SlideShare uma empresa Scribd logo
1 de 13
Today
Four Definitions of RPG
Tests, arguments, discussions, bargaining
A definition emerges
Stress testing
From Archmage at RPGfan.com
An RPG must:
1) Have a statistical setup that describes
certain aspects of the character
2) Some method of increasing those statistics
3) Menu driven combat system that uses those
stats
Test it on:
Vince at Iron Tower
“Playing a role in the CRPG context
means making decisions fitting
your character.”
Test it on:
The Angry DM
“You are presented with a situation and you (the player) decide
how your character reacts to the situation. The action is
resolved, creating a new situation, and then you start over. The
point is that almost all RP occurs inside the heads of the various
players. The act of visualizing the situation, understanding the
character, and deciding on an appropriate course of acting is
90% of role-playing. The remaining 10% is about presenting that
decision to the other participants. And honestly, if you want to
get meta about it, that last 10% is more about helping others
role-play than about your own RP. ”
Test it on:
Andrew Rilstone
“A role-playing game is a formalized verbal
interaction between a referee and a player or
players, with the intention of producing a
narrative. This interaction is such that the
fictional character (controlled by the player) has
complete or nearly complete freedom of choice
within the fictional world (controlled by the
referee).”
Test it on:
And now…
Group up with anyone you’d like (teams, pairs,
new teams… whoever you’d like to work with.
No more than 5 per group). Write up your
definition of an RPG.
Then you must stress test it against the six
games on the next slide.
For Monday
There is a collection of readings listed on
the schedule (check there for links). We will
discuss, very quickly, the history of video
games.

Mais conteúdo relacionado

Mais procurados

Humans vs zombies info powerpoint
Humans vs zombies info powerpointHumans vs zombies info powerpoint
Humans vs zombies info powerpoint
jnardo
 
Thriller movie questionnaire
Thriller movie questionnaireThriller movie questionnaire
Thriller movie questionnaire
Phil-Wenneck123
 
Audience research- Survey Analysis
Audience research- Survey AnalysisAudience research- Survey Analysis
Audience research- Survey Analysis
AlanaFormanMedia
 
Zombie presentation
Zombie presentationZombie presentation
Zombie presentation
robb93
 
The Sixth Sense
The Sixth Sense The Sixth Sense
The Sixth Sense
emilygillum
 
Solution to Nuclear Problem
Solution to Nuclear ProblemSolution to Nuclear Problem
Solution to Nuclear Problem
Greg
 
Juror 10
Juror 10Juror 10
Juror 10
lexsing
 
Juror 12
Juror 12Juror 12
Juror 12
lexsing
 

Mais procurados (16)

Humans vs zombies info powerpoint
Humans vs zombies info powerpointHumans vs zombies info powerpoint
Humans vs zombies info powerpoint
 
Cabin2
Cabin2Cabin2
Cabin2
 
Thriller movie questionnaire
Thriller movie questionnaireThriller movie questionnaire
Thriller movie questionnaire
 
Appropriate Dispute Resolution for Small (and Big!) Business
Appropriate Dispute Resolution for Small (and Big!) BusinessAppropriate Dispute Resolution for Small (and Big!) Business
Appropriate Dispute Resolution for Small (and Big!) Business
 
Audience research- Survey Analysis
Audience research- Survey AnalysisAudience research- Survey Analysis
Audience research- Survey Analysis
 
Chapter 06 GAME 100
Chapter 06 GAME 100Chapter 06 GAME 100
Chapter 06 GAME 100
 
Zombie presentation
Zombie presentationZombie presentation
Zombie presentation
 
The Sixth Sense
The Sixth Sense The Sixth Sense
The Sixth Sense
 
Game Theory : Prisoners Dilemma
Game Theory : Prisoners DilemmaGame Theory : Prisoners Dilemma
Game Theory : Prisoners Dilemma
 
Solution to Nuclear Problem
Solution to Nuclear ProblemSolution to Nuclear Problem
Solution to Nuclear Problem
 
Juror 10
Juror 10Juror 10
Juror 10
 
Juror 12
Juror 12Juror 12
Juror 12
 
What is a_game
What is a_gameWhat is a_game
What is a_game
 
Video games as nightmare protection
Video games as nightmare protectionVideo games as nightmare protection
Video games as nightmare protection
 
Questionnaire
QuestionnaireQuestionnaire
Questionnaire
 
Movies
MoviesMovies
Movies
 

Destaque

Game Design, October 24th, 2013
Game Design, October 24th, 2013Game Design, October 24th, 2013
Game Design, October 24th, 2013
Miami University
 
Analysis of Play: Second Life
Analysis of Play: Second LifeAnalysis of Play: Second Life
Analysis of Play: Second Life
Miami University
 
