2. Technologies to Watch Emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. Horizon Report: 2009 K-12 Edition The New Media Consortium The Consortium for School Networking (CoSN) Projects timeline for entry of technology into the mainstream One year Two – Three Years Four – Five Years
3. Collaborative EnvironmentsOne Year or Less Virtual Workplaces – integrated media - 2D and 3D LMS – Moodle, Blackboard, Sakai Social Networking Platforms – Ning, PageFlakes 3D Virtual Worlds – Active Worlds, Second Life, HiFives
4. Online Communication Tools One Year or Less Desktop Videoconferencing – Skype, Oovoo Instant Messaging Services - Meebo Microblogging Platforms – Twitter, Plurk, Edmodo
5. MobilesTwo – Three Years Mobile Devices – phones, multi-touch displays, Internet access Applications – games, reference materials, music, Google Earth Built-in Features – microphone, camera, GPS
6. Cloud ComputingTwo – Three Years Networked computers Distributed Processing Power Hosting and Sharing - Flickr, Google, YouTube Applications - Splashup, JayCut Creating & Presenting - Prezi, Vuvox, SlideShare, SlideRocket
7. Smart ObjectsFour – Five Years Link the virtual world and the real world Everyday life – point-of-sale purchases, passport tracking, inventory management, identification Objects relate to their environment and to each other – Violet’s Mir:ror, Siftables
8. The Personal WebFour – Five Years Developing and Organizing Online Content Tools for tagging, aggregating, updating, and tracking Customizable widgets and resources Policy decisions, inadequate infrastructure, and limited student access
9. Key TrendsThe Next Five Years Technology affects how we work, collaborate, communicate and succeed. Technology provides with the means for empowering students. The web is an increasingly personal experience. Learning environments are changing. The value of innovation and creativity is increasing.