The document discusses using games as a branding and marketing tool. It outlines five ways to position a concept through games: being realistic, remarkable, relevant, righteous, and building relationships. Context is important when developing concepts. Games can be used as a marketing tool through virtual products, influencing price, new distribution places, training staff, and promoting organizations through product placement, in-game ads, branded content, adapted games, and advergames. More information can be found through the speaker's book, blog, business website, and Twitter account.
5. Content
1. What’s positioning all about?
2. Why consider context when developing concepts?
3. How can we use games as a marketing tool?
4. Where can I find more information?
This presentation is available at Slideshare and on my blog
donderdag 24 november 2011
7. 1/4: What’s positioning?
1.Be Real (istic) & SMART
• Your first game will not be Call of Duty 5
• State your goal, audience and concept
• Envision what you want to achieve within 3 years
• Define what you should do in your first year to achieve your goals
• Plan and Execute accordingly
donderdag 24 november 2011
8. 1/4: What’s positioning?
1.Be Real (istic) & SMART
• Your first game will not be Call of Duty 5
• State your goal, audience and concept
• Envision what you want to achieve within 3 years
• Define what you should do in your first year to achieve your goals
• Plan and Execute accordingly
donderdag 24 november 2011
9. 1/4: What’s positioning?
2.Be (and remain) Remarkable
• Do what you LOVE
• Know your competition and competing concepts
• Do things differently than your competition
• Stand OUT in the crowd, don’t copy others successes
• Excell in ONE thing (visuals, sound, interface, platform, reliable,...)
donderdag 24 november 2011
10. 1/4: What’s positioning?
3.Remain Relevant
• Be in touch with your target audience
• Blog about what you’re doing (check www.gamingandbranding.com)
• Beta-test with your audience
• Iterate, retest with them, adjust, etc. until 100% satisfaction
• After release: STAY IN TOUCH!
donderdag 24 november 2011
11. 1/4: What’s positioning?
4.Behave Righteously
• Never go for the quick buck ($)
• Brands and products become successful because of passion
• Money will come after proven success
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12. 1/4: What’s positioning?
5.Build Relationships
• Consumers build your brand, marketing just reenforces it
• Build your network with relevant contacts
• Keep your relationships involved and up to date of what you do
• Use your Blog, Link it to Linkedin using Twitter, visit events, drink
coffee, have beers, swap business cards...
donderdag 24 november 2011
13. 1/4: What’s positioning?
Starting from the objective, the target group and the brand essence
(or challenge) you can start to develop a remarkable, relevant and
distinguished concept
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16. 2/4: What’s in a game?
Peaks of Frustration create Epic Experiences
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17. 3/4: How can We?
Lack of time forces me to show just a few examples
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18. 3/4: How can We?
1. Product
2. Price
3. Place
4. Personnel (staff)
5. Promotion
1. Product placement
2. In-game advertising
3. Branded content
4. Visually adapted game
5. Advergame
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19. 3/4: How can We?
1/5: Virtual (in-game) Product use
donderdag 24 november 2011
20. 3/4: How can We?
1/5: Virtual (in-game) Product use
donderdag 24 november 2011
21. 3/4: How can We?
1/5: Virtual (in-game) Product use
donderdag 24 november 2011
22. 3/4: How can We?
1/5: Virtual (in-game) Product use
donderdag 24 november 2011
23. 3/4: How can We?
2/5: A game that influences the Price (and builds up a CRM dBase)
Objective: increase store traffic
Target: young minded consumers
Essence: being comfortable during uncomfortable situations
donderdag 24 november 2011
24. 3/4: How can We?
2/5: Define the Brand Essence in a tag cloud
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donderdag 24 november 2011
25. 2/3: How can We? Price (and builds up a CRM
2/5: A game that influences the Price (and builds up a CRM dBase)
H./$1'!:#$.&' G.2'(377&'
>9+' 4.31/+,'
0$83+'' -.++/&' ?937/%6'
-#+,9.'/+':;..<'' >3&;/#+'
4/5.&%67.'
!"#$%&'' 0+1.$2.3$' =#B5#$%387.'
D3$E.&''
F3+:.' ()*$+'(#$,'' =#7#$597''
@#9+,'
!2.1/&;' A/+1.1'
F#2+'%#' =#+&9B.$'
.3$%;'
C883'
donderdag 24 november 2011
26. 3/4: How can We?
2/5: Play a game like Pong for Discount
donderdag 24 november 2011
27. 3/4: How can We?
2/5: Make it work?
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=+/;(8+;& !"#$%& 1)*+&2,3&
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donderdag 24 november 2011
32. 3/4: How can We?
3/5: New distribution Places
donderdag 24 november 2011
33. 3/4: How can We?
3/5: New distribution Places
donderdag 24 november 2011
34. 3/4: How can We?
3/5: New distribution Places
donderdag 24 november 2011
35. 3/4: How can We?
4/5: Games to train Staff (Personnel)
Objective: learn new brand values and way to work
Target: all bank employees (retail)
Essence: learn how to profile consumers quicker and build trust
donderdag 24 november 2011
36. 2/3: How can We?
4/5: Games to train Staff (Personnel)
donderdag 24 november 2011
37. 3/4: How can We?
4/5: Games to train Staff (Personnel)
donderdag 24 november 2011
38. 3/4: How can We?
4/5: Games to train Staff (Personnel)
donderdag 24 november 2011
39. 3/4: How can We?
5/5: Games to Promote your organization or brand (Gamevertising)
1. Product placement
donderdag 24 november 2011
40. 3/4: How can We?
5/5: Games to Promote your organization or brand (Gamevertising)
1. Product placement
donderdag 24 november 2011
41. 3/4: How can We?
5/5: Games to Promote your organization or brand (Gamevertising)
1. Product placement
donderdag 24 november 2011
42. 3/4: How can We?
5/5: Games to Promote your organization or brand (Gamevertising)
1. Product placement
donderdag 24 november 2011
43. 3/4: How can We?
5/5: Games to Promote your organization or brand (Gamevertising)
2. In-game advertising
donderdag 24 november 2011
44. 3/4: How can We?
5/5: Games to Promote your organization or brand (Gamevertising)
2. In-game advertising
donderdag 24 november 2011
45. 3/4: How can We?
5/5: Games to Promote your organization or brand (Gamevertising)
3. Branded content
donderdag 24 november 2011
47. 3/4: How can We?
5/5: Games to Promote your organization or brand (Gamevertising)
4. Visually adapted games
donderdag 24 november 2011
48. 3/4: How can We?
5/5: Games to Promote your organization or brand (Gamevertising)
5. Advergame
Just pay attention to advertising... ;-)
donderdag 24 november 2011
49. 4/4: Where = More Info?
Book: www.brandnewplayground.com
Blog: www.gamingandbranding.com
Bizz: www.brandnewgame.nl
Twitter: @BartHufen
Slideshare: BartHufen
donderdag 24 november 2011
50. Game over?
Did you like it?
donderdag 24 november 2011
51. Game over?
Book: www.brandnewplayground.com
Blog: www.gamingandbranding.com
Bizz: www.brandnewgame.nl
Twitter: @BartHufen
donderdag 24 november 2011
52. PLAY CONSULT
CONCEPT ING
donderdag 24 november 2011