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I am the Game Studies Facilitator for the #Metagame Book Club (http://bit.ly/metagamebookclub). This is my Week 2 Lecture on the "Narratology vs. Ludology" debate in Game Studies. Live Video Lecture - The live recorded youtube video of this lecture is included toward the end of this presentation. Join the Metagame Book Club - We welcome all educators interested in gaming in education, game-based learning, gamification, and game studies to join the #Metagame Book Club. #Metagame Book Club (July 15 - August 16, 2014) http://bit.ly/metagamebookclub Find us on various social media with the hashtag, #Metagame
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
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On Plot, by Mia Marci and text by Pamela Punzalan
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Slide show presentation by Mela Kocher of April 20th, 2011, at the Mobile Life VNN Excellence Center in Kista, Stockholm (Sweden).
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This presentation was delivered at the International Symposium on Electronic Arts in İstanbul.
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This is a guest lecture I gave at Winchester School of Art on narratives in games.
Narratives in Contemporary Games
Narratives in Contemporary Games
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I am the Game Studies Facilitator for the #Metagame Book Club (http://bit.ly/metagamebookclub). This is my Week 2 Lecture on the "Narratology vs. Ludology" debate in Game Studies. Live Video Lecture - The live recorded youtube video of this lecture is included toward the end of this presentation. Join the Metagame Book Club - We welcome all educators interested in gaming in education, game-based learning, gamification, and game studies to join the #Metagame Book Club. #Metagame Book Club (July 15 - August 16, 2014) http://bit.ly/metagamebookclub Find us on various social media with the hashtag, #Metagame
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
Sherry Jones
On Plot, by Mia Marci and text by Pamela Punzalan
Lit13: Introduction to Fiction and the Plot
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miamarci
What is creative nonfiction
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ewolterb
Slide show presentation by Mela Kocher of April 20th, 2011, at the Mobile Life VNN Excellence Center in Kista, Stockholm (Sweden).
Where Reality And Fiction Overlap: Alternate Reality Games A
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Mela Kocher
The
Narrative Design and Audio-Visual Style in Video Games
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Altug Isigan
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xjoshieex
This presentation was delivered at the International Symposium on Electronic Arts in İstanbul.
The open and the closed son
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Narratives in Contemporary Games
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Christian Bokhove
Jan. 8, 2016 - This is my keynote presentation on game studies and game-based learning in the humanities for CU Boulder's Spring 2016 Graduate Teacher Program Conference: "Teaching Narrative, Ludology, and Problem-Solving in the College Classroom." Here is the transcript to my presentation: https://medium.com/@autnes/transcript-games-as-logic-machines-learning-the-humanities-through-the-logic-and-paratextuality-fc604aa6046c#.n12hb28gk
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Sherry Jones
My presentation for Metro State University of Denver's Teaching and Learning with Technology Conference 2014, held on October 24, 2014. Educators! Register now for the #Metagame Book Club! The book club will run from November 1-21, 2014. I will be your Track 1: Game Studies facilitator. We will be reading interesting and enlightening academic papers on current theories and controversies in gaming and game studies. #Metagame Book Club Registration Page http://bit.ly/metagamebooksignup #Metagame Book Club Home Page https://sites.google.com/site/metagamebookclub/
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
Sherry Jones
This lecture looks at gamings wider cultures and games within culture. Video Games permiate our wider culture and do not stand alone. Video Games create a space of/for play but influence and are influenced by a wider culture. This lecture takes 3 case examples and examines the paratexts of Video Games. Games are not an island
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Essay On Play. Michigan State University
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I was invited by Games MOOC (http://gamesmooc.shivtr.com/) to discuss the following topic on a Youtube live webcast: Games MOOC - Live Event - "Narrative and Gameplay in Game Design" (April 4, 2013, 7PM MST) http://gamesmooc.shivtr.com/events/339755?event_instance_id=4800586 "Narratology and ludology are two theories that have divided scholars in game studies; the debate arises from determining which theory is most effective for game design. Sherry will address the "narratology vs. ludology" debate, as well as the current game design trend to marry narrative with gameplay. She will also cover the key elements of narration that can facilitate game progression." April 4, 2013 - Youtube - "Narrative and Gameplay in Game Design" http://youtu.be/U4Uktwwn42M This slideshow is featured in the live webcast.
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
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Lecture "An Introduction to Game Research" by Mirjam P Eladhari. Given in 2010 as part of the course International Game Production Studies I at Gotland University in Sweden.
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Keynote lecture notes for the University of Cincinnati, "Focus on German Studies" Conference, November 9th, 2013. Features a discussion of polyphony, conflicts and ambiguous heterogeneity in cultural texts and in cultural identities, concludes with an example of transmedial storyworld design from "LEGO the Lord of the Rings" video game.
