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Task 1
Handheld Consoles
Console
PS Vita

NVidia Shield

Nintendo 3DS XL

Specs

Comparison

- CPU – ARM Cortex A9 core (4
core) 800MHz – 1GHz
-GPU – SGX543MP4+, 33
million polygons
-RAM 512MB
-Stereo speakers, built in
microphone
- 960 x 544 resolution, screen
is 5 inches wide diagonally
-No internal storage media and
PS vita card is not included. You
have to pay more if you want to
store things on your device.
-Battery life 3-5 hours
- Front and rear 0.3MP cameras
-Digital only backwards
compatibility
-7.17 inches wide
-PS Vita OS
-Screen resolution 1280 x 720,
screen is 5 inches wide
- Internal storage 16GB
-Stereo speakers with built in
microphone
-Rechargeable Li-polymer
battery
-CPU – NVIDIA Tegra 4 Quad
Core Mobile Processor with
2GB or RAM
-GPU - 72 GeForce graphics
cores(24 vertex shaders + 48
pixel shaders )
-OS – Android 4.2.1
- 4 – 5 hours of battery life
playing top games but up to 10
hours playing android titles.
- 3D Display
- 800 x 240 Resolution on top
screen and 320x240 on bottom
screen
- Uses SD card as portable
memory
- Stereo Speakers, built in

This is the second most
powerful of the three. It can
easily play console-quality
games, plus it has the internet
and apps such as facebook,
aswell as music and video
features.
However, despite having the
best looking games, it can be
argued that these games are
not as good as Nintendos
games for the 3DS. It can also
be very expensive as it does not
come with any storage, so you
will have to buy a memory card
for it too.

This handheld beats all others
hardware wise. It can play
console-quality games faster
than the PS vita and it also
supports a 1280x720 LCD, so
will make games look even
better. The majority of games
on the android store are also
cheap.
Due to it being the most
powerful, it is also the most
expensive of the three. It is also
targeted to more casual gamers
as there are tons of games on
the google play store for use on
the system.

This console is the least
powerful of the three. Its major
advantage is that it has two
screens and the top screen,
which is the main viewing
screen, supports glasses-less
3D.
microphone
- Screen size – 4.88 inches
- ARM11 dual core 268Mhz CPU
- Digital media professionals
pica 200 single core 15.3 million
polygons – GPU
-RAM 128MB
- 2GB internal storage + 2GB SD
card for external storage.
- Battery life 3-5 hours
-Front and rear 0.3MP cameras
- Full support towards
backwards compatibility
-5.3 inches wide
-3DS OS

However, it cannot produce
graphics as good as the other
consoles but it is said that it has
the best games due to
Nintendo having many popular
franchises such as Zelda or
Mario. This can be debateable
however as most games
designed for the 3DS are said to
be designed for children whilst
games on the Vita or Shield
have a range between all ages.
Consoles
Feature
GPU

Xbox One
853 MHz AMD
Radeon GCN
architecture

Wii U
550 MHz AMD
Radeon Latte GPU

Play Station 4
Semi-Custom
AMD Radeon
GPU

CPU

Custom 1.75 GHz
AMD 8 Core APU

1.24 GHz Tri-core
IBM PowerPC
Espresso

Semi-Custom 8core AMD x86-64
CPU

RAM

8GB DDR3 ( 5GB is
available for
games)

2GB DDR3

8GB GDDR5

Video Display

4K, 1080p and
720p resolution

HDMI supports
480p – 4K

Audio

7.1 Surround sound

480p – 1080p
from console
158ppi from
gamepad
5.1 Linear PCM,
analogue stereo

Software Kernel

Xbox OS, Windows
custom Kernel

Wii U OS

Orbis OS

Power Supply

Fan assisted PSU

100 – 240 V AC
Power supply unit
DC12V 3.7A

Fan assisted PSU

Storage Media

500 GB internal
hard drive
Allows USBs

8GB for basic set
and 32GB for
deluxe

500 GB internal
Hard Drive
Allows USBs

Comparison

The Second most
powerful, beaten
by the PS4 which is
a bit more
powerful. Both the
Xbox One and PS4
have a lot of similar
hardware though
such as 500 GB of
memory and the
video display.

The Wii U is the
least powerful of
the three. It is
focused more
towards family
games, therefore
does not need top
graphics, but it is
strongly beaten by
the others in
power.

