) Senior Producer iOS Credits: The Simpsons Tapped Out, The Sims 3 (The Sims 3, Adventures, Medieval, Ambitions), NBA Jam, Need For Speed (Undercover, Most Wanted, Hot Pursuit) Tiger Woods PGA Tour Golf, The Simpsons Arcade, Monopoly (Monopoly, Monopoly Here and Now, Worldwide Addition) SkateIT. Feature Phone Credits: EA ports Fight Night Round 3, The Sims 2 Pets, Need for Speed ProStreet, The Simpsons Minutes to Meltdown, The Simpsons Itchy and Scratchy Land, Kung Fu Panda, Need for Speed Undercover, The Sims 2 Castaway, MySims, EA Sports NASCAR ‘07 & 09, EA Sports MLB 2008, GI Joe, Monopoly Here and Now, Monopoly Tycoon, Monopoly Classic, Monopoly Worldwide. · Managed day-to-day production of over twenty titles. · Worked closely with the art, programming, QA, and game design discipline leads. · Established, maintained and enhanced creative relationships with outside developers, internal PR, Licensing, and Sales teams. · Served as a liaison between designers, artists and programmers by facilitating communication and creative exchanges. · Participated in planning marketing strategies for products and gave input into the development of marketing materials. · Assisted with the creation, development and implementation of game ideas and game design documents. · Oversaw documentation, testing and QA processes Activision / Luxoflux, Inc. (Jan 1996 – Aug 2005) Console Producing Credits: True Crime Streets of LA, Shrek 2, True Crime Streets of New York, Star Wars Demolition, Vigilante 8, Vigilante 8 Second Offense, Activision Classics, Intellivision Classics, World Scariest Police Chases EDUCATION University of California Los Angeles, Bachelor of Arts, English (1994) Cambridge University, Study Abroad Program (1991) Mentor University of Southern California Game Pipe Lab 2011/2012 Member Producers Guild of America, New Media Council IGDA