SlideShare uma empresa Scribd logo
1 de 4
Baixar para ler offline
Quick textured mesh generation for massive 3D
digitization of museum artifacts
S. Gonizzi Barsanti, L.L. Micoli, G. Guidi
Department of Mechanical Engineering
Politecnico di Milano - POLIMI
Milano, Italy
[sara.gonizzi, laura.micoli, gabriele.guidi]@polimi.it
need to produce a huge amount of models in a quite short
period, it was decided to use mainly the Structure from Motion
(SfM) technique [1-4] reducing the use of laser scanning, due
to the following reasons: i) abrupt reflectance changes on
highly texturized museum items (e.g. painted surfaces, mosaics
with contrasting colors) generate geometric artifacts in 3D
capturing with active triangulation based 3D devices (i.e. laser
line or pattern projection). The same changes represent instead
a mean for good and robust image matching, making cleaner
the related geometric information; ii) the generation of a
texturized mesh model has been demonstrated to be far more
time consuming with active devices rather than with SfM [5];
iii) some CH materials (e.g. marble, painted ceramics, opaque
glass) resulted less optically cooperative with laser than with
digital photography.
In this paper a few specific problems in the SfM-based 3D
acquisition process (and the adopted solutions) are discussed
trough the analysis of three case studies, each based on
archaeological objects different in shape, size and material.

Abstract— The goal of the "3D Icons" European Project, is to
provide Europeana with accurate 3D models of Cultural Heritage
artifacts. The purpose of this paper is to describe the specific
optimized processing pipeline that has been set-up for digitizing a
significant part of the Civic Archaeological Museum in Milan
(Italy). Many technical and logistic issues for capturing 3D models
in a Museum environment are addressed. In such framework the
main problem is generating a good result by the technical point of
view, minimizing the impact on the usual Museum activity during
3D capture operations, while shortening the processing time to the
minimal allowed by the different applicable techniques. This
condition led to precise choices related to the 3D acquisition
techniques to be used (SfM), and the related data processing.
This paper illustrates the aforementioned systematic aspects
through three practical examples, showing good practices for
image capturing and some 3D processing optimizations that
allowed to speed the 3D models production at a level compliant to
the final goal of more than 500 models in 36 months.
Keywords— Range imaging; Photogrammetry; Structure from
Motion; Image Based Modeling; 3D-ICONS

II. DATA COLLECTION AND DATA PROCESSING
For image acquisition three digital reflex cameras were
used: a 22 megapixel Canon 5D Mark II (36 x 24mm full
frame CMOS sensor); a Canon 60D and a Canon 20D featuring
18 and 8.2 megapixel respectively (22.3 x 14.9mm APS-C
CMOS sensor). All three cameras were coupled with 50 and 20
mm lenses, according to the needs. The distance to which the
images were taken ranged from 0.5 to 3 m due to the position
of the objects in the Museum. The GSD resulted therefore
between 0.2 and 0.5 mm depending on the camera and lenses
used and on the distance from which the images were acquired.
The rooms illumination was based on a mix of spotlights
pointed directly on the artifacts and natural light entering in
some of the rooms from wide windowed walls, all impinging
on the various archaeological items. This gave a not negligible
problem of superimposing light sources characterized by
definitely different color temperatures: 5000 to 10000 K for the
natural light entering from the windows, 2500 to 4000 K for
the tungsten lamps. This environment highly influenced the
choices during the survey.
Most of the time a few coded targets were used on the
scene, and all target-to-target distances were measured with a
metallic tape meter.

I. INTRODUCTION
The 3D-ICONS project (3dicons-project.eu), funded under
the European Commission’s ICT Policy Support Program and
relying on the results of CARARE (www.carare.eu) and 3DCOFORM (www.3d-coform.eu), aims at providing Europeana
with 3D models of architectural, archaeological monuments
and objects of remarkable cultural importance1. The main
purpose of this project is to produce around 3000 accurate 3D
models at full resolution, suitable to be exported in simplified
form in order to be viewable on low-end personal computers
and on the web. For reaching this goal an optimized workflow
for 3D imaging and modeling has been outlined. The research
group of Politecnico di Milano has to deal with the roman
structures of the circus that are now included in the modern
building of the Civic Archaeological Museum of Milan
(MAM) and with all the archaeological objects stored inside it,
for a total of 527 models to be created. Taking into account the
1

3D-ICONS (3D Digitisation of Icons of European Architectural and
Archaeological Heritage). ICT Policy Support Programme. Pilot
Type B - CIP-ICT-PSP-PB, CIP5 - Theme 2 DigiCont - Digital
content. Grant agreement 297194.

978-1-4799-3169-9/13/$31.00 ©2013 IEEE

197
The data processing was carried out with the Agisoft
Photoscan package ver. 0.9.0, a semi-automatic software in
which both internal calibration and camera orientation are
made automatically, allowing a little interaction to the user.
The software implements image orientation through SfM, 3D
capturing with dense stereo-matching algorithms and the
generation of the final colored mesh.
Several test were done tuning the main operating
parameters of the Agisoft software settable in the “Build
Geometry” step. The most critical were: i) “Geometry type”
(choices: Point cloud/Sharp/Smooth); ii) “Target quality” (5
levels from “Lowest” to “Ultra high” defining the granularity
of image matching); iii) “Face count” specifying the total
number of polygons of the final mesh (0=all faces).

The survey was done with 20 images around the object
with a Canon 5D Mark II equipped with a 50mm lens,
providing a 0.3mm GSD at the chosen operating distance
(2.3m approximately). The first processing was set-up with
“Geometry type”=Sharp, “Target quality”=Medium, “Face
count”=2 million. Then “Geometry type”=Smooth was tested,
leaving unchanged all other parameters. The processing time
between the two settings was quite the same but the results
were much different: the sharp geometry type generated a 3D
model accurate but full of topologic anomalies and holes that
involved a long and complex post-processing. Configuring the
processing with “Geometry type” set to Smooth, all these
anomalies were reduced because the 3D point positions were
numerically smoothed and their meshing reconstruct a far more
complete and consistent model. Such difference was
particularly evident in the darker areas, where less image
information is available and a precise matching is more
difficult. This can be seen in Fig 1c, where above the head and
on the side it’s easy to see gaps and irregularities due to
“Sharp” processing associated with insufficient exposure of the
corresponding images. Using the same images and adopting a
“Smooth” processing, the mesh quality appear definitely better
(Fig. 1e), apparently without significant loss of details.
In order to evaluate quantitatively such loss, a comparison
between the two models was done with Polyworks
(Innovmetrics), measuring the amount of differences and the
presence of possible gaps (Fig. 2). The final deviation between
them resulted in the ± 0.3 mm range, that was considered
negligible respect to the main details, resulting larger than few
mm.

III. CASE STUDY ONE - GEOMETRY TYPES DIFFERENCES
Since the final goal of the project is to produce an high
number of models in a short period, one of the main factor was
to identify the best pipeline in terms of a reasonable ratio
between processing time and accuracy. The first issue to be
discussed was about reducing the processing time still having a
good quality model in terms of accuracy and visualization.
The test object presented here is the roman stele of
Geminus (A 0.9.6742) (Fig. 1a), dated back to the end of the I
A.D. Its measures are 174x61x31 cm, it’s made of limestone
from Vicenza and is part of a funeral monument that has been
walled-in since 1860 in the arches of Porta Nuova in Milan
[6,7].

b)

c)

Fig. 2. Comparison map of two 3D models of the stele of Geminus generated
with the “geometry type” parameter set on “Smooth” and “Sharp”
respectively. Most deviations are included in the range ± 0.3 mm.
a)

IV. CASE STUDY TWO - CAMERA AND LENS DIFFERENCES
d)

The object of the second case study is a sculpted group
composed by Aphrodite and Eros with dolphin (A 0.9.11811182) dated half of the I-II century AD, in Greek marble, with
anthropomorphic real size (96 and 44 cm height respectively),
characterized by a medium/high shape complexity [8,9].
The two statues are at a distance of about 15 cm between
each other, fixed on the same basement positioned between a
wall, 2 pilaster and other 2 unmovable statues (Fig. 3). In this
case, the position of the artifacts represented the most

e)

Fig. 1. The stele of Geminus (a). Two models compared with (b,d) and
without texture (c, e) obtained with the processing parameter “Sharp” (b, c)
and “Smooth” (d, e). Lacking polygons close to the head are evident in (c).

