The document discusses key concepts for analyzing and describing video game genres, including narrative, plot, character, and story elements. It provides different methods for categorizing genres, such as using game lineages (chronological lists of influential titles in a genre), taxonomies (diagrams of relationships between genres), and identifying common design elements. The document also discusses applying literary theory concepts like poetics, hermeneutics, and aesthetics to understand how games can be interpreted as texts and elicit emotional responses from players.