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Stories of the Future:  Telling Scenarios
Scenarios   Stories about futures  Event and response Creativity Roles and times Emergent practices and patterns
Who am I? NITLE senior fellow Social media mainline Future studies
Today’s plan GamifiedReality The Long Great Recession Past Peak Oil WorldBoard
Caveats are mandatory Each scenario can be intertwingled Narrative and/or complexity Not the only futures: climate change, boom time, new age of terror
I: Gamified Reality
Gaming extends throughout everyday life:…literally…practically…conceptually
Very explicitly about behavior modification
Imperial gamification
Large simulations are normal (political and mundane)
II: The Long Great Recession
Federal funding continues
Turning Japan in the 1990s
Stagnation and decline
Decay sets in, grows
Chronic popular discontent Media battles
III: Past Peak Oil
“’By 2012, surplus oil production capacity could entirely disappear, and as early as 2015, the shortfall in output could reach nearly 10 million barrels per day,’ says the report, which has a foreword by a senior commander, General James N Mattis.”
Nightmare scenario It gets worse: No full replacements Population and demand grow Costs keep growing Oil is used for: Transportation Food fertilizer Medicines Plastics
Some checks New Saudi Arabias Miracle science Global recession Climate change disasters
Shift to any alternatives
Hoarding and panics
Security state intensifies
Walled gardens proliferate
Military adventures attract
Infrastructure breaks down
IV: WorldBoard
World of sensor nets
Back to 2010
Back to 2010
NITLE http://nitle.org Techne http://blogs.nitle.org/ NITLE prediction markets game http://markets.nitle.org/ Bryan on Twitter http://twitter.com/BryanAlexander

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