This object is suitable to verify the different meshing
algorithm because it has shadowed parts in the niche and the
head, and is has also fine sculptured inscription.

198
significant constrain of the survey. Initially we used a Canon
60D equipped with a 50 mm lens, equivalent to an 80 mm lens
on a full-frame camera. At 1 meter of distance (constrained by
the short distance in the backside of the statues) the framed
area is 28x18,5 cm (GSD 0.125 mm). Due to this configuration
it was necessary to shot 70 images to cover the whole surface
of Aphrodite’s statue, keeping out Eros. Regarding the back
side the aperture (usually set 8) gave a limited depth of field
providing proper focusing only on a limited portion of the
object. In the data processing phase, this caused the failure of
the alignment process due to the impossibility to find and
adequate number of homologous points on the different
images. For the second attempt we used a Canon 20D, again
with an APS-C of sensor, but equipped with a 20 mm lens,
equivalent to a 32 mm lens on a full-frame camera. In this
configuration the framed area at 1 m is about 70x46 cm, and
the average GSD is 0.25 mm. Hence it was possible to locate
the camera around the object and shoot images framing the
entire group of sculptures.

V. CASE STUDY THREE: MATERIALS AND PHOTOGRAPHIC
LAYOUT DIFFERENCES

The objects of this case study are two sculpture of man’s
portrait [8, 9], the first one (A 0.9.1160) is a sculpture of the I
century A.D., 27 cm high, realized in clear opaque marble,
with fine decoration of hair and beard. The second one (A
0.9.1157) is a precious exemplar of III century A.D., 42,5 cm
high, manufactured in bronze casted with lost wax and finishes
by burin, chisel and polishing (Fig. 5).

a)

b)

Fig. 5. Man’s sculpted portrait: a) in marble (ref. A 0.9.1160); b) in bronze
(ref. A 0.9.1157).

Both sculptures are usually placed against a wall, but due
to their limited size and weight they could be slightly moved in
order to gain access all around the artifact exploiting the ideal
shooting schema. However in this case the location of each
object was such to be illuminated by sources of light at very
different temperatures (artificial and natural). For avoiding
troubles with color balance, large panels were used, both as
shield for limiting the influence of external light and as
background to isolate the object from the contest. The benefit
of a uniform background was that we could easily generate
masks on the images, avoiding undesired geometrical elements,
and shortening significantly the processing time too. For
scaling the models we used few targets supplied by the Agisoft
Photoscan software (Fig. 5a and 6a). Both the imaging
campaigns were carried out using a Canon 5D Mark II with a
50 mm lens mounted on a tripod with: fixed aperture; manual
focusing; automatic exposure with aperture priority; and
operating distance such to give a GSD of 0.18 mm.

Fig. 3. Sculpted group of Aphrodite and Eros with dolphin and the set layout.
The plan highlights the short distance between the object to be detected and
the architectural structure and the other sculptures around it

Poor lighting influenced the processing too. The 3D model
produced in such conditions might be acceptable just for
visualization if shown with its texture (Fig. 4a), while it is not
satisfactory if showed just as shaded mesh, because some
geometrical artifacts, due to erratic image matching in dark
areas, become clearly visible (Fig. 4b, lower part).

a)

a)

b)

b)

Fig. 6. Marble portrait: a) scaling the model using Agisoft targets,
automatically detected by the software; b) final texturized model.

Fig. 4. Back side of the Aphrodite 3D model, visualized with (a) and without
texture (b).

199
For the marble head it was used a black panel in order to
have a good contrast between the color of the object and the
background. Thanks to the material of the object and the
possibility to move it from its place, the final model appeared
visually accurate (Fig. 6b).
For the bronze head it was decided to do the opposite: since
the color of the object was very dark and shadowy the
background chosen was white. Due to the high contrast
between the dark head and the white background, the image
exposure, being evaluated on the average of the framed area,
tended to result too low. As a result the darker image areas
were not enough exposed to give a sufficient amount of data
for the following image matching phase. For this reason some
topological errors occurred on the model, for example on the
nose (Fig. 7a). The survey was made again, placing a black
panel behind the object. The problems due to the excessive
light reflection of the background disappeared, and the color of
the texture was more balanced and bright (Fig. 7b/c).

decoration. In this case, the use of reflective panels helped in
having light conditions homogeneous and as much as possible
correct. Similar, the use of panels to avoid the background in
the images, helping the following masking process, was really
useful in clipping the processing time. During the matching
phase, parameters choice played an important role: “Geometry
type” was set to “Smooth” favoring in this way the topological
consistency of the final mesh to its extreme accuracy and
limiting the post-processing needed to clean and complete the
mesh, however maintaining a reasonable model accuracy;
“Target Quality” to “Medium” as best tradeoff between
processing time and density of the resulting 3D points cloud;
“Face count” was limited to 2 million polygons, that we
estimated sufficient to represent with appropriate level of detail
all the museum objects considered.
ACKNOWLEDGMENT
The authors desire to thanks all the staff of the Civico
Museo Archeologico di Milano and, in special way, the
Director, Dr. Donatella Caporusso, for authorizing the survey
and for her precious collaboration.
REFERENCES
[1]

[2]
a)

b)

c)

Fig. 7. Shaded surface models obtained using the same camera and layout
setting except for the color of the background panel color: a) white; b) black;
c) final texturized model obtained with the use of a black panel.

[3]

VI. SUMMARY OF THE EXPERIENCE AND CONCLUSIONS
As a project for the implementation of Europeana with 3D
models, the 3D Icons project is permitting experiment on a
quick 3D acquisition and modeling approach, on different
objects, situations, dimension and materials. Having the
necessity to produce a high number of models in three years, it
was essential to organize the work in a strict workflow that
allowed to avoid time consuming operations. The choice of
Agisoft Photoscan seemed to be a very good tool for
generating good quality meshes from images in a semiautomatic way, giving the possibility to avoid manual selection
of homologous points as in traditional photogrammetry, but
permitting an acceptable interaction with the user.
After all the tests done, some best practice were
highlighted. Regarding the survey, the best choice was to
move, where possible, the objects in a place where the lighting
conditions were good enough to avoid flickering or huge
contrasts among the different part of the objects, especially
those with an articulated geometry or parts with deep

[4]

[5]

[6]

[7]
[8]

[9]

