SlideShare uma empresa Scribd logo
1 de 15
Baixar para ler offline
But where’s the market for that??!!
LongStory is a progressive and queer-
positive dating game that helps players
sandbox healthy relationships and sexuality.
The first episode was released March 7,
2014
Platforms: IOS, Android, Desktop
Audience: All ages
Downloads: 53,000
Marketing budget: $800
3	
  
THE COMPETITION
4	
  
OUR AUDIENCE
846,000 tween girls in Canada and 18 million in the US play video games
Less than 5 companies in North America make games for them
LongStory is a game that helps players
learn how to talk about and understand
their relationships, feelings, and desires.
The game provides guidance in the form of
choice options and different outcomes so
players work through emotional scenarios
and replay or experiment as much as they
want.
Example: Abby can be a great friend, maybe
even a girlfriend. But first you have to figure
out what you want.. And even then… It’s
complicated.
WHY A DATING GAME ?
EMOTIONAL HEALTH LEADS TO
HEALTHIER CHOICES
Youth are not learning what they want to know
about sexual health.
In a recent survey by Planned
Parenthood Toronto, learning
how to maintain healthy
relationships, was in the top tier
of issues young people want to
learn about.
Youth from different cultural
backgrounds and with diverse sexual
preferences have different kinds of
healthy relationships.
In a global village, a game about
love, relationships and dating
shouldn’t present a single model
because youth bring diverse
values and beliefs to the table.
FOR THE LOVE OF CONTEXT
In LongStory, characters express different
feeling and attitudes towards, intimacy, sex,
desire, sexuality and gender.
The story shows the interaction of these
beliefs without privileging one set over
another.
Example: Marcel has a really hard time
with PDA. He’s originally from Dubai and
back home kissing a girl was something
you only did in private. He’s also not so
sure how he feels about gay kids being
out, but he doesn’t want to make waves
either - he’s the new guy after all.
DESIGN STRATEGIES
Give players multiple options for
meeting their needs and expressing
boundaries
Create realistic non-
player characters with
traits that encourage
empathy.
Create a game context that is like their real
world. Include elements such as texting to
provide a realistic experience of intimacy.
Ask players to make difficult
choices, but support them so
they can do so comfortably
•  Players don’t think it’s a
health game
•  Players ask for second
episode
•  Players care about the
non-player characters
•  Players start telling us
what they want from the
story
KEY PERFORMANCE INDICATORS
Sxsw2014

Mais conteúdo relacionado

Mais procurados

Valentine Twister
Valentine TwisterValentine Twister
Valentine TwisterKen Sapp
 
Design Considerations For Rating Game
Design Considerations For Rating GameDesign Considerations For Rating Game
Design Considerations For Rating Gamejacklynl
 
Call, thomas, david
Call, thomas, davidCall, thomas, david
Call, thomas, davidktrefz
 
4. proposal (10)
4. proposal (10)4. proposal (10)
4. proposal (10)Hayden20
 
4. proposal luke
4. proposal luke4. proposal luke
4. proposal lukeluke young
 
Child engagement
Child engagementChild engagement
Child engagementramesh roy
 
De Bono thinking model & friendship
De Bono thinking model & friendshipDe Bono thinking model & friendship
De Bono thinking model & friendshipdiananguyen
 
Effective Relationship Managment
Effective Relationship ManagmentEffective Relationship Managment
Effective Relationship Managmentseema Malhotra
 
GOLD - From Missing To Millions - Bharatika Festival 2017
GOLD - From Missing To Millions - Bharatika Festival 2017GOLD - From Missing To Millions - Bharatika Festival 2017
GOLD - From Missing To Millions - Bharatika Festival 2017Eveline Irene
 
Market of Right - Children's Right Campaign
Market of Right - Children's Right CampaignMarket of Right - Children's Right Campaign
Market of Right - Children's Right CampaignEveline Irene
 
Avenues of adolescent attraction
Avenues of adolescent attractionAvenues of adolescent attraction
Avenues of adolescent attractionbchat4
 

Mais procurados (12)

Valentine Twister
Valentine TwisterValentine Twister
Valentine Twister
 
Design Considerations For Rating Game
Design Considerations For Rating GameDesign Considerations For Rating Game
Design Considerations For Rating Game
 
Call, thomas, david
Call, thomas, davidCall, thomas, david
Call, thomas, david
 
4. proposal (10)
4. proposal (10)4. proposal (10)
4. proposal (10)
 
4. proposal luke
4. proposal luke4. proposal luke
4. proposal luke
 
Child engagement
Child engagementChild engagement
Child engagement
 
De Bono thinking model & friendship
De Bono thinking model & friendshipDe Bono thinking model & friendship
De Bono thinking model & friendship
 
Effective Relationship Managment
Effective Relationship ManagmentEffective Relationship Managment
Effective Relationship Managment
 
GOLD - From Missing To Millions - Bharatika Festival 2017
GOLD - From Missing To Millions - Bharatika Festival 2017GOLD - From Missing To Millions - Bharatika Festival 2017
GOLD - From Missing To Millions - Bharatika Festival 2017
 
Market of Right - Children's Right Campaign
Market of Right - Children's Right CampaignMarket of Right - Children's Right Campaign
Market of Right - Children's Right Campaign
 
Ski high
Ski highSki high
Ski high
 
Avenues of adolescent attraction
Avenues of adolescent attractionAvenues of adolescent attraction
Avenues of adolescent attraction
 

Semelhante a Sxsw2014

Long storysynopsis
Long storysynopsisLong storysynopsis
Long storysynopsisBloomDigital
 