The PS4 is said to
be the most
powerful, but
only slightly
compared to the
Xbox One. The
PS4 uses a much
better ram than
the Xbox one and
Wii U. Most other
elements are the
same except the
GPU and CPU
which have been
semi-custom built
for the PS4

7.1 Surround
sound
Task 2

Item

Piece of
Hardware/Tech

Price
Why
(Roughly)

RAM

8 GB DDR3-1600

£70

CPU

AMD FX-8120

£111.80

GPU

AMD Radeon R7 260X

£139

Video display

TV

Sound/audio

Startech 7.1 Channel PCI
digital surround sound card
24

£50 – 500
This is an
external cost
and I will not
include it in
the total cost
for the
console.
£30

Internal storage

WD AV-GP 250GB Internal
hard drive

£20

I would like the console to have a
lot of RAM so that the player can
perform multiple actions such as
playing a game whilst having a
movie or video playing on the side
of the screen. I would also like
games to be able to run faster by
allowing a lot of RAM storage
space for the games to use, so that
it doesn’t get clogged an slow the
games down.
This CPU is quite good and is not
over the top in terms of power. I
also need a quick CPU so that
processes can be carried out
quicker and the player will have to
wait less and experience no
stuttering in games.
This GPU Is able to perform at
1080p, which is good as I want the
graphics to be able to reach high
standards, but the price tag can be
quite expensive.
1080p – 720p would be the best
resolutions I would like my console
to work at

I believe 7.1 surround sound it
best for the console as sound is
great for immersion in games and
should be at its best.
I believe that 250GB is reasonable
and quite large as I have never
taken up that much space on my
Xbox 360 I have had for 5+ years.
This is the standard storage space,
but I think it would be best if we
could add a second option with a
500GB however that might be too
expensive.
Portable
storage media

Custom USB memory sticks
can be bought and they will
be able to store 30 GB

£16

Power supply

Fan assisted PSU

£10

Connectivity

Wifi adapter included
inside machine

£5

Software Kernel

Custom kernel

I believe that 30 GB is enough for a
memory stick to hold. It could hold
a lot of information and if you are
using a memory stick, most of the
time you never really use the full
amount of space especially if yours
has 30GB of it.
A fan assisted PSU is best as I do
not want it to over heat
Wifi is a must for consoles and
devices nowadays, so a built in wifi
connector should be added so
users can browse the internet, you
tube or stream videos.
The kernel I would use would have
to be a custom made one. I would
make it to be similar to the Xbox
ones kernel in the sense that it
uses tiles to display programs.
Estimated Total = £408.80
This price tag can be expensive
but it would be roughly in the
middle of the PS4 and Xbox ones
prices.
Task 3

Item
RAM

CPU

Description

Uses in game
technology

Random Access Memory is the most known
form of computer memory. This type of
memory can be accessed randomly by the user
without touching any preceding bytes, so say a
user wanted to open a certain byte of memory
( For example a word document ) on their
system, RAM allows them to do that and open
or use any other programs whilst keeping any
other programs open if the user needs them to
be. There are 2 main different types of RAM,
DRAM and SRAM
DRAM – Dynamic Random access memory is
the most common and needs to be refreshed
thousands of times per second. This means
that the data in the RAM needs to be refreshed
so that it doesn’t contain old data of programs
that the user is not using any more for
example.
SRAM – Static random access memory does
not need to be refreshed which makes it
faster, but is more expensive.

Carrying on from the RAM
description box, this means
that if you are a games
designer and are currently
making a game, it is vital to
make sure you have a lot of
RAM as this enables you to
keep a range of programs
open at the same time. I have
2 x 4096MB RAMs, which
means I am able to use a lot of
programs fluently and
efficiently, but if you had 1GB
of RAM in total and were
creating game models in one
program, rendering them in
another and adding them to a
3D world in another, your
computer might struggle at
performing all these tasks as
the programs might need to
use too much memory.

They can come with different sizes of memory
to, such as 8MB, an you will usually need to
install 2 in your system, so you would get a
total of 16MB from 2 RAMs. The size of the
RAM is important however because take the
8MB RAM for example, 8MB means that
approximately 8 million bytes of memory can
be used by programs from that RAM.
The Central Processing Unit can be referred to
the ‘main brain’ of the computer as the
majority of calculations and decisions are
made here. It sits in the mother board and all
other programs or hard ware components
must go through the CPU before they can
function. When a function, piece of data or
program is called, the CPU pulls it from the
RAM in order to process it. It reads any
instructions it finds and sends it back to the
RAM. Then the ‘system bus’ is carried out
where the CPU uses the instructions to
transport data or calculations around the
system to where they are needed. The CPU is
then tasked to guide the data as it flows
through the system and then the CPU makes
sure that at every ‘stop’, the right piece of data

All gaming computers usually
have top end CPUs as well as
GPUs and RAM. They require
such an expensive CPU as they
need the computer to be able
to process and transport data
or functions as fast as it
possibly can so in games, the
game will move as quick as
possible, having a high FPS and
reducing any stuttering whilst
improving game loading times
and overall speed. Also, for
game developers, a top CPU
enables them to be able to use
programs quicker, load them
much faster and perform
GPU