200

A. Cohen, C. Zach, S. Sinha, and M. Pollefeys, “Discovering and
exploiting 3D symmetries in structure from motion,” in Proc. IEEE Int.
Conf. on Computer Vision and Pattern Recognition, 2012
M. Pollefeys, M. Vergauwen and L. Van Gool, “Automatic 3D
modeling from image sequences, invited presentation,” in International
Archive of Photogrammetry and Remote Sensing, Vol. XXXIII, Part B5,
2000, pp. 619-626
M. Doneus, G. Verhoeven, M. Fera, Ch. Briese, M. Kucera and W.
Neubauer, “From Deposit to Point Cloud – A Study Of Low-Cost
Computer Vision approaches for the straightforward documentation of
Archaeological Excavations,” in Geoinformatics CTU FCE, 2011, pp.
81-88
G. Verhoeven, M. Doneus, Ch. Briese and F. Vermeulen, “Mapping by
matching: a computer vision-based approach to fast and accurate
georeferencing of archaeological aerial photographs,” in Journal of
Archaeological Science 39, 2012, pp. 2060-2070
F. Fassi, L. Fregonese, S. Hackermann and V. De Troia, “Comparison
between laser scanning and automated 3D modeling techniques to
reconstruct complex and extensive Cultural Heritage areas,” in ISPRS
3DArch, Trento, Italy, Vol. XL-5/W1, 2013, pp. 73-80.
U. Tocchetti Pollini, “Stele funerarie romane con ritratti dai municipia di
Mediolanum e Comum (Corpus Signorum Imperii Romani. Italia. Regio
XI. Mediolanum-Comum, II)”, Milano 1990.
AA.VV., “Civico Museo Archeologico, Sezione Milano Antica Antiche
pietre di Mediolanum”, Edizioni ET, Milano, 2007.
E. Camporini, “Sculture a tutto tondo del Civico Museo Archeologico di
Milano provenienti dal territorio municipale e da altri municipia (Corpus
Signorum Imperii Romani. Italia. Regio XI. Mediolanum-Comum, I)”,
Milano, 1979.
AA.VV. “Civico Museo Archeologico, Sezione Milano Antica, V sec.
a.C.-V sec. D.C., Edizioni ET, Trucazzano (MI), 2008.

Mais conteúdo relacionado

Mais procurados

Building extraction from remote sensing imageries by data fusion techniques
Building extraction from remote sensing imageries by data fusion techniquesBuilding extraction from remote sensing imageries by data fusion techniques
Building extraction from remote sensing imageries by data fusion techniqueseSAT Publishing House
 
Unconstrained fingerprint recognition fully touchless 3 d system ieee
Unconstrained fingerprint recognition  fully touchless 3 d system ieeeUnconstrained fingerprint recognition  fully touchless 3 d system ieee
Unconstrained fingerprint recognition fully touchless 3 d system ieeesinisha george
 
Create lecture part 1 contours and texture
Create lecture part 1   contours and textureCreate lecture part 1   contours and texture
Create lecture part 1 contours and texturevisionresearchyork
 
IRJET- Image Feature Extraction using Hough Transformation Principle
IRJET- Image Feature Extraction using Hough Transformation PrincipleIRJET- Image Feature Extraction using Hough Transformation Principle
IRJET- Image Feature Extraction using Hough Transformation PrincipleIRJET Journal
 
IJARCCE 22
IJARCCE 22IJARCCE 22
IJARCCE 22Prasad K
 
International Journal of Engineering Research and Development
International Journal of Engineering Research and DevelopmentInternational Journal of Engineering Research and Development
International Journal of Engineering Research and DevelopmentIJERD Editor
 
Automatic 3D view Generation from a Single 2D Image for both Indoor and Outdo...
Automatic 3D view Generation from a Single 2D Image for both Indoor and Outdo...Automatic 3D view Generation from a Single 2D Image for both Indoor and Outdo...
Automatic 3D view Generation from a Single 2D Image for both Indoor and Outdo...ijcsa
 
Dy3212291237
Dy3212291237Dy3212291237
Dy3212291237IJMER
 
Microparticle characterization using digital holography
Microparticle characterization using digital holographyMicroparticle characterization using digital holography
Microparticle characterization using digital holographyPranit Malgaonkar
 
Mobile Application Detection of Road Damage using Canny Algorithm
Mobile Application Detection of Road Damage using Canny AlgorithmMobile Application Detection of Road Damage using Canny Algorithm
Mobile Application Detection of Road Damage using Canny AlgorithmUniversitas Pembangunan Panca Budi
 
FAN search for image copy-move forgery-amalta 2014
 FAN search for image copy-move forgery-amalta 2014 FAN search for image copy-move forgery-amalta 2014
FAN search for image copy-move forgery-amalta 2014SondosFadl
 
Design Description of a Tentacle Based Scanning System
Design Description of a Tentacle Based Scanning SystemDesign Description of a Tentacle Based Scanning System
Design Description of a Tentacle Based Scanning SystemOyeniyi Samuel
 
Identify Defects in Gears Using Digital Image Processing
Identify Defects in Gears Using Digital Image ProcessingIdentify Defects in Gears Using Digital Image Processing
Identify Defects in Gears Using Digital Image ProcessingIJERD Editor
 
Medium & Light - Refraction simulation X 3D Printing X Laser Pen
Medium & Light - Refraction simulation X 3D Printing X Laser PenMedium & Light - Refraction simulation X 3D Printing X Laser Pen
Medium & Light - Refraction simulation X 3D Printing X Laser PenJosephWu59
 
高解析度面板瑕疵檢測
高解析度面板瑕疵檢測高解析度面板瑕疵檢測
高解析度面板瑕疵檢測CHENHuiMei
 

Mais procurados (19)

Building extraction from remote sensing imageries by data fusion techniques
Building extraction from remote sensing imageries by data fusion techniquesBuilding extraction from remote sensing imageries by data fusion techniques
Building extraction from remote sensing imageries by data fusion techniques
 
Unconstrained fingerprint recognition fully touchless 3 d system ieee
Unconstrained fingerprint recognition  fully touchless 3 d system ieeeUnconstrained fingerprint recognition  fully touchless 3 d system ieee
Unconstrained fingerprint recognition fully touchless 3 d system ieee
 
Create lecture part 1 contours and texture
Create lecture part 1   contours and textureCreate lecture part 1   contours and texture
Create lecture part 1 contours and texture
 
IRJET- Image Feature Extraction using Hough Transformation Principle
IRJET- Image Feature Extraction using Hough Transformation PrincipleIRJET- Image Feature Extraction using Hough Transformation Principle
IRJET- Image Feature Extraction using Hough Transformation Principle
 
A05520108
A05520108A05520108
A05520108
 
IJARCCE 22
IJARCCE 22IJARCCE 22
IJARCCE 22
 
Thesis Digitale Fabricatie - SPIF
Thesis Digitale Fabricatie - SPIFThesis Digitale Fabricatie - SPIF
Thesis Digitale Fabricatie - SPIF
 
Printing Roll Manufacturing using Laser Scanner
Printing Roll Manufacturing using Laser ScannerPrinting Roll Manufacturing using Laser Scanner
Printing Roll Manufacturing using Laser Scanner
 
International Journal of Engineering Research and Development
International Journal of Engineering Research and DevelopmentInternational Journal of Engineering Research and Development
International Journal of Engineering Research and Development
 
Automatic 3D view Generation from a Single 2D Image for both Indoor and Outdo...
Automatic 3D view Generation from a Single 2D Image for both Indoor and Outdo...Automatic 3D view Generation from a Single 2D Image for both Indoor and Outdo...
Automatic 3D view Generation from a Single 2D Image for both Indoor and Outdo...
 
