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Store Layout and Design
      Chapter 13
Goals for Chapter 13
Goals for Chapter 13
   Discuss two Primary
    objectives of store layout
    and design
Goals for Chapter 13
   Discuss two Primary
    objectives of store layout
    and design
   Discuss Steps in Planning
    the Store Layout
Goals for Chapter 13
   Discuss two Primary
    objectives of store layout
    and design
   Discuss Steps in Planning
    the Store Layout
   Discuss Fixtures,
    Merchandise Presentation
    and Psychological Impact
Goals for Chapter 13
   Discuss two Primary
    objectives of store layout
    and design
   Discuss Steps in Planning
    the Store Layout
   Discuss Fixtures,
    Merchandise Presentation
    and Psychological Impact
   Discuss Sensory
    Communication of a Store
    to its customers
Objectives of Store Environment
Objectives of Store Environment
               Store Image
Objectives of Store Environment
               Store Image
                 Overall Perception
                 the Consumer has
                 of the Store’s
                 Environment
Objectives of Store Environment
               Store Image
                 Overall Perception
                 the Consumer has
                 of the Store’s
                 Environment
Objectives of Store Environment
               Store Image
                 Overall Perception
                 the Consumer has
                 of the Store’s
                 Environment
               Space Productivity
Objectives of Store Environment
               Store Image
                 Overall Perception
                 the Consumer has
                 of the Store’s
                 Environment
               Space Productivity
                 How effectively the
                 retailer uses its
                 space to generate
                 sales (and profits)
Exhibit 13.1

                           Elements That Compose the Store
                                     Environment
                  Visual
                                                               Store Planning
               Communications
                                                              Space Allocation
       Retail Identity
                                                              Layout
       Graphics
                                                              Circulation
       POS Signage
                                               Store Image
                                                   and
                                               Productivity


                   Store Design                                      Merchandising

       Exterior Design                                        Fixture Selection
       Ambiance                                               Merchandise Presentation
       Lighting                                                  Visual Merchandising
     Retailing, 3rd Edition, Dunne and Lusch                   Copyright © 1999 by Harcourt Brace & Company
                                                               All rights reserved.
Store Planning - Allocating Space
Store Planning - Allocating Space
   Non - Selling Space
Store Planning - Allocating Space
   Non - Selling Space
     Back Room
Store Planning - Allocating Space
   Non - Selling Space
     Back Room
     Offices and Functional
      Space
Store Planning - Allocating Space
   Non - Selling Space
     Back Room
     Offices and Functional
      Space
     Aisles, Service Areas
Store Planning - Allocating Space




   Selling Space
Store Planning - Allocating Space




   Selling Space
       Floor Space
Store Planning - Allocating Space




   Selling Space
       Floor Space
       Fixtures
Store Planning - Allocating Space




   Selling Space
     Floor Space
     Fixtures
     Walls
Store Planning - Allocating Space




   Selling Space
     Floor Space
     Fixtures
     Walls
     End Caps
Store Planning - Allocating Space




   Selling Space
     Floor Space
     Fixtures
     Walls
     End Caps
     Checkouts
Store Planning - Allocating Space
   Non - Selling Space
     Back Room
     Offices and Functional
      Space
     Aisles, Service Areas
   Selling Space
     Floor Space
     Fixtures
     Walls
     End Caps
     Checkouts
Store Planning - Circulation Pattern
Store Planning - Circulation Pattern
 Free Flow Layout -
 Fixtures and
 Merchandise are
 grouped in Free-flowing
 patterns on the sales
 floor
Store Planning - Circulation Pattern
 Free Flow Layout -
 Fixtures and
 Merchandise are
 grouped in Free-flowing
 patterns on the sales
 floor
Store Planning - Circulation Pattern
 Grid Layout - Counters and Fixtures are placed
 in long rows or “runs” usually at right angles,
 throughout the store
Store Planning - Circulation Pattern
 Grid Layout - Counters and Fixtures are placed
 in long rows or “runs” usually at right angles,
 throughout the store
Store Planning - Circulation Pattern
 Loop Layout - The major customer aisle begins
 at the entrance, loops through the store and returns
 customer to the front of the store
Store Planning - Circulation Pattern
 Loop Layout - The major customer aisle begins
 at the entrance, loops through the store and returns
 customer to the front of the store
Store Planning - Circulation Pattern