Video
display/output

leaves at the right area and every piece of data
gets where it needs to be in the correct order.
The images on a screen are made up of
millions of very small pixels, and a part of the
computer much dictate and calculate what
colour these pixels should be to show the
images on-screen. It needs the Graphics
Processing Unit to ‘translate’ binary data (
‘1001011’ for example) and turn it into a
picture on the screen for us to see.The GPU is
known as the main brain of the card it sits on,
the graphics card. A better GPU means better
graphics as usually they are more powerful and
faster. On the graphics card, a RAM is also
present usually as the GPU will need a place to
store any just-made data as it builds the image.
When the CPU sends information to the GPU
telling it that an image needs to be made, the
GPU decides how to use the pixels on the
screen to construct the image. It uses binary
data that is received by the CPU and translates
it into a colour, before placing it on the right
pixel. Once created, the GPU sends the info to
the monitor for display to the user.
LCD – Liquid Crystal display is a flat panel,
electronic visual display that use light
modulating properties of these ‘liquid crystals’,
meaning they are used to light up the screen.
TFT-LCD is the most common and advanced
type of display and is usually given the
nickname ‘flatscreen’ due to its common
appearance. LCD technology is now used in the
vast majority of TVs, monitors or phone
screens that are manufactured and uses the
following items to display any images:

actions such as rendering
much quicker.
Graphics cards are very
important when it comes to
gaming. Without one, you
couldn’t play any games at all
as there is nothing to process
the pixels and create images.
The GPU is used to create
images out of pixels. The
better the GPU, the more
powerful and faster it is at
creating these images,
therefore, in game elements
such as buildings can be
constructed faster and full
textures and materials will
appear much quicker in the
game world.

Monitors are used in game
technology to display the
game world for example or
programs to make it. Without
a monitor, you would see
nothing, therefore could not
be able to make or play games.
In game development, TFT-LCD
monitors are used most
commonly as they are more
advanced that CRT monitors.
CRT monitors were said to
cause eye strain too which will
not help developers. Monitors
use the information given from
the GPU to display the images
the GPU has created to the
viewer or user.
http://en.wikipedia.org/wiki/Liquidcrystal_display
Monochrome – This is a type of Cathode Ray
Tube display that is very old and only used
nowadays in cash register systems mainly. Old
monitors used a green phosphor screen to turn
any text on them into a green colour. The
background colour was usually black, but
phosphor screens could also be red or blue.
Each monochrome monitor could only have
one. Non colour CRTs had white text.

Sound/audio

Colour monitor –There are two colour displays
which are the CRT and LCD versions. CRT
monitors are big and blocky, whilst LCDs are
thin and have less flickering. LCD monitors
consume less power and take up less space, so
became more popular than CRTs.
The sound from a computer is produced in the
sound card and the card can make 3d audio for
games or surround sound play back for DVDs.
It can also be used to capture sound. In the
past, computers without sound cards could

Sound is used in game tech to
create immersion. 3D games
such as Grand Theft Auto 5 will
need a lot of sounds to be
created to simulate a real city.
Storage media

Power supply

Software
kernel

only produce a beep. This is why many retro
games create these beeping noises as this
could only be achieved at that time. Sounds
and computer data are different, so sounds are
‘analogue’ which means they are made of
waves that can travel through matter.
Computers are ‘digital’ though, so
communicate to other parts using impulses
representing 1 or no impulse which means 0. A
sound card translates between a computers
digital info and the outside world’s analogue
information. ADC (Analogue to Digital) and
DAC (Digital to Analogue) converters are used
here. The DAC converter is used to translate
and convert the digital code created into
analogue. ADC is uses to turn analogue sounds
recorded from external sources into digital
codes for the computer to read
A storage media can be an internal or external
component of a computer. The most common
types of storage media are internal and
external hard drives. An internal hard drive
should come with every computer and is the
computers main storage device, where all its
data is stored. On mid-high end PCs, there can
be a varying number of hard drives each with
varying capacities. For example, I have 2
internal hard drives in my pc, one can store
250GB whilst the other can store Almost 2 TB
(Terra bytes). An external hard drive is the
same as an internal, except it is on the exterior
of the machine and must be plugged into the
PC. There are also USB and disc forms of
storage media which are portable.
The power supply, of course, supplies the PC
with power so that you are able to use it. It
converts Alternating current AC to direct
current which in needed by the PC.