Dy3212291237
Dy3212291237Dy3212291237
Dy3212291237
 
Microparticle characterization using digital holography
Microparticle characterization using digital holographyMicroparticle characterization using digital holography
Microparticle characterization using digital holography
 
Mobile Application Detection of Road Damage using Canny Algorithm
Mobile Application Detection of Road Damage using Canny AlgorithmMobile Application Detection of Road Damage using Canny Algorithm
Mobile Application Detection of Road Damage using Canny Algorithm
 
FAN search for image copy-move forgery-amalta 2014
 FAN search for image copy-move forgery-amalta 2014 FAN search for image copy-move forgery-amalta 2014
FAN search for image copy-move forgery-amalta 2014
 
Design Description of a Tentacle Based Scanning System
Design Description of a Tentacle Based Scanning SystemDesign Description of a Tentacle Based Scanning System
Design Description of a Tentacle Based Scanning System
 
Identify Defects in Gears Using Digital Image Processing
Identify Defects in Gears Using Digital Image ProcessingIdentify Defects in Gears Using Digital Image Processing
Identify Defects in Gears Using Digital Image Processing
 
Medium & Light - Refraction simulation X 3D Printing X Laser Pen
Medium & Light - Refraction simulation X 3D Printing X Laser PenMedium & Light - Refraction simulation X 3D Printing X Laser Pen
Medium & Light - Refraction simulation X 3D Printing X Laser Pen
 
20120140502012
2012014050201220120140502012
20120140502012
 
高解析度面板瑕疵檢測
高解析度面板瑕疵檢測高解析度面板瑕疵檢測
高解析度面板瑕疵檢測
 

Destaque (8)

Russia slides
Russia slidesRussia slides
Russia slides
 
Web 2.0 Tools - Andy Blumenthal
Web 2.0 Tools - Andy BlumenthalWeb 2.0 Tools - Andy Blumenthal
Web 2.0 Tools - Andy Blumenthal
 
Top 100 Most Social CIOs
Top 100 Most Social CIOsTop 100 Most Social CIOs
Top 100 Most Social CIOs
 
Sample hadith
Sample hadithSample hadith
Sample hadith
 
Entrepreneurship vision and perserverance andy blumenthal
Entrepreneurship vision and perserverance   andy blumenthalEntrepreneurship vision and perserverance   andy blumenthal
Entrepreneurship vision and perserverance andy blumenthal
 
Can thinking like tech gurus help government
Can thinking like tech gurus help governmentCan thinking like tech gurus help government
Can thinking like tech gurus help government
 
Top 100 social cios (2015)
Top 100 social cios (2015)Top 100 social cios (2015)
Top 100 social cios (2015)
 
Technology Not Time Shares - Andy Blumenthal
Technology Not Time Shares - Andy BlumenthalTechnology Not Time Shares - Andy Blumenthal
Technology Not Time Shares - Andy Blumenthal
 

Semelhante a Quick textured mesh generation for massive 3D digitization of museum artifacts

Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Ba...
Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Ba...Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Ba...
Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Ba...3D ICONS Project
 
Automatically adapted metal connections by CAD / CAM technology to the irregu...
Automatically adapted metal connections by CAD / CAM technology to the irregu...Automatically adapted metal connections by CAD / CAM technology to the irregu...
Automatically adapted metal connections by CAD / CAM technology to the irregu...IJERA Editor
 
Surface generation from point cloud.pdf
Surface generation from point cloud.pdfSurface generation from point cloud.pdf
Surface generation from point cloud.pdfssuserd3982b1
 
Bl32821831
Bl32821831Bl32821831
Bl32821831IJMER
 
Enhanced Algorithm for Obstacle Detection and Avoidance Using a Hybrid of Pla...
Enhanced Algorithm for Obstacle Detection and Avoidance Using a Hybrid of Pla...Enhanced Algorithm for Obstacle Detection and Avoidance Using a Hybrid of Pla...
Enhanced Algorithm for Obstacle Detection and Avoidance Using a Hybrid of Pla...IOSR Journals
 
Manufacturing of rapid prototypes of mechanical parts using reverse engineeri...
Manufacturing of rapid prototypes of mechanical parts using reverse engineeri...Manufacturing of rapid prototypes of mechanical parts using reverse engineeri...
Manufacturing of rapid prototypes of mechanical parts using reverse engineeri...Barhm Mohamad
 
Scanning 3 d full human bodies using kinects
Scanning 3 d full human bodies using kinectsScanning 3 d full human bodies using kinects
Scanning 3 d full human bodies using kinectsFensa Saj
 
Wujanz_Error_Projection_2011
Wujanz_Error_Projection_2011Wujanz_Error_Projection_2011
Wujanz_Error_Projection_2011Jacob Collstrup
 
Stereo Correspondence Estimation by Two Dimensional Real Time Spiral Search A...
Stereo Correspondence Estimation by Two Dimensional Real Time Spiral Search A...Stereo Correspondence Estimation by Two Dimensional Real Time Spiral Search A...
Stereo Correspondence Estimation by Two Dimensional Real Time Spiral Search A...MDABDULMANNANMONDAL
 
Application of image analysis and CAD techniques for detection and modeling o...
Application of image analysis and CAD techniques for detection and modeling o...Application of image analysis and CAD techniques for detection and modeling o...
Application of image analysis and CAD techniques for detection and modeling o...Raffaele de Amicis
 
Web visualization of complex reality-based 3D models with Nubes
Web visualization of complex reality-based 3D models with NubesWeb visualization of complex reality-based 3D models with Nubes
Web visualization of complex reality-based 3D models with Nubes3D ICONS Project
 
A Wireless Network Infrastructure Architecture for Rural Communities
A Wireless Network Infrastructure Architecture for Rural CommunitiesA Wireless Network Infrastructure Architecture for Rural Communities
A Wireless Network Infrastructure Architecture for Rural CommunitiesAIRCC Publishing Corporation
 
Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrate...
 Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrate... Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrate...
Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrate...AIRCC Publishing Corporation
 
Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrated...
Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrated...Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrated...
Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrated...AIRCC Publishing Corporation
 
COMPLETE END-TO-END LOW COST SOLUTION TO A 3D SCANNING SYSTEM WITH INTEGRATED...
COMPLETE END-TO-END LOW COST SOLUTION TO A 3D SCANNING SYSTEM WITH INTEGRATED...COMPLETE END-TO-END LOW COST SOLUTION TO A 3D SCANNING SYSTEM WITH INTEGRATED...
COMPLETE END-TO-END LOW COST SOLUTION TO A 3D SCANNING SYSTEM WITH INTEGRATED...ijcsit
 
Performance analysis on color image mosaicing techniques on FPGA
Performance analysis on color image mosaicing techniques on FPGAPerformance analysis on color image mosaicing techniques on FPGA
Performance analysis on color image mosaicing techniques on FPGAIJECEIAES
 
3 d molding and casting
3 d molding and casting3 d molding and casting
3 d molding and castingFab Lab LIMA
 
A Hardware Model to Measure Motion Estimation with Bit Plane Matching Algorithm
A Hardware Model to Measure Motion Estimation with Bit Plane Matching AlgorithmA Hardware Model to Measure Motion Estimation with Bit Plane Matching Algorithm
A Hardware Model to Measure Motion Estimation with Bit Plane Matching AlgorithmTELKOMNIKA JOURNAL
 

Semelhante a Quick textured mesh generation for massive 3D digitization of museum artifacts (20)

Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Ba...
Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Ba...Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Ba...
Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Ba...
 
Automatically adapted metal connections by CAD / CAM technology to the irregu...
Automatically adapted metal connections by CAD / CAM technology to the irregu...Automatically adapted metal connections by CAD / CAM technology to the irregu...
Automatically adapted metal connections by CAD / CAM technology to the irregu...
 
Surface generation from point cloud.pdf
Surface generation from point cloud.pdfSurface generation from point cloud.pdf
Surface generation from point cloud.pdf
 
Bl32821831
Bl32821831Bl32821831
Bl32821831
 
Enhanced Algorithm for Obstacle Detection and Avoidance Using a Hybrid of Pla...
Enhanced Algorithm for Obstacle Detection and Avoidance Using a Hybrid of Pla...Enhanced Algorithm for Obstacle Detection and Avoidance Using a Hybrid of Pla...
Enhanced Algorithm for Obstacle Detection and Avoidance Using a Hybrid of Pla...
 