                     Spine Layout - The
                     major customer aisle
                     runs from the front to
                     the back of the store,
                     with merchandise
                     departments branching
                     off to the the back side
                     walls
Store Planning - Circulation Pattern

                     Spine Layout - The
                     major customer aisle
                     runs from the front to
                     the back of the store,
                     with merchandise
                     departments branching
                     off to the the back side
                     walls
A d v a n t a g e s a n d Dis a d v a n t a g e s o f
                         Fr e e Flo w a n d Gr id La y o u t s

                                                                        Fr e e Flo w

                                   Adv ant ages

        1Allow c for b sin
        .     ane row g
          an w de gfrely
            d an rin e

        2. I nre dimu p rc s
              c ase p lse u hase

        3. Visu ap e
               al p al

        4 F le ility
         . xib

Retailing, 3rd Edition, Dunne and Lusch                     Copyright © 1999 by Harcourt Brace & Company
                                                            All rights reserved.
A d v a n t a g e s a n d Dis a d v a n t a g e s o f
                         Fr e e Flo w a n d Gr id La y o u t s
                                                                        Fr e e Flo w

                     Di s adv ant ages
                1 Loite gec rag d
                .     rin nou e
                2. P ossib c fu
                         le on sion
                3. Wasteof floor sp e
                                   ac
                4C
                . ost
                5. Diffic ltyof c an g
                         u       le in



Retailing, 3rd Edition, Dunne and Lusch                     Copyright © 1999 by Harcourt Brace & Company
                                                            All rights reserved.
A d v a n t a g e s a n d Dis a d v a n t a g e s o f
                         Fr e e Flo w a n d Gr id La y o u t s
                                                                              Gr id

                      Adv ant ages
        1 Lowc
        .     ost
        2. C stomr fam
            u e iliarity
        3. Me han e osu
            rc dise xp re
        4 Easeof c an g
         .        le in
        5. Simlifie seurity
              p d c
        6. P ossib of se rv e
                 ility lf-se ic

Retailing, 3rd Edition, Dunne and Lusch                     Copyright © 1999 by Harcourt Brace & Company
                                                            All rights reserved.
A d v a n t a g e s a n d Dis a d v a n t a g e s o f
                         Fr e e Flo w a n d Gr id La y o u t s
                                                                              Gr id

                 Di s adv ant ages

         1 P lainan u in re g
         .         d n te stin

         2. Lim db sin
               ite row g

         3. Stimlationof ru d
                u          she
            shop in bhav
                p g e ior

         4 Lim dc ativ in
          . ite re ity
           deor
             c
Retailing, 3rd Edition, Dunne and Lusch                     Copyright © 1999 by Harcourt Brace & Company
                                                            All rights reserved.
Fixture Types
Fixture Types

        On-shelf vs. On
        Floor
Fixture Types

        On-shelf vs. On
        Floor
        Gondola - Common
        for Hardlines
Fixture Types

        On-shelf vs. On
        Floor
        Gondola - Common
        for Hardlines
        Racks - Common for
        Softlines
Fixture Types

        On-shelf vs. On
        Floor
        Gondola - Common
        for Hardlines
        Racks - Common for
        Softlines
        Wall Fixtures
Fixture Types

        On-shelf vs. On
        Floor
        Gondola - Common
        for Hardlines
        Racks - Common for
        Softlines
        Wall Fixtures
        End Caps
Fixture Types

        On-shelf vs. On
        Floor
        Gondola - Common
        for Hardlines
        Racks - Common for
        Softlines
        Wall Fixtures
        End Caps
        Checkout Fixtures
Merchandise Presentation Planning
Merchandise Presentation Planning
Six Basic methods
Merchandise Presentation Planning
Six Basic methods
  Shelving
Merchandise Presentation Planning
Six Basic methods
  Shelving
  Hanging
Merchandise Presentation Planning
Six Basic methods
  Shelving
  Hanging
  Pegging
Merchandise Presentation Planning
Six Basic methods
  Shelving
  Hanging
  Pegging
  Folding
Merchandise Presentation Planning
Six Basic methods
  Shelving
  Hanging
  Pegging
  Folding
  Stacking
Merchandise Presentation Planning
Six Basic methods
  Shelving
  Hanging
  Pegging
  Folding
  Stacking
  Dumping
Key Psychological Factors
Key Psychological Factors

             Value / Fashion Image -
             presentation of product
             influences image customer has
             regarding that product
Key Psychological Factors