This is the main operating system of the PC.
The most common one is Windows, but MAC
OS is also used too, just not as much.
The kernel is a computer program that
manages input or output requests from
software and converts them into data
processing instructions for the CPU and other
hardware components. The kernel connects
applications to the CPU, memory and other

The sound card will have to be
used in an Xbox for example,
to turn the digital code from
the game into the appropriate
analogue sound when needed.

Storage media is used in game
technology to actually store
the game, for example, if it has
been downloaded from Steam.
This is usually stored on a hard
drive as games can be quite
large in size nowadays. They
can also be used to store
creations made in modelling
software for example. Another
thing people do is use USB
sticks to transport data from
the office to home, so they can
continue any work at their
own home.
This is used in gaming
technology to power the PCs
and the power supply might
need to be larger and deliver a
higher wattage in order to
deliver enough power to high
end PCs.
Many people use Windows as
they believe it is the best
kernel so far, however, people
have their opinions and many
believe that other kernels such
as MAC and Linux are better.
These kernels will help with
game technology as some
might be able to connect
applications to specific devices
HCI

LAN

GPRS

WAP

Cache

devices as the user, for instance, might want to
open word and save a document. The kernel
will connect the Word application to the
memory in order to save it.
Human computer interaction is the planning,
design and uses of the interaction between
humans and computers, and to what extent
are or are not created for successful
interaction with the users. This is where user
friendliness comes in and HCI seemed to be
ignored for a while, but is now stepping in.
Take windows 8 for example. In windows 7,
they kept the OS pretty much the same as it
have always been, but in Windows 8 they have
added a tiles feature where all programs are
displayed on tiles and it is believed that this
makes navigating and finding easier and more
likeable by humans when they interact with it.
Microsoft wanted to make it more user
friendly.
Local Area Network gives a networking
capability to all computers within close
proximity of each other. They are used in
schools so each computer can be connected
and on the same network. Here, you can easily
share files with other users in the same
building instead of having to send them via
email or USBs.

General packet radio service is a service for
phones in which enables users to send
information and receive it across a telephone
network anywhere in the world. This means I
could send a friend some important data if, for
example, we are working for the same
company.
Wireless application protocol is a web browser
application that is present in mobile devices
that use the protocol and it allows users to
access information on these devices
The Cache transparently stores data for that
processes in the future can be finished faster.
Its like making a batch of cakes, but only
needing 5, so the cache keeps the others in a
safe place until you need the cakes again. It
also works on the internet where it saves your

faster, meaning saving
creations for example could be
quicker and easier on some.
In game technology, some OS
might not be very user friendly
and if you are stuck with one
you don’t like, it might make
development of a game much
harder as finding applications
might be a pain.

LAN could be used to test
games by creating a ‘LAN
party’. In a game studio, a LAN
would be important if you
added a multiplayer aspect to
the game as you would be able
to test your product FULLY
before selling it to the public.
Also, the studio could easily
share its files. For example, if
one user saves a sound to the
network, every other user can
access it easily from their
computer
This could be used to allow
game developers to receive
information or items built
from somebody far away.

It is used on mobile phones to
allow users to look up
information about games and
they can even download them
Cache can be used in gaming
technology to save certain
preferences for example. The
cache can store information
like Field of view or store login
details.
MCP

2D vs 3D
Graphics

Subscription
TV

ETV

API

Interpreted
programming
languages for
games
Compiled
programming
languages
Objectorientated
programming
Scripting
languages for
games

email addresses when signing in to sites, so
that you do not need to type them out every
time you come back.
Media communications program is a program
which educates other about different type’s
media and is the process of human
communication.
2D graphics were mainly used in the past and
consist of the game being played on a flat
screen. This could be used to create board
games or platformers like Super Mario and
pieces or characters could only move up,
down, left, right or diagonally.
3D graphics allow real world movement in first
or third person games and the player is able to
move around a full 3D world if one is made. 3D
graphics are said to look more realistic if that’s
what the game wants to achieve and examples
of games that use it are Fallout 3 and The
Legend of Zelda: The Wind Waker
This is where people would pay to have even
more TV channels. A lot of people pay monthly
for extended TV services such as Sky+ where
you get lots more channels with more
interesting content.
Enhanced TV is where a TV can not only just be
used to watch TV programs, but look at up to
date news, browse the internet, play games
and more. These smart TVs are becoming more
common and can do far more than regular TVs
Application Programming interface specifies
how software components interact and work
with each other. They are also tools for
building software apps. A good API makes it
easier to develop a program by providing all
the building blocks and tools.
This language executes instructions directly
without compiling a program into machine
language instructions
This programming language requires a
compiler program to turn source code into an
executable machine language binary program.
This language is used to also define the types
of operations that can be applied to the data
structure, as well as defining the data type of a
structure.
A scripting language is a high level language
that is interpreted by another program at
runtime rather than being compiled. C++,

The games designers could be
taught how to use certain
programs or elements on a
computer
Some games companies prefer
2D graphics to 3D, and other
companies prefer it vice versa.
It mainly depends on the
games you are trying to make
and which one suits it best,
and I believe both 2D and 3D
games are great.