Manufacturing of rapid prototypes of mechanical parts using reverse engineeri...
Manufacturing of rapid prototypes of mechanical parts using reverse engineeri...Manufacturing of rapid prototypes of mechanical parts using reverse engineeri...
Manufacturing of rapid prototypes of mechanical parts using reverse engineeri...
 
Scanning 3 d full human bodies using kinects
Scanning 3 d full human bodies using kinectsScanning 3 d full human bodies using kinects
Scanning 3 d full human bodies using kinects
 
Wujanz_Error_Projection_2011
Wujanz_Error_Projection_2011Wujanz_Error_Projection_2011
Wujanz_Error_Projection_2011
 
Stereo Correspondence Estimation by Two Dimensional Real Time Spiral Search A...
Stereo Correspondence Estimation by Two Dimensional Real Time Spiral Search A...Stereo Correspondence Estimation by Two Dimensional Real Time Spiral Search A...
Stereo Correspondence Estimation by Two Dimensional Real Time Spiral Search A...
 
Application of image analysis and CAD techniques for detection and modeling o...
Application of image analysis and CAD techniques for detection and modeling o...Application of image analysis and CAD techniques for detection and modeling o...
Application of image analysis and CAD techniques for detection and modeling o...
 
Web visualization of complex reality-based 3D models with Nubes
Web visualization of complex reality-based 3D models with NubesWeb visualization of complex reality-based 3D models with Nubes
Web visualization of complex reality-based 3D models with Nubes
 
A Wireless Network Infrastructure Architecture for Rural Communities
A Wireless Network Infrastructure Architecture for Rural CommunitiesA Wireless Network Infrastructure Architecture for Rural Communities
A Wireless Network Infrastructure Architecture for Rural Communities
 
Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrate...
 Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrate... Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrate...
Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrate...
 
Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrated...
Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrated...Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrated...
Complete End-to-End Low Cost Solution to a 3D Scanning System with Integrated...
 
COMPLETE END-TO-END LOW COST SOLUTION TO A 3D SCANNING SYSTEM WITH INTEGRATED...
COMPLETE END-TO-END LOW COST SOLUTION TO A 3D SCANNING SYSTEM WITH INTEGRATED...COMPLETE END-TO-END LOW COST SOLUTION TO A 3D SCANNING SYSTEM WITH INTEGRATED...
COMPLETE END-TO-END LOW COST SOLUTION TO A 3D SCANNING SYSTEM WITH INTEGRATED...
 
Performance analysis on color image mosaicing techniques on FPGA
Performance analysis on color image mosaicing techniques on FPGAPerformance analysis on color image mosaicing techniques on FPGA
Performance analysis on color image mosaicing techniques on FPGA
 
Reverse engineering
Reverse engineeringReverse engineering
Reverse engineering
 
3d scanning pipeline
3d scanning pipeline3d scanning pipeline
3d scanning pipeline
 
3 d molding and casting
3 d molding and casting3 d molding and casting
3 d molding and casting
 
A Hardware Model to Measure Motion Estimation with Bit Plane Matching Algorithm
A Hardware Model to Measure Motion Estimation with Bit Plane Matching AlgorithmA Hardware Model to Measure Motion Estimation with Bit Plane Matching Algorithm
A Hardware Model to Measure Motion Estimation with Bit Plane Matching Algorithm
 

Mais de 3D ICONS Project

3D-ICONS- D5.2: Report on Publication
3D-ICONS- D5.2: Report on Publication3D-ICONS- D5.2: Report on Publication
3D-ICONS- D5.2: Report on Publication3D ICONS Project
 
3D-ICONS - D6.2 Report on harvesting and supply
3D-ICONS - D6.2 Report on harvesting and supply3D-ICONS - D6.2 Report on harvesting and supply
3D-ICONS - D6.2 Report on harvesting and supply3D ICONS Project
 
3D ICONS: Europeana goes 3D, Daniel Pletinckx, Visual Dimension Belgium
3D ICONS: Europeana goes 3D, Daniel Pletinckx, Visual Dimension Belgium3D ICONS: Europeana goes 3D, Daniel Pletinckx, Visual Dimension Belgium
3D ICONS: Europeana goes 3D, Daniel Pletinckx, Visual Dimension Belgium3D ICONS Project
 
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...3D ICONS Project
 
Metadata for 3D models, Sheena Bassett
Metadata for 3D models, Sheena BassettMetadata for 3D models, Sheena Bassett
Metadata for 3D models, Sheena Bassett3D ICONS Project
 
Analysis of the 3D reconstruction methodologies used within the framework of ...
Analysis of the 3D reconstruction methodologies used within the framework of ...Analysis of the 3D reconstruction methodologies used within the framework of ...
Analysis of the 3D reconstruction methodologies used within the framework of ...3D ICONS Project
 
The 'Rubble of the North' -a solution for modelling the irregular architectur...
The 'Rubble of the North' -a solution for modelling the irregular architectur...The 'Rubble of the North' -a solution for modelling the irregular architectur...
The 'Rubble of the North' -a solution for modelling the irregular architectur...3D ICONS Project
 
Digitisation, processing and visualisation of monuments within the 3D-ICONS f...
Digitisation, processing and visualisation of monuments within the 3D-ICONS f...Digitisation, processing and visualisation of monuments within the 3D-ICONS f...
Digitisation, processing and visualisation of monuments within the 3D-ICONS f...3D ICONS Project
 
The last mile of 3DIcons: making available 3D contents and their metadata thr...
The last mile of 3DIcons: making available 3D contents and their metadata thr...The last mile of 3DIcons: making available 3D contents and their metadata thr...
The last mile of 3DIcons: making available 3D contents and their metadata thr...3D ICONS Project
 
Combining the outcomes of CARARE and 3D-COFORM, Andrea D'Andrea
Combining the outcomes of CARARE and 3D-COFORM, Andrea D'AndreaCombining the outcomes of CARARE and 3D-COFORM, Andrea D'Andrea
Combining the outcomes of CARARE and 3D-COFORM, Andrea D'Andrea3D ICONS Project
 
Managing archaeological knowledge. The experience of CISA-UNO. Andrea D'Andrea
Managing archaeological knowledge.  The experience of CISA-UNO. Andrea D'AndreaManaging archaeological knowledge.  The experience of CISA-UNO. Andrea D'Andrea
Managing archaeological knowledge. The experience of CISA-UNO. Andrea D'Andrea3D ICONS Project
 
3D-ICONS - D7.4: Report on Business Models
3D-ICONS - D7.4: Report on Business Models3D-ICONS - D7.4: Report on Business Models
3D-ICONS - D7.4: Report on Business Models3D ICONS Project
 
3D-ICONS - D7.2: Report on IPR Scheme
3D-ICONS - D7.2: Report on IPR Scheme3D-ICONS - D7.2: Report on IPR Scheme
3D-ICONS - D7.2: Report on IPR Scheme3D ICONS Project
 
3D-ICONS - D6.1: Report on Metadata and Thesaurii
3D-ICONS - D6.1: Report on Metadata and Thesaurii3D-ICONS - D6.1: Report on Metadata and Thesaurii
3D-ICONS - D6.1: Report on Metadata and Thesaurii3D ICONS Project
 
3D-ICONS - D5.1: Report on 3D Publication Formats Suitable for Europeana
3D-ICONS - D5.1: Report on 3D Publication Formats Suitable for Europeana3D-ICONS - D5.1: Report on 3D Publication Formats Suitable for Europeana
3D-ICONS - D5.1: Report on 3D Publication Formats Suitable for Europeana3D ICONS Project
 
3D-ICONS - D4.3: Final Report on Post-processing
3D-ICONS - D4.3: Final Report on Post-processing3D-ICONS - D4.3: Final Report on Post-processing
3D-ICONS - D4.3: Final Report on Post-processing3D ICONS Project
 
