8. investigating haptic technology for more intuitive way of working on computer for Designers and Applied Artists Barrier to creativity: Complex non-intuitive CAD interface Mouse: 2 DOF (degrees of freedom) - Up/Down, Left/ Right Potential solution: haptic (force-feedback) device: 6 DoF, plus stereovision and co-location
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10. A coherent digital modeling system combining haptics 6 degrees of freedom stereovision co-location offers best immersive intuitive environment for 3D working practice Result of empirical and pragmatic, iterative and user-centered studies Results from Tacitus Research Project.
11. Digital models by 4 designers – Hazel White, David Poston, Anne Finlay and Adam Paxon
12. Cost barrier of Haptics Research devices: £12K plus OMNI (right): £1K plus Falcon (below): £200 Falcon: mass produced for Games market. Pro: Robust. Con: only 3 degrees of freedom – i.e. no rotation
14. Cloud9 : non complex interface and test pieces for 3D printing www.anarkikangels.co.uk
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Notas do Editor
Background to Anarkik3D and dev. of Cloud9
My background
Outcomes from initial Research fellowship work: Rapid prototyping/3D printing: Information, better CAD, best practice Examples of different materials from different systems for different purposes Completed piece: coffee table Tacitus project
Tacitus To survey research and current practice regarding: Design processes, creativity and manual skills in the applied arts Multi-sensory applications in the applied arts.
Identification of user groups and their needs. Identification of dextrous skills within these user groups. In his essay ‘Craft and the Turing Test for Practical Thinking’, Peter Dormer stated that Craft relies on tacit knowledge which is acquired through experience and is the knowledge that enables you to do things as distinct from talking or writing about them. . It is knowledge that has become embedded to the extent that it defies articulation. Polanyi expressed it as ‘ knowing more than we can tell’. It underpins skill and I see a link to intuition. The most common medium for transfer is via social contact in the form of observation and imitation. Tacit knowledge underlies and is complimentary to focal knowledge. Focal knowledge is about the object or task that is in focus whereas t.k. is used to handle or improve the task being undertaken. As skill develops, perceptions shift such that the tools become an extension of the self and perception can be directed towards the task in hand.
Model Function : presentation, functional, physical behavior, discussion- stimulating, and shape models Clockwise from top left Presentation: Susan Kerr, ECA graduate (Jewellery 2002) Shape: Mark Kennedy ECA graduate (Architecture 2002) Functional: Stephen Millford, ECA graduate (Architecture 2002) Physical behavior: Thomas Knott, ECA 4th yr. (Furniture Discussion stimulating: Yoriko Mitsuhashi, ECA graduate (Jewellery 2002)
Psychophysical aspects of design, manipulation and human computer interaction in virtual spaces. Development of appropriate human computer interfaces to support the use of these skills within a haptic virtual space. Evolution of novel techniques within this new virtual medium. Haptic, stereo, audio and virtual environment technologies.
Haptics as a market set for rapid growth Novint investing heavily in haptics $9m in March 2007 Novint’s Falcon haptic device (3DoF) priced $200 launched June 2007 in US initially Sensable’s OMNI (6DoF) priced £1800 Novint’s new Falcon haptic device aimed at games market and mass produced.
Through empirical and pragmatic, iterative and user-centered studies of 3D working practice, the proposition is that a coherent digital modeling system (combining haptics, 6 degrees of freedom , stereovision and co-location) , offers the best immersive environment for 3D working practice and a more intuitive mode of working.
Dissemination of project findings to the applied arts community