             Value / Fashion Image -
             presentation of product
             influences image customer has
             regarding that product
             Angles and Sightlines -
             Customers view product at 45
             degree angle and at eye level.
             Where a product is placed on
             shelves influences sales
Key Psychological Factors

 45 degree          Value / Fashion Image -
 angle sightlines   presentation of product
                    influences image customer has
                    regarding that product
                    Angles and Sightlines -
                    Customers view product at 45
                    degree angle and at eye level.
                    Where a product is placed on
                    shelves influences sales
Key Psychological Factors

 45 degree          Value / Fashion Image -
 angle sightlines   presentation of product
                    influences image customer has
                    regarding that product
                    Angles and Sightlines -
                    Customers view product at 45
                    degree angle and at eye level.
                    Where a product is placed on
                    shelves influences sales
                    Vertical Color Blocking -
                    Display product in vertical
                    bands of color
Examples of Visual Merchandising


         “Visual Merchandising”, the art of attracting
patrons with visual cues, is central to a retailer’s
ability to generate sales. Visual Merchandising got
its start at the turn of the century, when department
stores began using theatrical set design and lighting
to create exotic displays. Today, the way the
departments are arranged, the location of the
escalators, the lighting--all are carefully planned to
earn the store more sales per square foot.
Examples of Visual Merchandising
  Here’s sampling of the techniques stores use to
  generate those sales:
                                          Get’m coming and
                                          going. Escalators are
                                          a focal point of many
                                          stores. That makes
                                          them ideal locations
                                          for promotional signs
                                          and for impulse items
                                          like perfume.




Retailing, 3rd Edition, Dunne and Lusch   Copyright © 1999 by Harcourt Brace & Company
                                          All rights reserved.
Examples of Visual Merchandising




                                          Lead them to temptation.
                                          Department-store design
                                          incorporates a gauntlet of
                                          goodies to stimulate impulse
                                          buys. Cosmetics, a store’s
                                          most profitable department,
                                          should always be at the main
                                          entrance to the store.
Retailing, 3rd Edition, Dunne and Lusch       Copyright © 1999 by Harcourt Brace & Company
                                              All rights reserved.
Examples of Visual Merchandising




                                          Its all in the display. When an
                                          item, such as a watch or a scarf,
                                          is displayed in a glass case, it
                                          implies luxury. An item in a glass
                                          case with a lot of space around it
                                          implies real luxury.

Retailing, 3rd Edition, Dunne and Lusch                  Copyright © 1999 by Harcourt Brace & Company
                                                         All rights reserved.
Examples of Visual Merchandising

                                “Bazaar? Behavior”. Even “high fashion”
                                stores aren’t above using the “dumping”
                                method to display gloves, leather goods,
                                scarves, and other small items the same
                                way bargain stores do. These bins have a
                                way of suggesting a “good buy.”




Retailing, 3rd Edition, Dunne and Lusch              Copyright © 1999 by Harcourt Brace & Company
                                                     All rights reserved.
Examples of Visual Merchandising




                                          Color is king.
                                          Retailers believe
                                          consumers are more
                                          apt to buy clothes that
                                          appear in full size and
                                          color assortments.
Retailing, 3rd Edition, Dunne and Lusch   Copyright © 1999 by Harcourt Brace & Company
                                          All rights reserved.
Examples of Visual Merchandising




                                          Suggestion positioning. Once the
                                          customer has already purchased
                                          one item, it’s easier to sell an
                                          additional item. Thus apparel
                                          retailers strategically place
                                          impulse buys like hair bows and
                                          costume jewelry by the cashier
                                          the same way supermarket
                                          checkouts display candy and
                                          magazines.
Retailing, 3rd Edition, Dunne and Lusch             Copyright © 1999 by Harcourt Brace & Company
                                                    All rights reserved.
Total Sensory Communication
Total Sensory Communication
Sight - discussed
previously
Total Sensory Communication
Sight - discussed
previously
Sound - What background
music is playing?
Total Sensory Communication
Sight - discussed
previously
Sound - What background
music is playing?
Smell - Potpourri, tobacco,
stale food, fish. Major
influence on buying
emotions.
Total Sensory Communication
Sight - discussed
previously
Sound - What background
music is playing?
Smell - Potpourri, tobacco,
stale food, fish. Major
influence on buying
emotions.
Total Sensory Communication
Sight - discussed
previously
Sound - What background
music is playing?
Smell - Potpourri, tobacco,
stale food, fish. Major
influence on buying
emotions.
Touch - Is product open to
consumer to feel texture?
Total Sensory Communication
Sight - discussed
previously
Sound - What background
music is playing?
Smell - Potpourri, tobacco,
stale food, fish. Major
influence on buying
emotions.
Touch - Is product open to
consumer to feel texture?
Taste - Free samples of
new products at
Supermarkets
Summary
Summary
The store itself it’s the
most meaningful
communication
between the retailer and
the customer
Summary
The store itself it’s the
most meaningful
communication
between the retailer and
the customer
The store environment
must:
Summary
The store itself it’s the
most meaningful
communication
between the retailer and
the customer
The store environment
must:
   Create an Image
Summary
The store itself it’s the
most meaningful
communication
between the retailer and
the customer
The store environment
must:
   Create an Image
   Increase Productivity

