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Tuesday, Feb 04, 2014 @ 8:00
in room 11AB

TCEA 2014 Convention & Exposition
February 3 - 7, 2014 | Austin, Texas | Austin Convention Center

Video Game Design
for New TEKS
D. Michael Ploor, MBA
National Board Certified Teacher
Hillsborough County, Florida
Who is this Character?
Character Elements
Why Change?
Insanity:
doing the same
thing over and over
again and
expecting different
results.
Attributed to:
Albert Einstein
CHANGE – Teacher response
New Challenges
– job security
– new training
 Teacher Responsibility
– observations
– documentation
– student apathy
 Budget Cuts
– doing more with less
– pay cuts and freezes
– class size (2 min/student)
 Digital Supplies
– online textbooks

CHANGE – Industry response

New Standards
– focus on innovation (i3 Grant)
– STEM
– career academies (reverse
engineering employment)
 Student Performance
– standardized tests
– industry certifications
– AP Exams
 Student technology
– Public speaking
– wireless devices
– social networking
– digital learners

http://techland.time.com/2013/12/09/president-obama-celebrities-come-out-to-promote-computer-
st
21

Inspire
Learning

Century

Engage students in activities that teach.
 Embed core subjects into these
activities.
 Let them invent.
 Let them create.
 Let them compete.

2010-2011 NLC TOPICS
FUTURE BUSINESS LEADERS OF AMERICA
2011 NLC Orlando

COMPUTER GAME & SIMULATION PROGRAMMING
You will develop an entertaining simulation/game that will show traveling by highway starting
in Chicago, Illinois to the FBLA 2011 National Leadership Conference in Orlando, Florida.
Along the way, billboards will display multiple choice questions related to financial literacy.
The player must choose the correct lane with the right answer to get more fuel for the trip.
http://www.fbla-pbl.org/web/page/589/sectionid/587/pagelevel/2/fbla.asp
Video Game Design Participants (three teams per state) develop an E-rated game
that focuses on the subject of their choice. The game should be interesting, exciting,
visually appealing and intellectually challenging. The game should have high artistic,
educational, and social value. A working, interactive game will be submitted on a
DVD for evaluation.

Electronic Gaming Participants [one team (of at least two participants) per
chapter, one entry per team] develop an E-rated game that focuses on the subject
of their choice. The game should be interesting, exciting, visually appealing and
intellectually challenging. A working, interactive game is submitted for evaluation.

http://www.tsaweb.org/Competitions
3-D Visualization and Animation
The world of 3D is rapidly expanding, and career opportunities exist in a wide range of
fields – including architecture, games, product and industrial design, civil engineering,
and film and television animation. This contest allows students to step into a real world
3D production environment where creative output must be accomplished within
specific timeframes, resources and design constraints. This is a two-person team
event and includes a preliminary written exam. Contestants must produce high quality
images and an animated short subject using 3D computerized images. Students are
evaluated on their technical knowledge, production skills and creative abilities –
including visual development and storyboarding. They will also have the opportunity to
interface with and get feedback from high-profile judges with successful careers in 3D
visualization and animation.
http://skillsusa.org/compete/contests.shtml
http://www.stemchallenge.org/Default.aspx
Math, Science, Social Science, Language Arts,
and Reading are in the Core classes.
Electives and CTE grow from the core and
provide the rich, sweet and flavored application of
the core.
Employers do not even see the core. They want
to take a bite out of the education that is flavored
with experience and
application.
We spend 80% of our time feeding our students
the core when employers just want the fruit.
Math

Other
STEM
Elective
Digital Design
Color, Contrast, Elements
of Art, Principles of Design

Social
Science
Environmental
Design, Cultural
Symbolism and Semiotics

Geometry, Trigonometry,
Probability, Fractions
and Graphing

English

Platform
Game Design

Character development,
symbolism, storyboards

Science
Gravity, Force, Friction,
Physics and Ballistics
STEM Career Academy
of Computer Game Design
Texas
Standards and
TEKS