Game analysis - Transactional Analysis
Game analysis - Transactional AnalysisGame analysis - Transactional Analysis
Game analysis - Transactional AnalysisManu Melwin Joy
 
Games for Health - Elena Bertozzi - Sex and Sexuality in Play: The Challenges...
Games for Health - Elena Bertozzi - Sex and Sexuality in Play: The Challenges...Games for Health - Elena Bertozzi - Sex and Sexuality in Play: The Challenges...
Games for Health - Elena Bertozzi - Sex and Sexuality in Play: The Challenges...Games for Health Europe
 
Destiny bungie mutli
Destiny bungie mutliDestiny bungie mutli
Destiny bungie mutlisambrazier23
 
IKEA Play Report 2017
IKEA Play Report 2017IKEA Play Report 2017
IKEA Play Report 2017IQads
 
Rated E for Everyone: Expanding services to children with special needs
Rated E for Everyone: Expanding services to children with special needsRated E for Everyone: Expanding services to children with special needs
Rated E for Everyone: Expanding services to children with special needsAllen McGinley
 
relationships-22292.pptx
relationships-22292.pptxrelationships-22292.pptx
relationships-22292.pptxHimabindu905359
 
Youth marketing - A guide to understanding youth development phases by Dan Pa...
Youth marketing - A guide to understanding youth development phases by Dan Pa...Youth marketing - A guide to understanding youth development phases by Dan Pa...
Youth marketing - A guide to understanding youth development phases by Dan Pa...guest10a9e56
 

Semelhante a Sxsw2014 (15)

Long storysynopsis
Long storysynopsisLong storysynopsis
Long storysynopsis
 
Game analysis - Transactional Analysis
Game analysis - Transactional AnalysisGame analysis - Transactional Analysis
Game analysis - Transactional Analysis
 
4. proposal
4. proposal4. proposal
4. proposal
 
5. proposal
5. proposal5. proposal
5. proposal
 
Games for Health - Elena Bertozzi - Sex and Sexuality in Play: The Challenges...
Games for Health - Elena Bertozzi - Sex and Sexuality in Play: The Challenges...Games for Health - Elena Bertozzi - Sex and Sexuality in Play: The Challenges...
Games for Health - Elena Bertozzi - Sex and Sexuality in Play: The Challenges...
 
Destiny bungie mutli
Destiny bungie mutliDestiny bungie mutli
Destiny bungie mutli
 
IKEA Play Report 2017
IKEA Play Report 2017IKEA Play Report 2017
IKEA Play Report 2017
 
Rated E for Everyone: Expanding services to children with special needs
Rated E for Everyone: Expanding services to children with special needsRated E for Everyone: Expanding services to children with special needs
Rated E for Everyone: Expanding services to children with special needs
 
The game
The gameThe game
The game
 
relationships-22292.pptx
relationships-22292.pptxrelationships-22292.pptx
relationships-22292.pptx
 
Proposal
ProposalProposal
Proposal
 
Formal Proposal
Formal ProposalFormal Proposal
Formal Proposal
 
relationships-22292.pdf
relationships-22292.pdfrelationships-22292.pdf
relationships-22292.pdf
 
Youth marketing - A guide to understanding youth development phases by Dan Pa...
Youth marketing - A guide to understanding youth development phases by Dan Pa...Youth marketing - A guide to understanding youth development phases by Dan Pa...
Youth marketing - A guide to understanding youth development phases by Dan Pa...
 
4. proposal(3)
4. proposal(3)4. proposal(3)
4. proposal(3)
 

Sxsw2014

  • 1. But where’s the market for that??!!
  • 2. LongStory is a progressive and queer- positive dating game that helps players sandbox healthy relationships and sexuality. The first episode was released March 7, 2014 Platforms: IOS, Android, Desktop Audience: All ages Downloads: 53,000 Marketing budget: $800
  • 4. 4   OUR AUDIENCE 846,000 tween girls in Canada and 18 million in the US play video games Less than 5 companies in North America make games for them
  • 5. LongStory is a game that helps players learn how to talk about and understand their relationships, feelings, and desires. The game provides guidance in the form of choice options and different outcomes so players work through emotional scenarios and replay or experiment as much as they want. Example: Abby can be a great friend, maybe even a girlfriend. But first you have to figure out what you want.. And even then… It’s complicated. WHY A DATING GAME ?
  • 6. EMOTIONAL HEALTH LEADS TO HEALTHIER CHOICES Youth are not learning what they want to know about sexual health. In a recent survey by Planned Parenthood Toronto, learning how to maintain healthy relationships, was in the top tier of issues young people want to learn about.
  • 7. Youth from different cultural backgrounds and with diverse sexual preferences have different kinds of healthy relationships. In a global village, a game about love, relationships and dating shouldn’t present a single model because youth bring diverse values and beliefs to the table. FOR THE LOVE OF CONTEXT
  • 8. In LongStory, characters express different feeling and attitudes towards, intimacy, sex, desire, sexuality and gender. The story shows the interaction of these beliefs without privileging one set over another. Example: Marcel has a really hard time with PDA. He’s originally from Dubai and back home kissing a girl was something you only did in private. He’s also not so sure how he feels about gay kids being out, but he doesn’t want to make waves either - he’s the new guy after all.
  • 10. Give players multiple options for meeting their needs and expressing boundaries
  • 11. Create realistic non- player characters with traits that encourage empathy.
  • 12. Create a game context that is like their real world. Include elements such as texting to provide a realistic experience of intimacy.
  • 13. Ask players to make difficult choices, but support them so they can do so comfortably
  • 14. •  Players don’t think it’s a health game •  Players ask for second episode •  Players care about the non-player characters •  Players start telling us what they want from the story KEY PERFORMANCE INDICATORS