A subscription TV services
could be used for TV games
that users can play on their
TVs. The people could pay a
monthly fee for tons of free
games.
Games developers could
create games for ETV users to
play.

This could be used to make
special soft wares which could
either advertise the game in
development or help it

This language allows for
platform independence such
as javas byte code.
Usually, when compiled, this
type is quicker than most.
People say that this type of
programming language is
easier to use and is more
structured.
This is great for games as it
allows many things to be
coded such as random events.
ALGOL and Cobra are all scripting languages

This is vital for games as not a
lot would be able to be added
without scripting.

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Assignmenttttt

  • 1. Task 1 Handheld Consoles Console PS Vita NVidia Shield Nintendo 3DS XL Specs Comparison - CPU – ARM Cortex A9 core (4 core) 800MHz – 1GHz -GPU – SGX543MP4+, 33 million polygons -RAM 512MB -Stereo speakers, built in microphone - 960 x 544 resolution, screen is 5 inches wide diagonally -No internal storage media and PS vita card is not included. You have to pay more if you want to store things on your device. -Battery life 3-5 hours - Front and rear 0.3MP cameras -Digital only backwards compatibility -7.17 inches wide -PS Vita OS -Screen resolution 1280 x 720, screen is 5 inches wide - Internal storage 16GB -Stereo speakers with built in microphone -Rechargeable Li-polymer battery -CPU – NVIDIA Tegra 4 Quad Core Mobile Processor with 2GB or RAM -GPU - 72 GeForce graphics cores(24 vertex shaders + 48 pixel shaders ) -OS – Android 4.2.1 - 4 – 5 hours of battery life playing top games but up to 10 hours playing android titles. - 3D Display - 800 x 240 Resolution on top screen and 320x240 on bottom screen - Uses SD card as portable memory - Stereo Speakers, built in This is the second most powerful of the three. It can easily play console-quality games, plus it has the internet and apps such as facebook, aswell as music and video features. However, despite having the best looking games, it can be argued that these games are not as good as Nintendos games for the 3DS. It can also be very expensive as it does not come with any storage, so you will have to buy a memory card for it too. This handheld beats all others hardware wise. It can play console-quality games faster than the PS vita and it also supports a 1280x720 LCD, so will make games look even better. The majority of games on the android store are also cheap. Due to it being the most powerful, it is also the most expensive of the three. It is also targeted to more casual gamers as there are tons of games on the google play store for use on the system. This console is the least powerful of the three. Its major advantage is that it has two screens and the top screen, which is the main viewing screen, supports glasses-less 3D.
  • 2. microphone - Screen size – 4.88 inches - ARM11 dual core 268Mhz CPU - Digital media professionals pica 200 single core 15.3 million polygons – GPU -RAM 128MB - 2GB internal storage + 2GB SD card for external storage. - Battery life 3-5 hours -Front and rear 0.3MP cameras - Full support towards backwards compatibility -5.3 inches wide -3DS OS However, it cannot produce graphics as good as the other consoles but it is said that it has the best games due to Nintendo having many popular franchises such as Zelda or Mario. This can be debateable however as most games designed for the 3DS are said to be designed for children whilst games on the Vita or Shield have a range between all ages.
  • 3. Consoles Feature GPU Xbox One 853 MHz AMD Radeon GCN architecture Wii U 550 MHz AMD Radeon Latte GPU Play Station 4 Semi-Custom AMD Radeon GPU CPU Custom 1.75 GHz AMD 8 Core APU 1.24 GHz Tri-core IBM PowerPC Espresso Semi-Custom 8core AMD x86-64 CPU RAM 8GB DDR3 ( 5GB is available for games) 2GB DDR3 8GB GDDR5 Video Display 4K, 1080p and 720p resolution HDMI supports 480p – 4K Audio 7.1 Surround sound 480p – 1080p from console 158ppi from gamepad 5.1 Linear PCM, analogue stereo Software Kernel Xbox OS, Windows custom Kernel Wii U OS Orbis OS Power Supply Fan assisted PSU 100 – 240 V AC Power supply unit DC12V 3.7A Fan assisted PSU Storage Media 500 GB internal hard drive Allows USBs 8GB for basic set and 32GB for deluxe 500 GB internal Hard Drive Allows USBs Comparison The Second most powerful, beaten by the PS4 which is a bit more powerful. Both the Xbox One and PS4 have a lot of similar hardware though such as 500 GB of memory and the video display. The Wii U is the least powerful of the three. It is focused more towards family games, therefore does not need top graphics, but it is strongly beaten by the others in power. The PS4 is said to be the most powerful, but only slightly compared to the Xbox One. The PS4 uses a much better ram than the Xbox one and Wii U. Most other elements are the same except the GPU and CPU which have been semi-custom built for the PS4 7.1 Surround sound
  • 4. Task 2 Item Piece of Hardware/Tech Price Why (Roughly) RAM 8 GB DDR3-1600 £70 CPU AMD FX-8120 £111.80 GPU AMD Radeon R7 260X £139 Video display TV Sound/audio Startech 7.1 Channel PCI digital surround sound card 24 £50 – 500 This is an external cost and I will not include it in the total cost for the console. £30 Internal storage WD AV-GP 250GB Internal hard drive £20 I would like the console to have a lot of RAM so that the player can perform multiple actions such as playing a game whilst having a movie or video playing on the side of the screen. I would also like games to be able to run faster by allowing a lot of RAM storage space for the games to use, so that it doesn’t get clogged an slow the games down. This CPU is quite good and is not over the top in terms of power. I also need a quick CPU so that processes can be carried out quicker and the player will have to wait less and experience no stuttering in games. This GPU Is able to perform at 1080p, which is good as I want the graphics to be able to reach high standards, but the price tag can be quite expensive. 1080p – 720p would be the best resolutions I would like my console to work at I believe 7.1 surround sound it best for the console as sound is great for immersion in games and should be at its best. I believe that 250GB is reasonable and quite large as I have never taken up that much space on my Xbox 360 I have had for 5+ years. This is the standard storage space, but I think it would be best if we could add a second option with a 500GB however that might be too expensive.
