This document discusses using the virtual world Second Life to teach literature by allowing students to experience literary settings and characters in an interactive way. Some key points: 1) Traditional online literature courses face challenges like lacking engaging discussions and visual elements, while Second Life allows students to virtually visit places from books. 2) Students learn better by doing and creating, and Second Life enables them to stage plays, build locations, and interact with characters. 3) Examples of successful Second Life literature projects include virtual recreations of Grendel's lair and locations from Chaucer's Canterbury Tales that bring stories to life.