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Store layout 1

  • 1. Store Layout and Design Chapter 13
  • 3. Goals for Chapter 13  Discuss two Primary objectives of store layout and design
  • 4. Goals for Chapter 13  Discuss two Primary objectives of store layout and design  Discuss Steps in Planning the Store Layout
  • 5. Goals for Chapter 13  Discuss two Primary objectives of store layout and design  Discuss Steps in Planning the Store Layout  Discuss Fixtures, Merchandise Presentation and Psychological Impact
  • 6. Goals for Chapter 13  Discuss two Primary objectives of store layout and design  Discuss Steps in Planning the Store Layout  Discuss Fixtures, Merchandise Presentation and Psychological Impact  Discuss Sensory Communication of a Store to its customers
  • 7. Objectives of Store Environment
  • 8. Objectives of Store Environment Store Image
  • 9. Objectives of Store Environment Store Image Overall Perception the Consumer has of the Store’s Environment
  • 10. Objectives of Store Environment Store Image Overall Perception the Consumer has of the Store’s Environment
  • 11. Objectives of Store Environment Store Image Overall Perception the Consumer has of the Store’s Environment Space Productivity
  • 12. Objectives of Store Environment Store Image Overall Perception the Consumer has of the Store’s Environment Space Productivity How effectively the retailer uses its space to generate sales (and profits)
  • 13. Exhibit 13.1 Elements That Compose the Store Environment Visual Store Planning Communications Space Allocation Retail Identity Layout Graphics Circulation POS Signage Store Image and Productivity Store Design Merchandising Exterior Design Fixture Selection Ambiance Merchandise Presentation Lighting Visual Merchandising Retailing, 3rd Edition, Dunne and Lusch Copyright © 1999 by Harcourt Brace & Company All rights reserved.
  • 14. Store Planning - Allocating Space
  • 15. Store Planning - Allocating Space  Non - Selling Space
  • 16. Store Planning - Allocating Space  Non - Selling Space  Back Room
  • 17. Store Planning - Allocating Space  Non - Selling Space  Back Room  Offices and Functional Space
  • 18. Store Planning - Allocating Space  Non - Selling Space  Back Room  Offices and Functional Space  Aisles, Service Areas
  • 19. Store Planning - Allocating Space  Selling Space
  • 20. Store Planning - Allocating Space  Selling Space  Floor Space
  • 21. Store Planning - Allocating Space  Selling Space  Floor Space  Fixtures
  • 22. Store Planning - Allocating Space  Selling Space  Floor Space  Fixtures  Walls
  • 23. Store Planning - Allocating Space  Selling Space  Floor Space  Fixtures  Walls  End Caps
  • 24. Store Planning - Allocating Space  Selling Space  Floor Space  Fixtures  Walls  End Caps  Checkouts
  • 25. Store Planning - Allocating Space  Non - Selling Space  Back Room  Offices and Functional Space  Aisles, Service Areas  Selling Space  Floor Space  Fixtures  Walls  End Caps  Checkouts
  • 26. Store Planning - Circulation Pattern
  • 27. Store Planning - Circulation Pattern Free Flow Layout - Fixtures and Merchandise are grouped in Free-flowing patterns on the sales floor
  • 28. Store Planning - Circulation Pattern Free Flow Layout - Fixtures and Merchandise are grouped in Free-flowing patterns on the sales floor
  • 29. Store Planning - Circulation Pattern Grid Layout - Counters and Fixtures are placed in long rows or “runs” usually at right angles, throughout the store
  • 30. Store Planning - Circulation Pattern Grid Layout - Counters and Fixtures are placed in long rows or “runs” usually at right angles, throughout the store
  • 31. Store Planning - Circulation Pattern Loop Layout - The major customer aisle begins at the entrance, loops through the store and returns customer to the front of the store
  • 32. Store Planning - Circulation Pattern Loop Layout - The major customer aisle begins at the entrance, loops through the store and returns customer to the front of the store
  • 33. Store Planning - Circulation Pattern Spine Layout - The major customer aisle runs from the front to the back of the store, with merchandise departments branching off to the the back side walls