  • 5. Portable storage media Custom USB memory sticks can be bought and they will be able to store 30 GB £16 Power supply Fan assisted PSU £10 Connectivity Wifi adapter included inside machine £5 Software Kernel Custom kernel I believe that 30 GB is enough for a memory stick to hold. It could hold a lot of information and if you are using a memory stick, most of the time you never really use the full amount of space especially if yours has 30GB of it. A fan assisted PSU is best as I do not want it to over heat Wifi is a must for consoles and devices nowadays, so a built in wifi connector should be added so users can browse the internet, you tube or stream videos. The kernel I would use would have to be a custom made one. I would make it to be similar to the Xbox ones kernel in the sense that it uses tiles to display programs. Estimated Total = £408.80 This price tag can be expensive but it would be roughly in the middle of the PS4 and Xbox ones prices.
  • 6. Task 3 Item RAM CPU Description Uses in game technology Random Access Memory is the most known form of computer memory. This type of memory can be accessed randomly by the user without touching any preceding bytes, so say a user wanted to open a certain byte of memory ( For example a word document ) on their system, RAM allows them to do that and open or use any other programs whilst keeping any other programs open if the user needs them to be. There are 2 main different types of RAM, DRAM and SRAM DRAM – Dynamic Random access memory is the most common and needs to be refreshed thousands of times per second. This means that the data in the RAM needs to be refreshed so that it doesn’t contain old data of programs that the user is not using any more for example. SRAM – Static random access memory does not need to be refreshed which makes it faster, but is more expensive. Carrying on from the RAM description box, this means that if you are a games designer and are currently making a game, it is vital to make sure you have a lot of RAM as this enables you to keep a range of programs open at the same time. I have 2 x 4096MB RAMs, which means I am able to use a lot of programs fluently and efficiently, but if you had 1GB of RAM in total and were creating game models in one program, rendering them in another and adding them to a 3D world in another, your computer might struggle at performing all these tasks as the programs might need to use too much memory. They can come with different sizes of memory to, such as 8MB, an you will usually need to install 2 in your system, so you would get a total of 16MB from 2 RAMs. The size of the RAM is important however because take the 8MB RAM for example, 8MB means that approximately 8 million bytes of memory can be used by programs from that RAM. The Central Processing Unit can be referred to the ‘main brain’ of the computer as the majority of calculations and decisions are made here. It sits in the mother board and all other programs or hard ware components must go through the CPU before they can function. When a function, piece of data or program is called, the CPU pulls it from the RAM in order to process it. It reads any instructions it finds and sends it back to the RAM. Then the ‘system bus’ is carried out where the CPU uses the instructions to transport data or calculations around the system to where they are needed. The CPU is then tasked to guide the data as it flows through the system and then the CPU makes sure that at every ‘stop’, the right piece of data All gaming computers usually have top end CPUs as well as GPUs and RAM. They require such an expensive CPU as they need the computer to be able to process and transport data or functions as fast as it possibly can so in games, the game will move as quick as possible, having a high FPS and reducing any stuttering whilst improving game loading times and overall speed. Also, for game developers, a top CPU enables them to be able to use programs quicker, load them much faster and perform
  • 7. GPU Video display/output leaves at the right area and every piece of data gets where it needs to be in the correct order. The images on a screen are made up of millions of very small pixels, and a part of the computer much dictate and calculate what colour these pixels should be to show the images on-screen. It needs the Graphics Processing Unit to ‘translate’ binary data ( ‘1001011’ for example) and turn it into a picture on the screen for us to see.The GPU is known as the main brain of the card it sits on, the graphics card. A better GPU means better graphics as usually they are more powerful and faster. On the graphics card, a RAM is also present usually as the GPU will need a place to store any just-made data as it builds the image. When the CPU sends information to the GPU telling it that an image needs to be made, the GPU decides how to use the pixels on the screen to construct the image. It uses binary data that is received by the CPU and translates it into a colour, before placing it on the right pixel. Once created, the GPU sends the info to the monitor for display to the user. LCD – Liquid Crystal display is a flat panel, electronic visual display that use light modulating properties of these ‘liquid crystals’, meaning they are used to light up the screen. TFT-LCD is the most common and advanced type of display and is usually given the nickname ‘flatscreen’ due to its common appearance. LCD technology is now used in the vast majority of TVs, monitors or phone screens that are manufactured and uses the following items to display any images: actions such as rendering much quicker. Graphics cards are very important when it comes to gaming. Without one, you couldn’t play any games at all as there is nothing to process the pixels and create images. The GPU is used to create images out of pixels. The better the GPU, the more powerful and faster it is at creating these images, therefore, in game elements such as buildings can be constructed faster and full textures and materials will appear much quicker in the game world. Monitors are used in game technology to display the game world for example or programs to make it. Without a monitor, you would see nothing, therefore could not be able to make or play games. In game development, TFT-LCD monitors are used most commonly as they are more advanced that CRT monitors. CRT monitors were said to cause eye strain too which will not help developers. Monitors use the information given from the GPU to display the images the GPU has created to the viewer or user.
  • 8. http://en.wikipedia.org/wiki/Liquidcrystal_display Monochrome – This is a type of Cathode Ray Tube display that is very old and only used nowadays in cash register systems mainly. Old monitors used a green phosphor screen to turn any text on them into a green colour. The background colour was usually black, but phosphor screens could also be red or blue. Each monochrome monitor could only have one. Non colour CRTs had white text. Sound/audio Colour monitor –There are two colour displays which are the CRT and LCD versions. CRT monitors are big and blocky, whilst LCDs are thin and have less flickering. LCD monitors consume less power and take up less space, so became more popular than CRTs. The sound from a computer is produced in the sound card and the card can make 3d audio for games or surround sound play back for DVDs. It can also be used to capture sound. In the past, computers without sound cards could Sound is used in game tech to create immersion. 3D games such as Grand Theft Auto 5 will need a lot of sounds to be created to simulate a real city.
  • 9. Storage media Power supply Software kernel only produce a beep. This is why many retro games create these beeping noises as this could only be achieved at that time. Sounds and computer data are different, so sounds are ‘analogue’ which means they are made of waves that can travel through matter. Computers are ‘digital’ though, so communicate to other parts using impulses representing 1 or no impulse which means 0. A sound card translates between a computers digital info and the outside world’s analogue information. ADC (Analogue to Digital) and DAC (Digital to Analogue) converters are used here. The DAC converter is used to translate and convert the digital code created into analogue. ADC is uses to turn analogue sounds recorded from external sources into digital codes for the computer to read A storage media can be an internal or external component of a computer. The most common types of storage media are internal and external hard drives. An internal hard drive should come with every computer and is the computers main storage device, where all its data is stored. On mid-high end PCs, there can be a varying number of hard drives each with varying capacities. For example, I have 2 internal hard drives in my pc, one can store 250GB whilst the other can store Almost 2 TB (Terra bytes). An external hard drive is the same as an internal, except it is on the exterior of the machine and must be plugged into the PC. There are also USB and disc forms of storage media which are portable. The power supply, of course, supplies the PC with power so that you are able to use it. It converts Alternating current AC to direct current which in needed by the PC. This is the main operating system of the PC. The most common one is Windows, but MAC OS is also used too, just not as much. The kernel is a computer program that manages input or output requests from software and converts them into data processing instructions for the CPU and other hardware components. The kernel connects applications to the CPU, memory and other The sound card will have to be used in an Xbox for example, to turn the digital code from the game into the appropriate analogue sound when needed. Storage media is used in game technology to actually store the game, for example, if it has been downloaded from Steam. This is usually stored on a hard drive as games can be quite large in size nowadays. They can also be used to store creations made in modelling software for example. Another thing people do is use USB sticks to transport data from the office to home, so they can continue any work at their own home. This is used in gaming technology to power the PCs and the power supply might need to be larger and deliver a higher wattage in order to deliver enough power to high end PCs. Many people use Windows as they believe it is the best kernel so far, however, people have their opinions and many believe that other kernels such as MAC and Linux are better. These kernels will help with game technology as some might be able to connect applications to specific devices