3D-ICONS - D4.2: Interim Report on Metadata Creation
3D-ICONS - D4.2: Interim Report on Metadata Creation3D-ICONS - D4.2: Interim Report on Metadata Creation
3D-ICONS - D4.2: Interim Report on Metadata Creation3D ICONS Project
 
3D-ICONS - D4.1: Interim Report on Post-processing
3D-ICONS - D4.1: Interim Report on Post-processing3D-ICONS - D4.1: Interim Report on Post-processing
3D-ICONS - D4.1: Interim Report on Post-processing3D ICONS Project
 

Mais de 3D ICONS Project (20)

3D-ICONS- D5.2: Report on Publication
3D-ICONS- D5.2: Report on Publication3D-ICONS- D5.2: Report on Publication
3D-ICONS- D5.2: Report on Publication
 
3D-ICONS - D6.2 Report on harvesting and supply
3D-ICONS - D6.2 Report on harvesting and supply3D-ICONS - D6.2 Report on harvesting and supply
3D-ICONS - D6.2 Report on harvesting and supply
 
3D-ICONS Case Studies
3D-ICONS Case Studies3D-ICONS Case Studies
3D-ICONS Case Studies
 
3D ICONS: Europeana goes 3D, Daniel Pletinckx, Visual Dimension Belgium
3D ICONS: Europeana goes 3D, Daniel Pletinckx, Visual Dimension Belgium3D ICONS: Europeana goes 3D, Daniel Pletinckx, Visual Dimension Belgium
3D ICONS: Europeana goes 3D, Daniel Pletinckx, Visual Dimension Belgium
 
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...
 
Metadata for 3D models, Sheena Bassett
Metadata for 3D models, Sheena BassettMetadata for 3D models, Sheena Bassett
Metadata for 3D models, Sheena Bassett
 
Analysis of the 3D reconstruction methodologies used within the framework of ...
Analysis of the 3D reconstruction methodologies used within the framework of ...Analysis of the 3D reconstruction methodologies used within the framework of ...
Analysis of the 3D reconstruction methodologies used within the framework of ...
 
The 'Rubble of the North' -a solution for modelling the irregular architectur...
The 'Rubble of the North' -a solution for modelling the irregular architectur...The 'Rubble of the North' -a solution for modelling the irregular architectur...
The 'Rubble of the North' -a solution for modelling the irregular architectur...
 
Digitisation, processing and visualisation of monuments within the 3D-ICONS f...
Digitisation, processing and visualisation of monuments within the 3D-ICONS f...Digitisation, processing and visualisation of monuments within the 3D-ICONS f...
Digitisation, processing and visualisation of monuments within the 3D-ICONS f...
 
The last mile of 3DIcons: making available 3D contents and their metadata thr...
The last mile of 3DIcons: making available 3D contents and their metadata thr...The last mile of 3DIcons: making available 3D contents and their metadata thr...
The last mile of 3DIcons: making available 3D contents and their metadata thr...
 
Combining the outcomes of CARARE and 3D-COFORM, Andrea D'Andrea
Combining the outcomes of CARARE and 3D-COFORM, Andrea D'AndreaCombining the outcomes of CARARE and 3D-COFORM, Andrea D'Andrea
Combining the outcomes of CARARE and 3D-COFORM, Andrea D'Andrea
 
Managing archaeological knowledge. The experience of CISA-UNO. Andrea D'Andrea
Managing archaeological knowledge.  The experience of CISA-UNO. Andrea D'AndreaManaging archaeological knowledge.  The experience of CISA-UNO. Andrea D'Andrea
Managing archaeological knowledge. The experience of CISA-UNO. Andrea D'Andrea
 
3D-ICONS - D7.4: Report on Business Models
3D-ICONS - D7.4: Report on Business Models3D-ICONS - D7.4: Report on Business Models
3D-ICONS - D7.4: Report on Business Models
 
3D-ICONS - D7.2: Report on IPR Scheme
3D-ICONS - D7.2: Report on IPR Scheme3D-ICONS - D7.2: Report on IPR Scheme
3D-ICONS - D7.2: Report on IPR Scheme
 
3D-ICONS Guidelines
3D-ICONS Guidelines 3D-ICONS Guidelines
3D-ICONS Guidelines
 
3D-ICONS - D6.1: Report on Metadata and Thesaurii
3D-ICONS - D6.1: Report on Metadata and Thesaurii3D-ICONS - D6.1: Report on Metadata and Thesaurii
3D-ICONS - D6.1: Report on Metadata and Thesaurii
 
3D-ICONS - D5.1: Report on 3D Publication Formats Suitable for Europeana
3D-ICONS - D5.1: Report on 3D Publication Formats Suitable for Europeana3D-ICONS - D5.1: Report on 3D Publication Formats Suitable for Europeana
3D-ICONS - D5.1: Report on 3D Publication Formats Suitable for Europeana
 
3D-ICONS - D4.3: Final Report on Post-processing
3D-ICONS - D4.3: Final Report on Post-processing3D-ICONS - D4.3: Final Report on Post-processing
3D-ICONS - D4.3: Final Report on Post-processing
 
3D-ICONS - D4.2: Interim Report on Metadata Creation
3D-ICONS - D4.2: Interim Report on Metadata Creation3D-ICONS - D4.2: Interim Report on Metadata Creation
3D-ICONS - D4.2: Interim Report on Metadata Creation
 
3D-ICONS - D4.1: Interim Report on Post-processing
3D-ICONS - D4.1: Interim Report on Post-processing3D-ICONS - D4.1: Interim Report on Post-processing
3D-ICONS - D4.1: Interim Report on Post-processing
 

Último

2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch TuesdayIvanti
 
Data governance with Unity Catalog Presentation
Data governance with Unity Catalog PresentationData governance with Unity Catalog Presentation
Data governance with Unity Catalog PresentationKnoldus Inc.
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfNeo4j
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityIES VE
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesAssure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesThousandEyes
 
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Scott Andery
 
Scale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterScale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterMydbops
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Generative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdfGenerative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdfIngrid Airi González
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI AgeCprime
 
Modern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better StrongerModern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better Strongerpanagenda
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxLoriGlavin3
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demoHarshalMandlekar2
 
Potential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsPotential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsRavi Sanghani
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
Manual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditManual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditSkynet Technologies
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Mark Goldstein
 

Último (20)

2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch Tuesday
 
Data governance with Unity Catalog Presentation
Data governance with Unity Catalog PresentationData governance with Unity Catalog Presentation
Data governance with Unity Catalog Presentation
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdf
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a reality
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesAssure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
 
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
 
Scale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterScale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL Router
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Generative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdfGenerative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdf
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI Age
 
Modern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better StrongerModern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptx
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demo
 
Potential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsPotential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and Insights
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
Manual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditManual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance Audit
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
 

