The document describes a classroom activity called "The Dot Game" that aims to simulate the Salem Witch Trials. Students receive a paper with either a dot or being blank, with more students having blank papers. Those with dots must pretend they don't while blank students try to identify the dots. After five minutes, the teacher debriefs students on their strategies and experiences being accused of being a dot. Finally, a t-chart compares aspects of the game to actual events in Colonial Salem in 1692 during the witch trials.