1. L3 CMP Games Design
SIMS Concept Schedule
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
w/b 30.04.12 Start Start work Finish the
production on the head
Log, take head Update
any needed production
photographs log
or textures.
w/b 07.05.12 Start the Work on Update Work on
body of the body production character
character log if
possible
w/b 14.05.12 Finish the Start Update Work on
body adding on production character
clothing’s, log, finish if
accessories modelling possible
ect.
w/b 21.05.12 Apply Put Overview Work on
surfaces to character character. character
character into layout Update if
and render production possible
log
w/b 28.05.12 Evaluate the Finish Look over
project evaluation project finish
anything
unfinished
and finish
production
log
2. w/b 04.06.12
Half-Term
w/b 11.06.12
Harry’s Sessions
Self-Directed
Other Sessions
Task 1
Review your design pack, digitise the relevant elements and make sure that it is posted to your blog. Produce an outline schedule for the assignment that demonstrates that you have understood the requirements
of this formal live brief. Break it down into each of its elements, work out what will be needed to complete each task and take into consideration the timescale, particularly as this is an external brief. You will need to
build in review sessions and produce a production log to ensure that you are on track throughout the project. This production log will also help you to identify your strengths and weaknesses as you work, allowing
you to plan for self-development and the acquisition of new skills.
Task 2
Shoot any additional reference imagery and textures, make measurements and draw diagrams to provide you with the information you need to model your character and any context you wish to place it in. Your
design pack will evolve as the modelling develops.
Task3
You will draw together the skills you have developed in building the LightBot and SIMS College Concept Art and build your character from your design pack using Newtek’s LightWave, both Modeler and Layout.
Remember to assign surfaces to your character as you create each element. Ensure that you save your work by date and incrementally. Remember to review your progress against your plan regularly and update as
necessary. Screenshots will be a useful form of evidence showing the development of your character and your working process.
Task4
Load your character object into Layout, and then shoot a range of virtual photographs and render them out as high resolution Jpegs. These will be combined with your design back to form the basis of your
competition entry.
Task 5
Write an evaluation of your project. Use your plan, production log and blog posts to identify the strengths and weaknesses of your design process. Try to establish whether or not your finished product has achieved
the aim of the project. Take into consideration anything said by interested parties.