"From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds"
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69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALPLAYGROUnD: FICTIOnAL wORLDs AnD THOUGHT EXPERIMEnTs The universe of possible worlds is constantly expanding and diversifying thanks to the incessant world-constructing activity of human minds and hands. Literary fiction is probably the most active experimental laboratory of the world-constructing enterprise. 1 Although design usually references sculpture and painting for material, formal and graphic inspiration, and more recently the social sciences for protocols on working with and studying people—if we are interested in shifting design’s focus from designing for how the world is now to designing for how things could be—we will need to turn to speculative culture and what Lubomír Doležel has called an “experimental laboratory of the world-constructing enterprise.” 9808.indb 69 9/23/13 5:48 PM Co py ri gh t @ 20 13 . Th e MI T Pr es s. Al l ri gh ts r es er ve d. M ay n ot b e re pr od uc ed i n an y fo rm w it ho ut p er mi ss io n fr om t he p ub li sh er , ex ce pt f ai r us es p er mi tt ed u nd er U .S . or a pp li ca bl e co py ri gh t la w. EBSCO : eBook Collection (EBSCOhost) - printed on 3/5/2019 7:43 PM via MONASH UNIVERSITY LIBRARY AN: 672907 ; Dunne, Anthony, Raby, Fiona.; Speculative Everything : Design, Fiction, and Social Dreaming Account: s8849760.main.ehost 70 CHAPTER 5 Speculating is based on imagination, the ability to literally imagine other worlds and alternatives. In Such Stuff as Dreams Keith oatley writes that “[i]magination gives us entry to abstraction, including mathematics. We gain the ability to conceive alternatives and hence to evaluate. We gain the ability to think of futures and outcomes, skills of planning. The ability to think ethically also becomes a possibility.” 2 There are many kinds of imagination, dark imaginations, original imaginations, social, creative, mathematical. There are also professional imaginations—the scientific imagination, the technological imagination, the artistic imagination, the sociological imagination, and of course the one we are most interested in, the design imagination. fictionAl WorldS As Lubomír Doležel writes in Heterocosmica: Fiction and Possible Worlds, “our actual world is surrounded by an infinity of other possible worlds.” 3 once we move away from the present, from how things are now, we enter this realm of possible worlds. We find the idea of creating fictional worlds and putting them to work fascinating. The ones we are most interested in are not just for entertainment but for reflection, critique, provocation, and inspiration. Rather than thinking about architecture, products, and the environment, we start with laws, ethics, political systems, social beliefs, values, fears, and hopes, and how these can be translated into material expressions, embodied in material culture, becoming little bits of .
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The International Institute for Science, Technology and Education (IISTE) Journals Call for paper http://www.iiste.org/Journals
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Ludology vs. Narratology
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Science Fiction: 2007 version
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Semelhante a Narratology & Ludology
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"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
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Sherry Jones
This lecture looks at gamings wider cultures and games within culture. Video Games permiate our wider culture and do not stand alone. Video Games create a space of/for play but influence and are influenced by a wider culture. This lecture takes 3 case examples and examines the paratexts of Video Games. Games are not an island
Paratextual Studies and Video Games
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Essay On Play. Michigan State University
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I was invited by Games MOOC (http://gamesmooc.shivtr.com/) to discuss the following topic on a Youtube live webcast: Games MOOC - Live Event - "Narrative and Gameplay in Game Design" (April 4, 2013, 7PM MST) http://gamesmooc.shivtr.com/events/339755?event_instance_id=4800586 "Narratology and ludology are two theories that have divided scholars in game studies; the debate arises from determining which theory is most effective for game design. Sherry will address the "narratology vs. ludology" debate, as well as the current game design trend to marry narrative with gameplay. She will also cover the key elements of narration that can facilitate game progression." April 4, 2013 - Youtube - "Narrative and Gameplay in Game Design" http://youtu.be/U4Uktwwn42M This slideshow is featured in the live webcast.
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A Call to Action for Generative AI in 2024
Results
The presentation explores the development and application of artificial intelligence (AI) from its inception to its current status in the modern world. The term "artificial intelligence" was first coined by John McCarthy in 1956 to describe efforts to develop computer programs capable of performing tasks that typically require human intelligence. This concept was first introduced at a conference held at Dartmouth College, where programs demonstrated capabilities such as playing chess, proving theorems, and interpreting texts. In the early stages, Alan Turing contributed to the field by defining intelligence as the ability of a being to respond to certain questions intelligently, proposing what is now known as the Turing Test to evaluate the presence of intelligent behavior in machines. As the decades progressed, AI evolved significantly. The 1980s focused on machine learning, teaching computers to learn from data, leading to the development of models that could improve their performance based on their experiences. The 1990s and 2000s saw further advances in algorithms and computational power, which allowed for more sophisticated data analysis techniques, including data mining. By the 2010s, the proliferation of big data and the refinement of deep learning techniques enabled AI to become mainstream. Notable milestones included the success of Google's AlphaGo and advancements in autonomous vehicles by companies like Tesla and Waymo. A major theme of the presentation is the application of generative AI, which has been used for tasks such as natural language text generation, translation, and question answering. Generative AI uses large datasets to train models that can then produce new, coherent pieces of text or other media. The presentation also discusses the ethical implications and the need for regulation in AI, highlighting issues such as privacy, bias, and the potential for misuse. These concerns have prompted calls for comprehensive regulations to ensure the safe and equitable use of AI technologies. Artificial intelligence has also played a significant role in healthcare, particularly highlighted during the COVID-19 pandemic, where it was used in drug discovery, vaccine development, and analyzing the spread of the virus. The capabilities of AI in healthcare are vast, ranging from medical diagnostics to personalized medicine, demonstrating the technology's potential to revolutionize fields beyond just technical or consumer applications. In conclusion, AI continues to be a rapidly evolving field with significant implications for various aspects of society. The development from theoretical concepts to real-world applications illustrates both the potential benefits and the challenges that come with integrating advanced technologies into everyday life. The ongoing discussion about AI ethics and regulation underscores the importance of managing these technologies responsibly to maximize their their benefits while minimizing potential harms.