  • 34. Store Planning - Circulation Pattern Spine Layout - The major customer aisle runs from the front to the back of the store, with merchandise departments branching off to the the back side walls
  • 35. A d v a n t a g e s a n d Dis a d v a n t a g e s o f Fr e e Flo w a n d Gr id La y o u t s Fr e e Flo w Adv ant ages 1Allow c for b sin . ane row g an w de gfrely d an rin e 2. I nre dimu p rc s c ase p lse u hase 3. Visu ap e al p al 4 F le ility . xib Retailing, 3rd Edition, Dunne and Lusch Copyright © 1999 by Harcourt Brace & Company All rights reserved.
  • 36. A d v a n t a g e s a n d Dis a d v a n t a g e s o f Fr e e Flo w a n d Gr id La y o u t s Fr e e Flo w Di s adv ant ages 1 Loite gec rag d . rin nou e 2. P ossib c fu le on sion 3. Wasteof floor sp e ac 4C . ost 5. Diffic ltyof c an g u le in Retailing, 3rd Edition, Dunne and Lusch Copyright © 1999 by Harcourt Brace & Company All rights reserved.
  • 37. A d v a n t a g e s a n d Dis a d v a n t a g e s o f Fr e e Flo w a n d Gr id La y o u t s Gr id Adv ant ages 1 Lowc . ost 2. C stomr fam u e iliarity 3. Me han e osu rc dise xp re 4 Easeof c an g . le in 5. Simlifie seurity p d c 6. P ossib of se rv e ility lf-se ic Retailing, 3rd Edition, Dunne and Lusch Copyright © 1999 by Harcourt Brace & Company All rights reserved.
  • 38. A d v a n t a g e s a n d Dis a d v a n t a g e s o f Fr e e Flo w a n d Gr id La y o u t s Gr id Di s adv ant ages 1 P lainan u in re g . d n te stin 2. Lim db sin ite row g 3. Stimlationof ru d u she shop in bhav p g e ior 4 Lim dc ativ in . ite re ity deor c Retailing, 3rd Edition, Dunne and Lusch Copyright © 1999 by Harcourt Brace & Company All rights reserved.
  • 40. Fixture Types On-shelf vs. On Floor
  • 41. Fixture Types On-shelf vs. On Floor Gondola - Common for Hardlines
  • 42. Fixture Types On-shelf vs. On Floor Gondola - Common for Hardlines Racks - Common for Softlines
  • 43. Fixture Types On-shelf vs. On Floor Gondola - Common for Hardlines Racks - Common for Softlines Wall Fixtures
  • 44. Fixture Types On-shelf vs. On Floor Gondola - Common for Hardlines Racks - Common for Softlines Wall Fixtures End Caps
  • 45. Fixture Types On-shelf vs. On Floor Gondola - Common for Hardlines Racks - Common for Softlines Wall Fixtures End Caps Checkout Fixtures
  • 48. Merchandise Presentation Planning Six Basic methods Shelving
  • 49. Merchandise Presentation Planning Six Basic methods Shelving Hanging
  • 50. Merchandise Presentation Planning Six Basic methods Shelving Hanging Pegging
  • 51. Merchandise Presentation Planning Six Basic methods Shelving Hanging Pegging Folding
  • 52. Merchandise Presentation Planning Six Basic methods Shelving Hanging Pegging Folding Stacking
  • 53. Merchandise Presentation Planning Six Basic methods Shelving Hanging Pegging Folding Stacking Dumping
  • 55. Key Psychological Factors Value / Fashion Image - presentation of product influences image customer has regarding that product
  • 56. Key Psychological Factors Value / Fashion Image - presentation of product influences image customer has regarding that product Angles and Sightlines - Customers view product at 45 degree angle and at eye level. Where a product is placed on shelves influences sales
  • 57. Key Psychological Factors 45 degree Value / Fashion Image - angle sightlines presentation of product influences image customer has regarding that product Angles and Sightlines - Customers view product at 45 degree angle and at eye level. Where a product is placed on shelves influences sales
  • 58. Key Psychological Factors 45 degree Value / Fashion Image - angle sightlines presentation of product influences image customer has regarding that product Angles and Sightlines - Customers view product at 45 degree angle and at eye level. Where a product is placed on shelves influences sales Vertical Color Blocking - Display product in vertical bands of color