Industry
Certification

Year

Video Game Courses

Grade 9

Game Programming
and Design

126.38

Microsoft Office Specialist
Word, PowerPoint, Excel

Grade 10

Web Game Development
or
Digital Art & Animation

126.48
or
126.42

Adobe Certified Associate
Flash, Dreamweaver,
Photoshop

Grade 11

3-D Modeling & Animation

126.43

Autodesk Certified User
for 3DS Max or Maya

Grade 12

Mobile App Development
AP Computer Science A or
AP Comp Science
Principles (2017)

126.39
126.32

MTA Mobile App Developer
MTA Game Developer
College Credit for AP Exam
credit awarded varies by college
www.g-w.com
Click [Products]
Select Video Game Design
Choose Video Game Design Foundations
Game Programming and Design
126.38 – Texas Adopted Textbook

Free Textbook Request

Meets 100% of the TEKS
TEKS
correlation
documents
www.g-w.com/video-game-design
TEKS by Page Number
Other Applications and NEW Products
2 Year
Video Game Design
Composition
Hands-on learning in
each game design item

Semester
Introduction to Video
Game Design
Freeware used to design
and program games

15 or 20 day Integration
Introduction to Video
Game Design
One game build

45 day Integration
Introduction to Video
Game Design
4 game projects and
Capstone build
Integrating Office Technology
•PowerPoint Games
(Quiz show and Maze)

•Microsoft Word Asset construction
(2D and 3D; Design Documents)
•Microsoft Excel Games
(Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create Presentations, Brochures, Letters,
Charts using Office products for marketing
Activity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a
variety of tools to build games. Students will understand the benefits of a
physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzle
games to teach users how to correctly use a stylus (digital pen) on a handheld
organizer. Your team will create a prototype sample puzzle to test the concept of a
hand-eye coordination training game.
Each team member will create a different maze concept.
Click START
to begin.
Follow the
maze to get
the cheese.
Avoid
touching the
red or the
cats.
Please Try Again
Winner !
More Examples

Battleship

Array Programming

Vector Drawing
Crop coin image to edge.
Change line color to match
coin.
Rotate to 3D.
The Games Factory 2
Multi-Media Fusion 2
•FREE to schools
•Object oriented programming
•Foundation for Visual Basic or C++

•Simple interface
•Builds as an executable file
•Builds to iPhone, iPad
and android devices

•www.clickteam.com
Animation Basics
•
•
•
•

Pivot Software
Free download
Active animation student example 1
3D Animation with Blender
Pivot Perspective Student Project
Blender
•Freeware
•New User Interface
•3D modeling and animation
•Built in Game Engine

•Python scripting language available
•www.blender.org
3D Graphics Rendering
and Animation
3D Graphics with Lip Sync
Engine 001
•Visual programming modules
•Easy to use
•Rapid design
•RPG

•Action Games
•Artificial Intelligence
Visual Basic Programming
•Freeware
•Easy to learn and use
•Use – Visual Pinball – to create game quickly
Use to recruit
students
Download and Play
games from your
school’s website
Insanity
• Insanity: doing the same thing over and
over again and expecting different results.

Read more:
http://www.brainyquote.com/quotes/quotes
/a/alberteins133991.html#ixzz1KgH3jq4T
•Do not dumb down.
•Make the learning process simpler and more effective
•Reverse engineer from desired outcome
•Scaffold learning to achieve objectives
Are we making students dependent?
Are we teaching the test?
Can students perform at a workforce ready level?
Challenge students
Do not make them dependent on your help!
Prepare them as life long learners
How do we do this?????
Integrated STEM
BEST Practices

Daily Bellwork to give students
daily reading review and
application of concepts/terms
Integrated Reading Strategies

Anticipation
Guides to
give Purpose
for Reading

Think
About It
Activities
to apply
reading
Pre-Test and Post-Test
Mobile Device or Online
CTSO Event Prep
and Portfolio Building
Scaffolded Learning and Directions
Integrated Cooperative Strategies

Directions

Understanding

Structure

Team
Roles
Learning Objective Defined
Educational Objectives with
“Real World” Situations