Game Design, October 15th, 2013
Game Design, October 15th, 2013Game Design, October 15th, 2013
Game Design, October 15th, 2013
Miami University
 
Some Theory for Game Class
Some Theory for Game ClassSome Theory for Game Class
Some Theory for Game Class
Miami University
 
Game Design, October 8th, 2013
Game Design, October 8th, 2013Game Design, October 8th, 2013
Game Design, October 8th, 2013
Miami University
 
Analysis of Play, Feb 17th 2014
Analysis of Play, Feb 17th 2014Analysis of Play, Feb 17th 2014
Analysis of Play, Feb 17th 2014
Miami University
 
Game Design, October 3rd, 2013
Game Design, October 3rd, 2013Game Design, October 3rd, 2013
Game Design, October 3rd, 2013
Miami University
 
Game Design, October 29th, 2013
Game Design, October 29th, 2013Game Design, October 29th, 2013
Game Design, October 29th, 2013
Miami University
 

Destaque (8)

Game Design, October 24th, 2013
Game Design, October 24th, 2013Game Design, October 24th, 2013
Game Design, October 24th, 2013
 
Analysis of Play: Second Life
Analysis of Play: Second LifeAnalysis of Play: Second Life
Analysis of Play: Second Life
 
Game Design, October 15th, 2013
Game Design, October 15th, 2013Game Design, October 15th, 2013
Game Design, October 15th, 2013
 
Some Theory for Game Class
Some Theory for Game ClassSome Theory for Game Class
Some Theory for Game Class
 
Game Design, October 8th, 2013
Game Design, October 8th, 2013Game Design, October 8th, 2013
Game Design, October 8th, 2013
 
Analysis of Play, Feb 17th 2014
Analysis of Play, Feb 17th 2014Analysis of Play, Feb 17th 2014
Analysis of Play, Feb 17th 2014
 
Game Design, October 3rd, 2013
Game Design, October 3rd, 2013Game Design, October 3rd, 2013
Game Design, October 3rd, 2013
 
Game Design, October 29th, 2013
Game Design, October 29th, 2013Game Design, October 29th, 2013
Game Design, October 29th, 2013
 

Semelhante a Feb 26th RPG PowerPoint for IMS 211

Ssrn a brief inrtoduction to the basic of game theory
Ssrn a brief inrtoduction to the basic of game theorySsrn a brief inrtoduction to the basic of game theory
Ssrn a brief inrtoduction to the basic of game theory
Ying wei (Joe) Chou
 
Play me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative ArticulationPlay me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative Articulation
Altug Isigan
 
Players Imbuing Meaning: Co-creation of Challenges in a prototype MMO
Players Imbuing Meaning: Co-creation of Challenges in a prototype MMOPlayers Imbuing Meaning: Co-creation of Challenges in a prototype MMO
Players Imbuing Meaning: Co-creation of Challenges in a prototype MMO
Mirjam Eladhari
 

Semelhante a Feb 26th RPG PowerPoint for IMS 211 (20)

Got game
Got gameGot game
Got game
 
U72 lesson 02
U72 lesson 02U72 lesson 02
U72 lesson 02
 
Designing balance (takeaway version)
Designing balance (takeaway version)Designing balance (takeaway version)
Designing balance (takeaway version)
 
Ssrn a brief inrtoduction to the basic of game theory
Ssrn a brief inrtoduction to the basic of game theorySsrn a brief inrtoduction to the basic of game theory
Ssrn a brief inrtoduction to the basic of game theory
 
Play me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative ArticulationPlay me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative Articulation
 
Connecting Ethical Choices in Games to Moral Frameworks
Connecting Ethical Choices in Games to Moral FrameworksConnecting Ethical Choices in Games to Moral Frameworks
Connecting Ethical Choices in Games to Moral Frameworks
 
Role Playing Games.pdf
Role Playing Games.pdfRole Playing Games.pdf
Role Playing Games.pdf
 
A Brief Introduction to the Basics of Game Theory
A Brief Introduction to the Basics of Game TheoryA Brief Introduction to the Basics of Game Theory
A Brief Introduction to the Basics of Game Theory
 
World of Teachcraft
World of TeachcraftWorld of Teachcraft
World of Teachcraft
 
Role playing games
Role playing gamesRole playing games
Role playing games
 
Players Imbuing Meaning: Co-creation of Challenges in a prototype MMO
Players Imbuing Meaning: Co-creation of Challenges in a prototype MMOPlayers Imbuing Meaning: Co-creation of Challenges in a prototype MMO
Players Imbuing Meaning: Co-creation of Challenges in a prototype MMO
 