  • 10. HCI LAN GPRS WAP Cache devices as the user, for instance, might want to open word and save a document. The kernel will connect the Word application to the memory in order to save it. Human computer interaction is the planning, design and uses of the interaction between humans and computers, and to what extent are or are not created for successful interaction with the users. This is where user friendliness comes in and HCI seemed to be ignored for a while, but is now stepping in. Take windows 8 for example. In windows 7, they kept the OS pretty much the same as it have always been, but in Windows 8 they have added a tiles feature where all programs are displayed on tiles and it is believed that this makes navigating and finding easier and more likeable by humans when they interact with it. Microsoft wanted to make it more user friendly. Local Area Network gives a networking capability to all computers within close proximity of each other. They are used in schools so each computer can be connected and on the same network. Here, you can easily share files with other users in the same building instead of having to send them via email or USBs. General packet radio service is a service for phones in which enables users to send information and receive it across a telephone network anywhere in the world. This means I could send a friend some important data if, for example, we are working for the same company. Wireless application protocol is a web browser application that is present in mobile devices that use the protocol and it allows users to access information on these devices The Cache transparently stores data for that processes in the future can be finished faster. Its like making a batch of cakes, but only needing 5, so the cache keeps the others in a safe place until you need the cakes again. It also works on the internet where it saves your faster, meaning saving creations for example could be quicker and easier on some. In game technology, some OS might not be very user friendly and if you are stuck with one you don’t like, it might make development of a game much harder as finding applications might be a pain. LAN could be used to test games by creating a ‘LAN party’. In a game studio, a LAN would be important if you added a multiplayer aspect to the game as you would be able to test your product FULLY before selling it to the public. Also, the studio could easily share its files. For example, if one user saves a sound to the network, every other user can access it easily from their computer This could be used to allow game developers to receive information or items built from somebody far away. It is used on mobile phones to allow users to look up information about games and they can even download them Cache can be used in gaming technology to save certain preferences for example. The cache can store information like Field of view or store login details.
  • 11. MCP 2D vs 3D Graphics Subscription TV ETV API Interpreted programming languages for games Compiled programming languages Objectorientated programming Scripting languages for games email addresses when signing in to sites, so that you do not need to type them out every time you come back. Media communications program is a program which educates other about different type’s media and is the process of human communication. 2D graphics were mainly used in the past and consist of the game being played on a flat screen. This could be used to create board games or platformers like Super Mario and pieces or characters could only move up, down, left, right or diagonally. 3D graphics allow real world movement in first or third person games and the player is able to move around a full 3D world if one is made. 3D graphics are said to look more realistic if that’s what the game wants to achieve and examples of games that use it are Fallout 3 and The Legend of Zelda: The Wind Waker This is where people would pay to have even more TV channels. A lot of people pay monthly for extended TV services such as Sky+ where you get lots more channels with more interesting content. Enhanced TV is where a TV can not only just be used to watch TV programs, but look at up to date news, browse the internet, play games and more. These smart TVs are becoming more common and can do far more than regular TVs Application Programming interface specifies how software components interact and work with each other. They are also tools for building software apps. A good API makes it easier to develop a program by providing all the building blocks and tools. This language executes instructions directly without compiling a program into machine language instructions This programming language requires a compiler program to turn source code into an executable machine language binary program. This language is used to also define the types of operations that can be applied to the data structure, as well as defining the data type of a structure. A scripting language is a high level language that is interpreted by another program at runtime rather than being compiled. C++, The games designers could be taught how to use certain programs or elements on a computer Some games companies prefer 2D graphics to 3D, and other companies prefer it vice versa. It mainly depends on the games you are trying to make and which one suits it best, and I believe both 2D and 3D games are great. A subscription TV services could be used for TV games that users can play on their TVs. The people could pay a monthly fee for tons of free games. Games developers could create games for ETV users to play. This could be used to make special soft wares which could either advertise the game in development or help it This language allows for platform independence such as javas byte code. Usually, when compiled, this type is quicker than most. People say that this type of programming language is easier to use and is more structured. This is great for games as it allows many things to be coded such as random events.
  • 12. ALGOL and Cobra are all scripting languages This is vital for games as not a lot would be able to be added without scripting.