Free Help
Card

Real Job
Roles
Eliminate IDK.
Learning Enhanced with
“Error Inclusion” Directions
Unlike other curriculum,
I find value in errors.
Without putting errors in
the directions, students
never learn how to
problem solve for the
solutions. That is why
common errors are left
in place, tested and
then explained how to
fix. Next time the
students encounters a
similar error, they will
have tools to fix the
problem and not rely on
you to help.
4G Flipped Classroom
4G is a new educational model to provide project based
learning models into frequent use. Develops work place
ready skills

•Goal
•Gather
•Go
•Glory
4G Flipped Classroom

Goal
• Objectives
• End Product
• What you are
expected to be able
to do.
• Were will students
be when finished
4G Flipped Classroom

Gather
• Required materials
• Skills
• Knowledge
• Training
(reading, modeling,
guided practice, etc.)
4G Flipped Classroom

Go
• Get to work
• Creating the end product
• Manage and support the
process – not the people.
(independent practice,
team project, application
and synthesis level activity)
4G Flipped Classroom

Glory
• Assessment
• Presentation
• Certification
(celebrate success,
track success,
establish self assessment skills,
inspire to outperform, etc.)
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible

Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible
3. Measure it
a. Allow for change

Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible
3. Measure it
a. Allow for change
4. Make it personal
a. Have students sign it
b. Display certificates

Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible
3. Measure it
a. Allow for change
4. Make it personal
a. Have students sign it
b. Display certificates
5. Show VALUE (Inspire vs Require)
a. Not just a grade
b. TJ Maxx Employment Application
c. College Applications
d. Success stories

Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible
3. Measure it
a. Allow for change
4. Make it personal
a. Have students sign it
b. Display certificates
5. Show VALUE
a. Not just a grade
b. TJ Maxx Employment Application
c. College Applications
d. Success stories
6. Reward
a. Hat Day
b. Mancakes!!!
c. Sundaes
d. Administration Support

Goal
Successfully Motivating Classroom Audience

Make it FUN

Teach Content – CORE Guides
Integrate Student Interest
Build from one success to another
Animations
Character Development
Drawing
Games
Creating - - not just doing!
Let the Bears forage on their own!
Student becomes unteachable - independent
Build a game
in less than 5 minutes
www.g-w.com/video-game-design

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Tcea 2014 Video Game Design for New TEKS