Game Ethology 2
Game Ethology 2Game Ethology 2
Game Ethology 2
 
Game theory and simulation in Ruby
Game theory and simulation in RubyGame theory and simulation in Ruby
Game theory and simulation in Ruby
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game Therapy
 
Dragons in the Stacks RRU 2016
Dragons in the Stacks RRU 2016Dragons in the Stacks RRU 2016
Dragons in the Stacks RRU 2016
 
Designing for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesDesigning for Creativity and Kindness in Games
Designing for Creativity and Kindness in Games
 
A brief introduction to the basics of game theory
A brief introduction to the basics of game theoryA brief introduction to the basics of game theory
A brief introduction to the basics of game theory
 
A brief introduction to the basics of game theory
A brief introduction to the basics of game theoryA brief introduction to the basics of game theory
A brief introduction to the basics of game theory
 
Psychological Games People Play - Transactional Analysis
Psychological Games People Play - Transactional AnalysisPsychological Games People Play - Transactional Analysis
Psychological Games People Play - Transactional Analysis
 
The Astronaut Psychology Dashboard
The Astronaut Psychology DashboardThe Astronaut Psychology Dashboard
The Astronaut Psychology Dashboard
 

Mais de Miami University

Mais de Miami University (20)

At nasty
At nastyAt nasty
At nasty
 
Crap
CrapCrap
Crap
 
Rhetanal
RhetanalRhetanal
Rhetanal
 
Visual Rhetoric 4
Visual Rhetoric 4Visual Rhetoric 4
Visual Rhetoric 4
 
Visual Rhetoric 3
Visual Rhetoric 3Visual Rhetoric 3
Visual Rhetoric 3
 
Capstone Day 3
Capstone Day 3Capstone Day 3
Capstone Day 3
 
Capstone Day 4
Capstone Day 4Capstone Day 4
Capstone Day 4
 
Capstone Day 2
Capstone Day 2Capstone Day 2
Capstone Day 2
 
Capstone Day 1
Capstone Day 1Capstone Day 1
Capstone Day 1
 
Visual Rhetoric 2
Visual Rhetoric 2Visual Rhetoric 2
Visual Rhetoric 2
 
Visual Rhetoric 1
Visual Rhetoric 1Visual Rhetoric 1
Visual Rhetoric 1
 
224 summerfinal
224 summerfinal224 summerfinal
224 summerfinal
 
Dr philleval211
Dr philleval211Dr philleval211
Dr philleval211
 
211 finalreview
211 finalreview211 finalreview
211 finalreview
 
Week 2
Week 2Week 2
Week 2
 
Brief Video Game History
Brief Video Game HistoryBrief Video Game History
Brief Video Game History
 
Dungeons & Dragons history
Dungeons & Dragons historyDungeons & Dragons history
Dungeons & Dragons history
 
Rhetoric of Advertising
Rhetoric of AdvertisingRhetoric of Advertising
Rhetoric of Advertising
 
Logos
LogosLogos
Logos
 
411 Personal Logo PowerPoint
411 Personal Logo PowerPoint411 Personal Logo PowerPoint
411 Personal Logo PowerPoint
 

Último

The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
MateoGardella
 

Último (20)

Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
 

Feb 26th RPG PowerPoint for IMS 211

  • 1.
  • 2. Today Four Definitions of RPG Tests, arguments, discussions, bargaining A definition emerges Stress testing
  • 3. From Archmage at RPGfan.com An RPG must: 1) Have a statistical setup that describes certain aspects of the character 2) Some method of increasing those statistics 3) Menu driven combat system that uses those stats
  • 5. Vince at Iron Tower “Playing a role in the CRPG context means making decisions fitting your character.”
  • 7. The Angry DM “You are presented with a situation and you (the player) decide how your character reacts to the situation. The action is resolved, creating a new situation, and then you start over. The point is that almost all RP occurs inside the heads of the various players. The act of visualizing the situation, understanding the character, and deciding on an appropriate course of acting is 90% of role-playing. The remaining 10% is about presenting that decision to the other participants. And honestly, if you want to get meta about it, that last 10% is more about helping others role-play than about your own RP. ”
  • 9. Andrew Rilstone “A role-playing game is a formalized verbal interaction between a referee and a player or players, with the intention of producing a narrative. This interaction is such that the fictional character (controlled by the player) has complete or nearly complete freedom of choice within the fictional world (controlled by the referee).”
  • 11. And now… Group up with anyone you’d like (teams, pairs, new teams… whoever you’d like to work with. No more than 5 per group). Write up your definition of an RPG. Then you must stress test it against the six games on the next slide.
  • 12.
  • 13. For Monday There is a collection of readings listed on the schedule (check there for links). We will discuss, very quickly, the history of video games.