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
Joaquim Jorge
45-60 minute session deck from introducing Google Apps Script to developers, IT leadership, and other technical professionals.
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
wesley chun
In an era where artificial intelligence (AI) stands at the forefront of business innovation, Information Architecture (IA) is at the core of functionality. See “There’s No AI Without IA” – (from 2016 but even more relevant today) Understanding and leveraging how Information Architecture (IA) supports AI synergies between knowledge engineering and prompt engineering is critical for senior leaders looking to successfully deploy AI for internal and externally facing knowledge processes. This webinar be a high-level overview of the methodologies that can elevate AI-driven knowledge processes supporting both employees and customers. Core Insights Include: Strategic Knowledge Engineering: Delve into how structuring AI's knowledge base is required to prevent hallucinations, enable contextual retrieval of accurate information. This will include discussion of gold standard libraries of use cases support testing various LLMs and structures and configurations of knowledge base. Precision in Prompt Engineering: Learn the art of crafting prompts that direct AI to deliver targeted, relevant responses, thereby optimizing customer experiences and business outcomes. Unified Approach for Enhanced AI Performance: Explore the intersection of knowledge and prompt engineering to develop AI systems that are not only more responsive but also aligned with overarching business strategies. Guiding Principles for Implementation: Equip yourself with best practices, ethical guidelines, and strategic considerations for embedding these technologies into your business ecosystem effectively. This webinar is designed to empower business and technology leaders with the knowledge to harness the full potential of AI, ensuring their organizations not only keep pace with digital transformation but lead the charge. Join us to map a roadmap to fully leverage Information Architecture (IA) and AI chart a course towards a future where AI is a key pillar of strategic innovation and business success.
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
Earley Information Science
Cisco CCNA
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
giselly40
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Microsoft's Threat Matrix for Kubernetes helps organizations understand the attack surface a Kubernetes deployment introduces to their environments. This ensures that adequate detections and mitigations are in place. By covering over 40 different attacker techniques, defenders can learn about Kubernetes-specific mitigations and controls to deploy to their environments. In this session, we will explore the MS-TA9013 Host Path Mount technique, which is commonly used by attackers to perform privilege escalation in a Kubernetes cluster. Attendees will learn how attackers and defenders can: * Escape the container's host volume mount to gain persistence on an underlying node * Move laterally from the underlying node into the customer's cloud environment * Analyze Kubernetes audit logs to detect pods deployed with a hostPath mount * Deploy an admission controller that prevents new pods from using a hostPath mount
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
Puma Security, LLC
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
naman860154
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As privacy and data protection regulations evolve rapidly, organizations operating in multiple jurisdictions face mounting challenges to ensure compliance and safeguard customer data. With state-specific privacy laws coming up in multiple states this year, it is essential to understand what their unique data protection regulations will require clearly. How will data privacy evolve in the US in 2024? How to stay compliant? Our panellists will guide you through the intricacies of these states' specific data privacy laws, clarifying complex legal frameworks and compliance requirements. This webinar will review: - The essential aspects of each state's privacy landscape and the latest updates - Common compliance challenges faced by organizations operating in multiple states and best practices to achieve regulatory adherence - Valuable insights into potential changes to existing regulations and prepare your organization for the evolving landscape
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc
Explore 'The Codex of Business: Writing Software for Real-World Solutions,' a compelling SlideShare presentation that delves into digital transformation in healthcare. Discover through a detailed case study how Agile methodologies empower healthcare providers to develop, iterate, and refine digital solutions that address real-world challenges. Learn how strategic planning, user feedback, and continuous improvement drive success in deploying technologies that enhance patient care and operational efficiency. Ideal for healthcare professionals, IT specialists, and digital transformation advocates seeking actionable insights and practical examples of technology making a real difference.
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
Malak Abu Hammad
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Histor y of HAM Radio presentation slide
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Breaking the Kubernetes Kill Chain: Host Path Mount
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Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
The Codex of Business Writing Software for Real-World Solutions 2.pptx
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08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
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