2. Contact
Dr. Poo Kuan Hoong
khpoo@mmu.edu.my
FIT Building: Room BR4004
03-8312 5202
Consultation Hours:
Wednesday: 2:00 pm – 4:00 pm
Thursday: 2:00 pm – 4:00 pm
FACULTY OF INFORMATION TECHNOLOGY, MULTIMEDIA UNIVERSITY
3. Textbook and References
Textbooks
Fred Halsall, “Multimedia Communications”, Pearson,
2001.
S. Thomas, “ IPng and the TCP/IP Protocols:
Implementing the Next Generation Internet”, 1996.
D. Messerschmitt, “Understanding Networked
Applications: A First Course” , Morgan Kaufmann,
1999.
M. Rhee, “Internet Security”, Wiley, 2003.
FACULTY OF INFORMATION TECHNOLOGY, MULTIMEDIA UNIVERSITY
4. Course Assessment
40% Final Examination
40% Assignment
20% Mid-Term Test
PLAGIARISM will not be tolerated and will be
handled with seriously in this course
FACULTY OF INFORMATION TECHNOLOGY, MULTIMEDIA UNIVERSITY
5. Course Objectives
To expose the principles and issues underlying
internetworking multimedia technologies as they are
today and as they are likely to evolve in the future.
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Learning Objectives
To understand and learn about the networking
evolution.
To understand the network types.
To discuss multimedia requirements in the
communication systems.
To understand the basics of a multimedia
communication system.
To illustrate multimedia networks.
To know the Internet protocol suite for multimedia
communications.
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Introduction
Multimedia communications embraces a range of
applications and networking infrastructures.
The term “multimedia” is used to indicate that the
information/data being transferred over the network
may be composed of one/more media:
Text
Images
Audio
Video
Communications may be in the form of person-person
communications or person-to-system communications
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Introduction
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Introduction
There are a number of different types of network that
are used to provide the networking infrastructure eg.
Public switched telephone network (PSTN)
Multimedia information is represented in various formats
Text : characters are represented by fixed number of
binary digits (bits) known as codeword
Digitized image : 2-dimensional block known as
picture element (pixel)
Digitized Audio/video : converted analog signal
measured in bits per second which is normally
compressed
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Multimedia Networks
There are 5 basic types of communication networks
Telephone networks
Data networks
Broadcast television networks
Integrated services digital networks
Broadband multiservice networks
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Telephone Networks
PSTN have been in existence for many years and have
gone through many changes during this time.
Initially was designed to provide basic switched
telephone service.
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Telephone Networks
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Telephone Networks
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Data Networks
Data networks were designed to provide basic data
communication services such as electronic mail (email) and
general file transfers.
Equipment connected to such networks are computer, PC,
workstations, or email/file server.
2 most likely deployed networks are X.25 network and
the Internet.
X.25 network is restricted to low bit rate data
applications and hence is unsuitable for most multimedia
applications.
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Data Networks
The Internet is made up of a vast collection of
interconnected networks which use the same set of
communication protocols.
Communication protocol is an agreed set of rules that are
adhered to by all communicating parties for the
exchange of information.
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Broadcast Television Networks
Broadcast TV networks were designed to support the
diffusion of analog TV (and radio) programs throughout
wide geographical areas.
Large town/city the broadcast medium is normally a
cable distribution network
Larger areas use satellite network or terrestrial
broadcast network
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Integrated Services Digital
Networks (ISDN)
Deployed in the early 1980s to provide additional
services to PSTN.
Convert the access circuits that connect user equipment to
the network into all-digital form
Provide telephone call and data call services
With ISDN, the access circuit is known as digital
subscriber line (DSL).
Digitization of a telephone quality analog speech signal
produces constant bit rate binary system – bitstream of
64kbps
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Integrated Services Digital
Networks (ISDN)
Broadband multiservice networks were designed to
support a wide range of multimedia communication
applications.
The term “broadband” was used to indicate that the
circuits associated with a call could have bit rates in
excess of the maximum bit rate 2Mbps (30 X 64
kbps) provided by an ISDN.
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Integrated Services Digital
Networks (ISDN)
Data networks operate in packet mode.