Quick textured mesh generation for massive 3D digitization of museum artifacts

  • 1. Quick textured mesh generation for massive 3D digitization of museum artifacts S. Gonizzi Barsanti, L.L. Micoli, G. Guidi Department of Mechanical Engineering Politecnico di Milano - POLIMI Milano, Italy [sara.gonizzi, laura.micoli, gabriele.guidi]@polimi.it need to produce a huge amount of models in a quite short period, it was decided to use mainly the Structure from Motion (SfM) technique [1-4] reducing the use of laser scanning, due to the following reasons: i) abrupt reflectance changes on highly texturized museum items (e.g. painted surfaces, mosaics with contrasting colors) generate geometric artifacts in 3D capturing with active triangulation based 3D devices (i.e. laser line or pattern projection). The same changes represent instead a mean for good and robust image matching, making cleaner the related geometric information; ii) the generation of a texturized mesh model has been demonstrated to be far more time consuming with active devices rather than with SfM [5]; iii) some CH materials (e.g. marble, painted ceramics, opaque glass) resulted less optically cooperative with laser than with digital photography. In this paper a few specific problems in the SfM-based 3D acquisition process (and the adopted solutions) are discussed trough the analysis of three case studies, each based on archaeological objects different in shape, size and material. Abstract— The goal of the "3D Icons" European Project, is to provide Europeana with accurate 3D models of Cultural Heritage artifacts. The purpose of this paper is to describe the specific optimized processing pipeline that has been set-up for digitizing a significant part of the Civic Archaeological Museum in Milan (Italy). Many technical and logistic issues for capturing 3D models in a Museum environment are addressed. In such framework the main problem is generating a good result by the technical point of view, minimizing the impact on the usual Museum activity during 3D capture operations, while shortening the processing time to the minimal allowed by the different applicable techniques. This condition led to precise choices related to the 3D acquisition techniques to be used (SfM), and the related data processing. This paper illustrates the aforementioned systematic aspects through three practical examples, showing good practices for image capturing and some 3D processing optimizations that allowed to speed the 3D models production at a level compliant to the final goal of more than 500 models in 36 months. Keywords— Range imaging; Photogrammetry; Structure from Motion; Image Based Modeling; 3D-ICONS II. DATA COLLECTION AND DATA PROCESSING For image acquisition three digital reflex cameras were used: a 22 megapixel Canon 5D Mark II (36 x 24mm full frame CMOS sensor); a Canon 60D and a Canon 20D featuring 18 and 8.2 megapixel respectively (22.3 x 14.9mm APS-C CMOS sensor). All three cameras were coupled with 50 and 20 mm lenses, according to the needs. The distance to which the images were taken ranged from 0.5 to 3 m due to the position of the objects in the Museum. The GSD resulted therefore between 0.2 and 0.5 mm depending on the camera and lenses used and on the distance from which the images were acquired. The rooms illumination was based on a mix of spotlights pointed directly on the artifacts and natural light entering in some of the rooms from wide windowed walls, all impinging on the various archaeological items. This gave a not negligible problem of superimposing light sources characterized by definitely different color temperatures: 5000 to 10000 K for the natural light entering from the windows, 2500 to 4000 K for the tungsten lamps. This environment highly influenced the choices during the survey. Most of the time a few coded targets were used on the scene, and all target-to-target distances were measured with a metallic tape meter. I. INTRODUCTION The 3D-ICONS project (3dicons-project.eu), funded under the European Commission’s ICT Policy Support Program and relying on the results of CARARE (www.carare.eu) and 3DCOFORM (www.3d-coform.eu), aims at providing Europeana with 3D models of architectural, archaeological monuments and objects of remarkable cultural importance1. The main purpose of this project is to produce around 3000 accurate 3D models at full resolution, suitable to be exported in simplified form in order to be viewable on low-end personal computers and on the web. For reaching this goal an optimized workflow for 3D imaging and modeling has been outlined. The research group of Politecnico di Milano has to deal with the roman structures of the circus that are now included in the modern building of the Civic Archaeological Museum of Milan (MAM) and with all the archaeological objects stored inside it, for a total of 527 models to be created. Taking into account the 1 3D-ICONS (3D Digitisation of Icons of European Architectural and Archaeological Heritage). ICT Policy Support Programme. Pilot Type B - CIP-ICT-PSP-PB, CIP5 - Theme 2 DigiCont - Digital content. Grant agreement 297194. 978-1-4799-3169-9/13/$31.00 ©2013 IEEE 197
  • 2. The data processing was carried out with the Agisoft Photoscan package ver. 0.9.0, a semi-automatic software in which both internal calibration and camera orientation are made automatically, allowing a little interaction to the user. The software implements image orientation through SfM, 3D capturing with dense stereo-matching algorithms and the generation of the final colored mesh. Several test were done tuning the main operating parameters of the Agisoft software settable in the “Build Geometry” step. The most critical were: i) “Geometry type” (choices: Point cloud/Sharp/Smooth); ii) “Target quality” (5 levels from “Lowest” to “Ultra high” defining the granularity of image matching); iii) “Face count” specifying the total number of polygons of the final mesh (0=all faces). The survey was done with 20 images around the object with a Canon 5D Mark II equipped with a 50mm lens, providing a 0.3mm GSD at the chosen operating distance (2.3m approximately). The first processing was set-up with “Geometry type”=Sharp, “Target quality”=Medium, “Face count”=2 million. Then “Geometry type”=Smooth was tested, leaving unchanged all other parameters. The processing time between the two settings was quite the same but the results were much different: the sharp geometry type generated a 3D model accurate but full of topologic anomalies and holes that involved a long and complex post-processing. Configuring the processing with “Geometry type” set to Smooth, all these anomalies were reduced because the 3D point positions were numerically smoothed and their meshing reconstruct a far more complete and consistent model. Such difference was particularly evident in the darker areas, where less image information is available and a precise matching is more difficult. This can be seen in Fig 1c, where above the head and on the side it’s easy to see gaps and irregularities due to “Sharp” processing associated with insufficient exposure of the corresponding images. Using the same images and adopting a “Smooth” processing, the mesh quality appear definitely better (Fig. 1e), apparently without significant loss of details. In order to evaluate quantitatively such loss, a comparison between the two models was done with Polyworks (Innovmetrics), measuring the amount of differences and the presence of possible gaps (Fig. 2). The final deviation between them resulted in the ± 0.3 mm range, that was considered negligible respect to the main details, resulting larger than few mm. III. CASE STUDY ONE - GEOMETRY TYPES DIFFERENCES Since the final goal of the project is to produce an high number of models in a short period, one of the main factor was to identify the best pipeline in terms of a reasonable ratio between processing time and accuracy. The first issue to be discussed was about reducing the processing time still having a good quality model in terms of accuracy and visualization. The test object presented here is the roman stele of Geminus (A 0.9.6742) (Fig. 1a), dated back to the end of the I A.D. Its measures are 174x61x31 cm, it’s made of limestone from Vicenza and is part of a funeral monument that has been walled-in since 1860 in the arches of Porta Nuova in Milan [6,7]. b) c) Fig. 2. Comparison map of two 3D models of the stele of Geminus generated with the “geometry type” parameter set on “Smooth” and “Sharp” respectively. Most deviations are included in the range ± 0.3 mm. a) IV. CASE STUDY TWO - CAMERA AND LENS DIFFERENCES d) The object of the second case study is a sculpted group composed by Aphrodite and Eros with dolphin (A 0.9.11811182) dated half of the I-II century AD, in Greek marble, with anthropomorphic real size (96 and 44 cm height respectively), characterized by a medium/high shape complexity [8,9]. The two statues are at a distance of about 15 cm between each other, fixed on the same basement positioned between a wall, 2 pilaster and other 2 unmovable statues (Fig. 3). In this case, the position of the artifacts represented the most e) Fig. 1. The stele of Geminus (a). Two models compared with (b,d) and without texture (c, e) obtained with the processing parameter “Sharp” (b, c) and “Smooth” (d, e). Lacking polygons close to the head are evident in (c). This object is suitable to verify the different meshing algorithm because it has shadowed parts in the niche and the head, and is has also fine sculptured inscription. 198