  • 1. Tuesday, Feb 04, 2014 @ 8:00 in room 11AB TCEA 2014 Convention & Exposition February 3 - 7, 2014 | Austin, Texas | Austin Convention Center Video Game Design for New TEKS D. Michael Ploor, MBA National Board Certified Teacher Hillsborough County, Florida
  • 2. Who is this Character?
  • 4.
  • 5. Why Change? Insanity: doing the same thing over and over again and expecting different results. Attributed to: Albert Einstein
  • 6. CHANGE – Teacher response New Challenges – job security – new training  Teacher Responsibility – observations – documentation – student apathy  Budget Cuts – doing more with less – pay cuts and freezes – class size (2 min/student)  Digital Supplies – online textbooks 
  • 7. CHANGE – Industry response New Standards – focus on innovation (i3 Grant) – STEM – career academies (reverse engineering employment)  Student Performance – standardized tests – industry certifications – AP Exams  Student technology – Public speaking – wireless devices – social networking – digital learners 
  • 9. st 21 Inspire Learning Century Engage students in activities that teach.  Embed core subjects into these activities.  Let them invent.  Let them create.  Let them compete. 
  • 10. 2010-2011 NLC TOPICS FUTURE BUSINESS LEADERS OF AMERICA 2011 NLC Orlando COMPUTER GAME & SIMULATION PROGRAMMING You will develop an entertaining simulation/game that will show traveling by highway starting in Chicago, Illinois to the FBLA 2011 National Leadership Conference in Orlando, Florida. Along the way, billboards will display multiple choice questions related to financial literacy. The player must choose the correct lane with the right answer to get more fuel for the trip. http://www.fbla-pbl.org/web/page/589/sectionid/587/pagelevel/2/fbla.asp
  • 11. Video Game Design Participants (three teams per state) develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging. The game should have high artistic, educational, and social value. A working, interactive game will be submitted on a DVD for evaluation. Electronic Gaming Participants [one team (of at least two participants) per chapter, one entry per team] develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging. A working, interactive game is submitted for evaluation. http://www.tsaweb.org/Competitions
  • 12. 3-D Visualization and Animation The world of 3D is rapidly expanding, and career opportunities exist in a wide range of fields – including architecture, games, product and industrial design, civil engineering, and film and television animation. This contest allows students to step into a real world 3D production environment where creative output must be accomplished within specific timeframes, resources and design constraints. This is a two-person team event and includes a preliminary written exam. Contestants must produce high quality images and an animated short subject using 3D computerized images. Students are evaluated on their technical knowledge, production skills and creative abilities – including visual development and storyboarding. They will also have the opportunity to interface with and get feedback from high-profile judges with successful careers in 3D visualization and animation. http://skillsusa.org/compete/contests.shtml
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  • 15. Math, Science, Social Science, Language Arts, and Reading are in the Core classes.
  • 16. Electives and CTE grow from the core and provide the rich, sweet and flavored application of the core.
  • 17. Employers do not even see the core. They want to take a bite out of the education that is flavored with experience and application.
  • 18. We spend 80% of our time feeding our students the core when employers just want the fruit.
  • 19. Math Other STEM Elective Digital Design Color, Contrast, Elements of Art, Principles of Design Social Science Environmental Design, Cultural Symbolism and Semiotics Geometry, Trigonometry, Probability, Fractions and Graphing English Platform Game Design Character development, symbolism, storyboards Science Gravity, Force, Friction, Physics and Ballistics
  • 20. STEM Career Academy of Computer Game Design Texas Standards and TEKS Industry Certification Year Video Game Courses Grade 9 Game Programming and Design 126.38 Microsoft Office Specialist Word, PowerPoint, Excel Grade 10 Web Game Development or Digital Art & Animation 126.48 or 126.42 Adobe Certified Associate Flash, Dreamweaver, Photoshop Grade 11 3-D Modeling & Animation 126.43 Autodesk Certified User for 3DS Max or Maya Grade 12 Mobile App Development AP Computer Science A or AP Comp Science Principles (2017) 126.39 126.32 MTA Mobile App Developer MTA Game Developer College Credit for AP Exam credit awarded varies by college
  • 21. www.g-w.com Click [Products] Select Video Game Design Choose Video Game Design Foundations
  • 22. Game Programming and Design 126.38 – Texas Adopted Textbook Free Textbook Request Meets 100% of the TEKS TEKS correlation documents www.g-w.com/video-game-design
  • 23. TEKS by Page Number
  • 24. Other Applications and NEW Products 2 Year Video Game Design Composition Hands-on learning in each game design item Semester Introduction to Video Game Design Freeware used to design and program games 15 or 20 day Integration Introduction to Video Game Design One game build 45 day Integration Introduction to Video Game Design 4 game projects and Capstone build