A packet is a container for a block of data where
the head of the packet contains address of the
intended packet recipient.
For multimedia applications, binary stream is
divided into fixed sized packets known as cells.
Different multimedia applications generate
different cell streams of different rates thus
asynchronous transfer mode (ATM) networks
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Multimedia Applications
There are many and varied applications that
involve multiple media types. In general, can be
places into 3 categories:
Interpersonal communications
Interactive applications over the Internet
Entertainment applications
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Interpersonal Communications
May involve speech, image, text, or video.
Some cases just a single type of medium while
others two/more media types are integrated
together.
Speech – uses the traditional PSTN
Alternatively can use multimedia PC with software –
computer telephony integration (CTI)
Telephone over the internet is known as voice over
IP (VoIP)
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Interpersonal Communications
Image - Alternative form of interpersonal
communications over a PSTN/ISDN is by using
facsimile or fax.
Scan and digitize image of a document and
transmit over the network.
Text – involving electronic mail (email)
Email server contains a mailbox for each user
connected to a network.
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Interpersonal Communications
Speech and video – eg. Video telephony
Requires higher bandwidth due to the integration of
video and audio.
Some networks such as LANs and the Internet
support multicasting.
Multicasting – transmission from any
PCs/workstations belonging to a predefined
multicast group are received by all the other
members of the group.
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34. Interactive applications over the
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Internet
Most widely used with a World Wide Web
(WWW) or web.
The web consists of inter-linkage multimedia
information servers that are geographically
distributed around the Internet.
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Entertainment Applications
Can be one of two parts :
Movie/video on-demand
Interactive TV
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Application & Networking
Terminology
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Communication Modes
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Network Types
There are 2 types of information stream associated
with the different media types – continuous and
block-mode
There are 2 types of communication channels –
circuit mode (time-dependent) and packet mode
(time varying)
Circuit mode is also synchronous communication
channel since it provides a constant bit rate service
While packet mode is asynchronous communication
channel as it provides variable bit rate service
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Circuit Mode
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Packet Mode
There are 2 types of packet mode network –
connection oriented (CO) and connectionless (CL).
Comprises of packet switching exchanges (PSEs)
For CO, the connection is first set up utilizes only a
variable portion of the bandwidth of each link and
hence the connection is known as a virtual
connection or virtual circuit
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Packet Mode
For CL, the establishment of a connection is not
required and the 2 communicating
terminals/computers can communicate and
exchange information as and when they wish.
In order to do this, each packet must carry the full
source & destination address in its header in order
for each PSE to route the packet onto appropriate
outgoing link.
In CL, PSE is normally known as router
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Packet Mode
The service offered by a packet switched network is
best-effort service, depending of number of
packets in the output queue, there will be some
delays.
Router uses the store-and-forward method for
packets delivery
The overall mean transfer delay of the packet
across the network is know as mean packet transfer
delay.
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Network QoS
The operational parameters associated with a communication
channel through a network as known as the network Quality of
Service (QoS) parameters and collectively they determine the
suitability of the channel for the user of a particular
application.
For circuit-switched network, the QoS parameters associated
with constant bit rate include:
The bit rate
The mean bit error rate (BER)
The transmission delay
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Circuit-switched network
If the probability of BER is P and number of bits in
a block is N, then assuming random errors, the
probability of a block containing a bit error PB is
given by:
PB = 1- (1-P)N which is approx N X P (if N X P < 1)
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Circuit-switched network
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Packet-switched network
The QoS parameters associated with a packet-
switched network include:
The maximum packet size
The mean packet transfer rate
The mean packer error rate
The mean packet transfer delay
The worst-case jitter
The transmission delay (Tp = distance/speed)
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Packet-switched network
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Application QoS
Depending on types of application, the QoS
parameters include:
The required bit rate or mean packet transfer rate
The maximum startup delay
The maximum end-to-end delay
The maximum delay variation/jitter
The maximum round-trip delay
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Application QoS
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Summary
In this lecture, we have discussed:
The different types of media that are used in
multimedia applications
The different types of communication
networks that are used to support these
applications
A selection of the different types of
application
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