  • 3. significant constrain of the survey. Initially we used a Canon 60D equipped with a 50 mm lens, equivalent to an 80 mm lens on a full-frame camera. At 1 meter of distance (constrained by the short distance in the backside of the statues) the framed area is 28x18,5 cm (GSD 0.125 mm). Due to this configuration it was necessary to shot 70 images to cover the whole surface of Aphrodite’s statue, keeping out Eros. Regarding the back side the aperture (usually set 8) gave a limited depth of field providing proper focusing only on a limited portion of the object. In the data processing phase, this caused the failure of the alignment process due to the impossibility to find and adequate number of homologous points on the different images. For the second attempt we used a Canon 20D, again with an APS-C of sensor, but equipped with a 20 mm lens, equivalent to a 32 mm lens on a full-frame camera. In this configuration the framed area at 1 m is about 70x46 cm, and the average GSD is 0.25 mm. Hence it was possible to locate the camera around the object and shoot images framing the entire group of sculptures. V. CASE STUDY THREE: MATERIALS AND PHOTOGRAPHIC LAYOUT DIFFERENCES The objects of this case study are two sculpture of man’s portrait [8, 9], the first one (A 0.9.1160) is a sculpture of the I century A.D., 27 cm high, realized in clear opaque marble, with fine decoration of hair and beard. The second one (A 0.9.1157) is a precious exemplar of III century A.D., 42,5 cm high, manufactured in bronze casted with lost wax and finishes by burin, chisel and polishing (Fig. 5). a) b) Fig. 5. Man’s sculpted portrait: a) in marble (ref. A 0.9.1160); b) in bronze (ref. A 0.9.1157). Both sculptures are usually placed against a wall, but due to their limited size and weight they could be slightly moved in order to gain access all around the artifact exploiting the ideal shooting schema. However in this case the location of each object was such to be illuminated by sources of light at very different temperatures (artificial and natural). For avoiding troubles with color balance, large panels were used, both as shield for limiting the influence of external light and as background to isolate the object from the contest. The benefit of a uniform background was that we could easily generate masks on the images, avoiding undesired geometrical elements, and shortening significantly the processing time too. For scaling the models we used few targets supplied by the Agisoft Photoscan software (Fig. 5a and 6a). Both the imaging campaigns were carried out using a Canon 5D Mark II with a 50 mm lens mounted on a tripod with: fixed aperture; manual focusing; automatic exposure with aperture priority; and operating distance such to give a GSD of 0.18 mm. Fig. 3. Sculpted group of Aphrodite and Eros with dolphin and the set layout. The plan highlights the short distance between the object to be detected and the architectural structure and the other sculptures around it Poor lighting influenced the processing too. The 3D model produced in such conditions might be acceptable just for visualization if shown with its texture (Fig. 4a), while it is not satisfactory if showed just as shaded mesh, because some geometrical artifacts, due to erratic image matching in dark areas, become clearly visible (Fig. 4b, lower part). a) a) b) b) Fig. 6. Marble portrait: a) scaling the model using Agisoft targets, automatically detected by the software; b) final texturized model. Fig. 4. Back side of the Aphrodite 3D model, visualized with (a) and without texture (b). 199
  • 4. For the marble head it was used a black panel in order to have a good contrast between the color of the object and the background. Thanks to the material of the object and the possibility to move it from its place, the final model appeared visually accurate (Fig. 6b). For the bronze head it was decided to do the opposite: since the color of the object was very dark and shadowy the background chosen was white. Due to the high contrast between the dark head and the white background, the image exposure, being evaluated on the average of the framed area, tended to result too low. As a result the darker image areas were not enough exposed to give a sufficient amount of data for the following image matching phase. For this reason some topological errors occurred on the model, for example on the nose (Fig. 7a). The survey was made again, placing a black panel behind the object. The problems due to the excessive light reflection of the background disappeared, and the color of the texture was more balanced and bright (Fig. 7b/c). decoration. In this case, the use of reflective panels helped in having light conditions homogeneous and as much as possible correct. Similar, the use of panels to avoid the background in the images, helping the following masking process, was really useful in clipping the processing time. During the matching phase, parameters choice played an important role: “Geometry type” was set to “Smooth” favoring in this way the topological consistency of the final mesh to its extreme accuracy and limiting the post-processing needed to clean and complete the mesh, however maintaining a reasonable model accuracy; “Target Quality” to “Medium” as best tradeoff between processing time and density of the resulting 3D points cloud; “Face count” was limited to 2 million polygons, that we estimated sufficient to represent with appropriate level of detail all the museum objects considered. ACKNOWLEDGMENT The authors desire to thanks all the staff of the Civico Museo Archeologico di Milano and, in special way, the Director, Dr. Donatella Caporusso, for authorizing the survey and for her precious collaboration. REFERENCES [1] [2] a) b) c) Fig. 7. Shaded surface models obtained using the same camera and layout setting except for the color of the background panel color: a) white; b) black; c) final texturized model obtained with the use of a black panel. [3] VI. SUMMARY OF THE EXPERIENCE AND CONCLUSIONS As a project for the implementation of Europeana with 3D models, the 3D Icons project is permitting experiment on a quick 3D acquisition and modeling approach, on different objects, situations, dimension and materials. Having the necessity to produce a high number of models in three years, it was essential to organize the work in a strict workflow that allowed to avoid time consuming operations. The choice of Agisoft Photoscan seemed to be a very good tool for generating good quality meshes from images in a semiautomatic way, giving the possibility to avoid manual selection of homologous points as in traditional photogrammetry, but permitting an acceptable interaction with the user. After all the tests done, some best practice were highlighted. Regarding the survey, the best choice was to move, where possible, the objects in a place where the lighting conditions were good enough to avoid flickering or huge contrasts among the different part of the objects, especially those with an articulated geometry or parts with deep [4] [5] [6] [7] [8] [9] 200 A. Cohen, C. Zach, S. Sinha, and M. Pollefeys, “Discovering and exploiting 3D symmetries in structure from motion,” in Proc. IEEE Int. Conf. on Computer Vision and Pattern Recognition, 2012 M. Pollefeys, M. Vergauwen and L. Van Gool, “Automatic 3D modeling from image sequences, invited presentation,” in International Archive of Photogrammetry and Remote Sensing, Vol. XXXIII, Part B5, 2000, pp. 619-626 M. Doneus, G. Verhoeven, M. Fera, Ch. Briese, M. Kucera and W. Neubauer, “From Deposit to Point Cloud – A Study Of Low-Cost Computer Vision approaches for the straightforward documentation of Archaeological Excavations,” in Geoinformatics CTU FCE, 2011, pp. 81-88 G. Verhoeven, M. Doneus, Ch. Briese and F. Vermeulen, “Mapping by matching: a computer vision-based approach to fast and accurate georeferencing of archaeological aerial photographs,” in Journal of Archaeological Science 39, 2012, pp. 2060-2070 F. Fassi, L. Fregonese, S. Hackermann and V. De Troia, “Comparison between laser scanning and automated 3D modeling techniques to reconstruct complex and extensive Cultural Heritage areas,” in ISPRS 3DArch, Trento, Italy, Vol. XL-5/W1, 2013, pp. 73-80. U. Tocchetti Pollini, “Stele funerarie romane con ritratti dai municipia di Mediolanum e Comum (Corpus Signorum Imperii Romani. Italia. Regio XI. Mediolanum-Comum, II)”, Milano 1990. AA.VV., “Civico Museo Archeologico, Sezione Milano Antica Antiche pietre di Mediolanum”, Edizioni ET, Milano, 2007. E. Camporini, “Sculture a tutto tondo del Civico Museo Archeologico di Milano provenienti dal territorio municipale e da altri municipia (Corpus Signorum Imperii Romani. Italia. Regio XI. Mediolanum-Comum, I)”, Milano, 1979. AA.VV. “Civico Museo Archeologico, Sezione Milano Antica, V sec. a.C.-V sec. D.C., Edizioni ET, Trucazzano (MI), 2008.