  • 59. Examples of Visual Merchandising “Visual Merchandising”, the art of attracting patrons with visual cues, is central to a retailer’s ability to generate sales. Visual Merchandising got its start at the turn of the century, when department stores began using theatrical set design and lighting to create exotic displays. Today, the way the departments are arranged, the location of the escalators, the lighting--all are carefully planned to earn the store more sales per square foot.
  • 60. Examples of Visual Merchandising Here’s sampling of the techniques stores use to generate those sales: Get’m coming and going. Escalators are a focal point of many stores. That makes them ideal locations for promotional signs and for impulse items like perfume. Retailing, 3rd Edition, Dunne and Lusch Copyright © 1999 by Harcourt Brace & Company All rights reserved.
  • 61. Examples of Visual Merchandising Lead them to temptation. Department-store design incorporates a gauntlet of goodies to stimulate impulse buys. Cosmetics, a store’s most profitable department, should always be at the main entrance to the store. Retailing, 3rd Edition, Dunne and Lusch Copyright © 1999 by Harcourt Brace & Company All rights reserved.
  • 62. Examples of Visual Merchandising Its all in the display. When an item, such as a watch or a scarf, is displayed in a glass case, it implies luxury. An item in a glass case with a lot of space around it implies real luxury. Retailing, 3rd Edition, Dunne and Lusch Copyright © 1999 by Harcourt Brace & Company All rights reserved.
  • 63. Examples of Visual Merchandising “Bazaar? Behavior”. Even “high fashion” stores aren’t above using the “dumping” method to display gloves, leather goods, scarves, and other small items the same way bargain stores do. These bins have a way of suggesting a “good buy.” Retailing, 3rd Edition, Dunne and Lusch Copyright © 1999 by Harcourt Brace & Company All rights reserved.
  • 64. Examples of Visual Merchandising Color is king. Retailers believe consumers are more apt to buy clothes that appear in full size and color assortments. Retailing, 3rd Edition, Dunne and Lusch Copyright © 1999 by Harcourt Brace & Company All rights reserved.
  • 65. Examples of Visual Merchandising Suggestion positioning. Once the customer has already purchased one item, it’s easier to sell an additional item. Thus apparel retailers strategically place impulse buys like hair bows and costume jewelry by the cashier the same way supermarket checkouts display candy and magazines. Retailing, 3rd Edition, Dunne and Lusch Copyright © 1999 by Harcourt Brace & Company All rights reserved.
  • 67. Total Sensory Communication Sight - discussed previously
  • 68. Total Sensory Communication Sight - discussed previously Sound - What background music is playing?
  • 69. Total Sensory Communication Sight - discussed previously Sound - What background music is playing? Smell - Potpourri, tobacco, stale food, fish. Major influence on buying emotions.
  • 70. Total Sensory Communication Sight - discussed previously Sound - What background music is playing? Smell - Potpourri, tobacco, stale food, fish. Major influence on buying emotions.
  • 71. Total Sensory Communication Sight - discussed previously Sound - What background music is playing? Smell - Potpourri, tobacco, stale food, fish. Major influence on buying emotions. Touch - Is product open to consumer to feel texture?
  • 72. Total Sensory Communication Sight - discussed previously Sound - What background music is playing? Smell - Potpourri, tobacco, stale food, fish. Major influence on buying emotions. Touch - Is product open to consumer to feel texture? Taste - Free samples of new products at Supermarkets
  • 74. Summary The store itself it’s the most meaningful communication between the retailer and the customer
  • 75. Summary The store itself it’s the most meaningful communication between the retailer and the customer The store environment must:
  • 76. Summary The store itself it’s the most meaningful communication between the retailer and the customer The store environment must: Create an Image
  • 77. Summary The store itself it’s the most meaningful communication between the retailer and the customer The store environment must: Create an Image Increase Productivity