  • 25. Integrating Office Technology •PowerPoint Games (Quiz show and Maze) •Microsoft Word Asset construction (2D and 3D; Design Documents) •Microsoft Excel Games (Crossword ,Tic-Tac-Toe, Battleship) •Microsoft Paint or Open Office Draw •Microsoft Clip Art •Microsoft Sound Editor or Audacity •Create Presentations, Brochures, Letters, Charts using Office products for marketing
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  • 44. Activity 3-4:Physical Dexterity Puzzle Objective: Students will be able to construct a simple puzzle game. Students will demonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game. Situation: The Really, Really Cool Game Company needs to create a few puzzle games to teach users how to correctly use a stylus (digital pen) on a handheld organizer. Your team will create a prototype sample puzzle to test the concept of a hand-eye coordination training game. Each team member will create a different maze concept.
  • 45. Click START to begin. Follow the maze to get the cheese. Avoid touching the red or the cats.
  • 46.
  • 50. Crop coin image to edge. Change line color to match coin. Rotate to 3D.
  • 51. The Games Factory 2 Multi-Media Fusion 2 •FREE to schools •Object oriented programming •Foundation for Visual Basic or C++ •Simple interface •Builds as an executable file •Builds to iPhone, iPad and android devices •www.clickteam.com
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  • 67. Animation Basics • • • • Pivot Software Free download Active animation student example 1 3D Animation with Blender
  • 69. Blender •Freeware •New User Interface •3D modeling and animation •Built in Game Engine •Python scripting language available •www.blender.org
  • 71. 3D Graphics with Lip Sync
  • 72.
  • 73. Engine 001 •Visual programming modules •Easy to use •Rapid design •RPG •Action Games •Artificial Intelligence
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  • 77. Visual Basic Programming •Freeware •Easy to learn and use •Use – Visual Pinball – to create game quickly
  • 78.
  • 79.
  • 81. Download and Play games from your school’s website
  • 82. Insanity • Insanity: doing the same thing over and over again and expecting different results. Read more: http://www.brainyquote.com/quotes/quotes /a/alberteins133991.html#ixzz1KgH3jq4T •Do not dumb down. •Make the learning process simpler and more effective •Reverse engineer from desired outcome •Scaffold learning to achieve objectives
  • 83.
  • 84. Are we making students dependent? Are we teaching the test? Can students perform at a workforce ready level? Challenge students Do not make them dependent on your help! Prepare them as life long learners How do we do this?????
  • 86. BEST Practices Daily Bellwork to give students daily reading review and application of concepts/terms
  • 87. Integrated Reading Strategies Anticipation Guides to give Purpose for Reading Think About It Activities to apply reading
  • 88. Pre-Test and Post-Test Mobile Device or Online
  • 89. CTSO Event Prep and Portfolio Building
  • 93. Educational Objectives with “Real World” Situations Free Help Card Real Job Roles
  • 95. Learning Enhanced with “Error Inclusion” Directions Unlike other curriculum, I find value in errors. Without putting errors in the directions, students never learn how to problem solve for the solutions. That is why common errors are left in place, tested and then explained how to fix. Next time the students encounters a similar error, they will have tools to fix the problem and not rely on you to help.
  • 96.
  • 97. 4G Flipped Classroom 4G is a new educational model to provide project based learning models into frequent use. Develops work place ready skills •Goal •Gather •Go •Glory
  • 98. 4G Flipped Classroom Goal • Objectives • End Product • What you are expected to be able to do. • Were will students be when finished
  • 99. 4G Flipped Classroom Gather • Required materials • Skills • Knowledge • Training (reading, modeling, guided practice, etc.)
  • 100. 4G Flipped Classroom Go • Get to work • Creating the end product • Manage and support the process – not the people. (independent practice, team project, application and synthesis level activity)
  • 101. 4G Flipped Classroom Glory • Assessment • Presentation • Certification (celebrate success, track success, establish self assessment skills, inspire to outperform, etc.)
  • 102. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more Goal
  • 103. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible Goal
  • 104. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change Goal
  • 105. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates Goal
  • 106. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates 5. Show VALUE (Inspire vs Require) a. Not just a grade b. TJ Maxx Employment Application c. College Applications d. Success stories Goal
  • 107. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates 5. Show VALUE a. Not just a grade b. TJ Maxx Employment Application c. College Applications d. Success stories 6. Reward a. Hat Day b. Mancakes!!! c. Sundaes d. Administration Support Goal
  • 108.
  • 109. Successfully Motivating Classroom Audience Make it FUN Teach Content – CORE Guides Integrate Student Interest Build from one success to another Animations Character Development Drawing Games Creating - - not just doing! Let the Bears forage on their own! Student becomes unteachable - independent
  • 110. Build a game in less than 5 minutes
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  • 112.

Notas do Editor

  1. Thank you for allowing me the time
  2. Thank you for allowing me the time