1. Discussing OER reuse
Anna Comas-Quinn & Tita Beaven
Department of Languages, The Open University
Eurocall CMC and Teacher Education Workshop
Bologna, 29-30 March 2012
3. The Open Educational Resources
Movement
“…the world’s knowledge is a public good…”
Smith & Casserly, 2006
• Inspired by the Open Source software
movement
• 2001-2 MIT starts its OpenCourseWare
initiative
• 2002 Term OER coined by UNESCO
• 2006 OpenLearn - The Open University
• and many others
4. Definitions
• Open Educational Resources (OER) are “materials
used to support education that may be freely
accessed, reused, modified and shared by anyone”
(Downes, 2011).
• Open Educational Practices (OEP) “support the
production, use and reuse of high quality OER
through institutional policies, which promote
innovative pedagogical models, and respect and
empower learners as co-producers on their
lifelong learning path.” (ICDE, 2011).
5. What are OER?
• Digital Resources (big and little OER)
• Openly available for reuse and repurposing
• Creator indicates that they are for public use
and reuse through a Creative Commons
license or similar
6. • To get over the copyright problem
• Enable the 4Rs:
Reuse – make exact copies
Revise – make adaptations
Redistribute – share copies
Remix – combinations / mashups
8. When you want to reuse resources…
What is important in terms of
– Quality
– Technology
– Motivation to reuse
A couple of ideas for each…
9. Sorting game from Chris Pegler, National Teaching Fellow, The Open University
http://www.slideshare.net/orioleproject/chris-pegler-reusable-card-game
10. Card game instructions
• BLUE cards = Motivation (what makes you
reuse or prevents you from)
• GREY cards = Technology (how it may affect
(re)use)
• PINK cards = Quality (how it affects (re)use
decisions)
11. And when you create for sharing…
…do you take these key things into account?
…how?